home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1997 July
/
EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso
/
lightwave
/
cgalwlist
/
15000-20000
/
cgalw16001-16250.txt
< prev
next >
Wrap
Text File
|
1996-04-07
|
422KB
|
9,960 lines
Article: 16001
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!tube.news.pipex.net!pipex!lade.news.pipex.net!pipex!bt!usenet
From: stuart@aeolians.bt.co.uk (Stuart Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HOW TO DO: oops: apology...
Date: 2 Apr 1996 15:32:42 GMT
Organization: BT Labs
Lines: 23
Message-ID: <4jrhaq$juc@pheidippides.axion.bt.co.uk>
References: <4jr45s$h53@pheidippides.axion.bt.co.uk>
Reply-To: stuart@aeolians.bt.co.uk
NNTP-Posting-Host: nemesis.aeolians.bt.co.uk
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Emm. Oops.
Sorry about that guys, It was first thing in the morning :-/
I didn't realise that fool had included every newsgroup under the sun to his
post. I appologise in advance for all the spam this group will
undoubtedly obtain from his ned-friends on warez.ibm-pc, etc, etc which all seem
to be on the distribution list.....
Sorry :-(
Stu
--
____
\_/ \____
(")______(")> MR2's on the Superhighway: <www.mr2.com>
Stu's Rule of Thumb:
"Don't use a rule made of thumb. It will invariably not be straight,
will stain easily and tend to rot over time."
Article: 16002
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!in-news.erinet.com!usenet
From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and Lightwave
Date: Tue, 02 Apr 1996 10:37:22 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 38
Message-ID: <316149B2.68A8@erinet.com>
References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu>
<4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com>
<315AB69F.C20@erinet.com> <4jihs0$kod@cloner2.ix.netcom.com> <315EC986.49BC@erinet.com> <1510.6665T619T2105@execpc.com>
NNTP-Posting-Host: edlp167.erinet.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
> >Perhaps if Kubrick had shot those scenes at 30
> >or 32 FPS and played them back at 24, things would be slowed down just
> >enough without looking silly.
>
> It would need to be about 70 FPS, a 2.5 to 3 slow-motion will
> approximate the difference in acceleration. In order to get face shots,
> speaking, etc., it would take a great effort, and be hard to mix without
> looking silly.
>
> Jeff Jones email:jeffsj@execpc.com
You'd need 70 FPS if you were screening it for your old high school physics
teacher. By slowing things down "just enough" I meant enough to look good for a
general audience, not a room full of scientists. Overcranking by a few FPS is all
that's required to give the impression of reduced gravity. It's not slow-motion,
just a little more graceful and deliberate. That's why I also said "without
looking silly". The NFL does this all the time when they shoot film, although not
by the 30 or so percent I have in mind. If you go back and look at NFL footage,
you will see that quite a bit of it is just a little slower than normal speed. It
heightens the impact and "bigness" of the plays. I think this was done for
dramatic reasons because it's not nearly slow enough for play analysis. And in any
case, the footage looks so nice it had to be meant for public consumption.
As far as audio, that could be done by recording the lines in advance at normal
speed, then playing them back on the soundstage 30% faster for lip syncing. Since
the camera is speeded up by the same amount, the final result is semi-slow-motion
with normal sounding audio. Re-looping may be required later in a recording booth,
but if the director got a decent take on film, that's usually not a problem. This
technique is used all the time in music videos, where you see someone jumping
around in slow-motion, yet their mouths are perfectly synced to the music. During
shooting, they were lip-syncing to the Chipmunks version of their own song. Of
course, that's a little more extreme than what you'd need for a film like 2001.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 16003
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!usenet
From: marlon@voicenet.com (Marlon Beltz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best Setup for PVR?
Date: Tue, 02 Apr 1996 16:30:53 GMT
Organization: Digitech Solutions, Inc.
Lines: 17
Message-ID: <31585e21.72896229@netnews.voicenet.com>
References: <313EA8D9.1FA2@ic.net>
Reply-To: marlon@3dsim.com
NNTP-Posting-Host: philly207.voicenet.com
X-Newsreader: Forte Agent .99d/32.182
On Thu, 07 Mar 1996 09:14:01 +0000, absolute@ic.net wrote:
>
> Between Adobe Premier and InSync:Razor Pro which would you
>buy for NT?Pro's and Con's welcome.
> Does DPS offer some type of sound board with the PVR?
>Last Question does anybody have the latest location for the
>Tomahawk site? I'm looking for plugin's for lightwave. Thanks
>for your help!
>
>
I'm using Speed Razor on an Alpha and I've found at least 5 major
bugs, and I get crashs all over the place. I have not had a chance
yet to evaluate Premiere 4.2 for NT but I loved Premiere 4.0a. Never
had any problems.
Article: 16004
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!news.zNET.net!we.got.net!news
From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Bones: Parent/child monitoring?
Date: Tue, 02 Apr 1996 08:34:56 -0800
Organization: got net?
Lines: 18
Message-ID: <31615730.484A@got.net>
References: <896137779wnr@peach3.demon.co.uk>
NNTP-Posting-Host: ace.got.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
Martin Greaves wrote:
>
> Is there a way (perhaps a plugin) to keep track of the sometimes
> complex heirachy of parent/child relationships with some kind of
> schematic display a la Softeeemaaajje?
>
> Thanks
> Mart
> The scene panel is the closest thing. It's not exactly a good graphic
representation but it does show the flow of your tree. Sometimes I end
up using this to find/select objects that are otherwise lost in several
hundred other objects and nulls.
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 16005
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: stormer@bbs.newtek.com (Dave Klapproth)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chess Pieces
Date: Tue, 2 Apr 96 12:06:58
Organization: NewTek Tech Support BBS
Lines: 2
Distribution: world
Message-ID: <19960402.7B31588.B57E@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
Why don't you just build your own if you're so worried about quality control?
;)
Article: 16006
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightw
Date: Tue, 2 Apr 96 12:16:42
Organization: NewTek Technical Support
Lines: 64
Distribution: world
Message-ID: <19960402.7B63820.B4E4@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Mon 1-Apr-1996 23:54 , Warren W. James wrote:
WJ> ski@fonix.org (PAUL TOWNEND) wrote:
WJ> >
WJ> > I bought the beta version second hand (the
WJ> > first to be relesed on the PC). I have the dongle, manuals and the CD.
WJ> > Please don't pick this guy to pieces as he's in the same position I
WJ> > was when I paid for my copy. I'm not registered, but I do "own" the
WJ> > program.
WJ> >
WJ> I'm sorry Paul, but you were taken advantage of by an unethical person.
WJ> If you bought your copy of Lightwave second hand from somebody and didn't
WJ> get the registration materials then you didn't "buy" your copy. You were
WJ> ripped off by someone who sold you something that they didn't have a
WJ> license to sell.
Newtek has no problem with an owner selling his registered copy to another
party. Since the transfer of the dongle is the transfer of the program, the
sale is legitimate, and transfer of registration can be accomplished as noted
below, in the formletter I use for folks who login to our BBS with a serial
number registered to someone else:
=========================================================================
Your LightWave serial number shows in the Registration Database as being
registered to another party. If you purchased a previously-owned LightWave
(or any other NewTek product which would be eligible for upgrade), you can
transfer the registration. What the Registration Department requires is both
a bill of sale and a letter of release of registration from the previous
registered owner, both of which cite the serial number of the product being
transferred. These may be faxed to 1-800-854-7111 (913-228-8099 outside the
USA), Attn: Registration.
===================================================================
The only sticky situation that can occur is if an owner who did a cross-grade,
when we were allowing Amiga 3.5 LW owners to upgrade to 4.0 on any platform,
resells his 3.5 package. Since that package was upgraded once already, for a
registered owner, it cannot be re-registered or upgraded again. It should not
be resold, by rights, but folks do it anyway, and someone somewhere down the
road ends up unhappy.
A person who purchases such a copy needs to understand that he or she is not
"entitled" to free or upgrade-cost copies of later versions of the software.
They were indeed ripped off by the party who sold them a package that was dead
so far as upgrade or registration rights were concerned.
Continuing the pattern by then pirating later versions of the software is not
justifiable. If you can, get your money back and spend it on a legitimate
copy of the program. If that's not possible, then bite the bullet and buy
that legitimate copy anyway. Service, support, and upgrade path for the
future can make the investment worthwhile, especially if you are using the
package as a business tool to make a living.
If it's putting bread on your table, it's worth getting honestly.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16007
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!netserv.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
From: dloubet@origin.ea.com (Denis Loubet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Tue, 2 Apr 1996 18:11:44 GMT
Organization: Origin Systems Inc.
Lines: 50
Message-ID: <dloubet.962.31616DE0@origin.ea.com>
References: <N.032496.175427.36@earthlink.net.earthlink.net> <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> <dloubet.960.316000BE@origin.ea.com> <3160dbc4.92886121@news.infi.net>
NNTP-Posting-Host: dloubet.origin.ea.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
In article <3160dbc4.92886121@news.infi.net> draven@infi.net (Jon Carroll) writes:
>>Their space scenes look cool. The explosions are perfect. But the look of
the >>space craft bug me.
>>
>>First off, access panelling is NOT RANDOM! However bogus the science is, the
>>panelling on the ships should have some sense of rationale behind its
>>placement. In Babylon 5, it looks like they have a generic square panelling
>>texture,and just plaster it all over the ship, without any concern for the
>>contours of the object. Also, the panelling itself looks like crudely
>>overlapped armor plates. This is the future? Modern jets look much more
>>clean and functional.
>>
>Umm.... remember, jet fighters are 'clean' because of the atmosphere
>they fly through.....in space you don't need much aerodynamics,
>especially for a space station.
I'm also talkin' about the fighters and such that are streamlined for
aerodynamic flight. There may be a rationale behind the look of the station as
a result of the scale of the thing. I'll grant that from a distance,rational
panelling may blend into what we see on B5. But all the other streamlined
ships from cruisers to fighters, in scales we're familiar with, are vastly
over-panelled. Aircraft carriers do not have 6 access panels on the hull every
square meter.
>Do you know how many access panels there are on an F-15? there is
>probably hundreds. OK so the models in 2001 looked pretty accurate,
>but that's because they were designed by an ENGINEER. you want every
>sci-fi tv series on the air to have a staff of aerospace engineers on
>staff? do you want them to plot out every acces hatch and service
>panel on a 5 mile long space station?
You don't have to be an engineer, an artist will do. I'm not an engineer, but
I can tell when there's hand-waving going on, and if I can see it, I can fix
it. And do I want every access panel on a 5 mile station plotted out? Yes,
in general. You can skip the little ones, you'll only see them in a closeup.
Does the station have symmetry? Yes, you only have to plot out 1/6th of the
panels for the main body.
>umm.... have you checked memory limitations for DEC Alpha workstations
>recently? because that's what it come down to.... if you have enough
>memory....
They have enough.
Denis Loubet
Senior Artist / Animator
Origin Systems Inc.
Article: 16008
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where do you get revision C for Intel LW
Date: Tue, 2 Apr 96 12:42:48
Organization: NewTek Technical Support
Lines: 52
Distribution: world
Message-ID: <19960402.7B601E8.BC1E@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Tue 2-Apr-1996 2:23 , MHardi2720 wrote:
M> Where do you get revision C and what does it fix for the Intel version of
M> Lightwave 4? Is it worth it?
M> Mike
Updates C, and now D, are available by the following means:
FTP: ftp.newtek.com
Modem or Telnet download: TekWorld BBS, 913-271-9299, or bbs.newtek.com
Commercial Services: CompuServe, Go AmigaVend, library 3.
America OnLine, keyword NewTek.
Users who have Rev. A or B Intel LightWave need both updates. Rev. C fixes a
number of bugs in both Layout and Modeler, and sets the new permanent
directory structure. Of primary interest is the fix to the HIIP "memory
leak", wherein images used were not removed from RAM after use, eventually
halting rendering when RAM and virtual memory reached capacity. Users must
get the appropriate version of the Rev. C update, as one version of the patch
will update Rev. A to Rev. C, and the other version will update Rev. B to Rev
C. Rev. D can only be applied to a Rev. C installation, and addresses fixes
for TrueType support and a bug with layered saves, both in Modeler.
Files:
INTELA.ZIP: Patches Intel Rev. A to Rev. C.
APTCHD1.ZIP and APTCHD2.ZIP: Same as INTELA.ZIP, but split into sizes that
will fit on 2 HD floppies. On BBS only.
INTELB.ZIP: Patches Intel Rev. B to Rev. C.
BPTCHD1.ZIP and BPTCHD2.ZIP: Same as INTELB.ZIP, but split into sizes that
will fit on 2 HD floppies. On BBS only.
MD40CPTC.ZIP: Patches Rev. C Modeler to Rev. D.
Readme files included with the patch files detail the changes.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16009
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!psinntp!psinntp!psinntp!pipeline!not-for-mail
From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: Chess Pieces
Date: 2 Apr 1996 14:31:08 -0500
Organization: Pipeline
Lines: 17
Message-ID: <4jrv9t$5ic@pipe11.nyc.pipeline.com>
References: <31598DD7.41C6@vnet.ibm.com>
NNTP-Posting-Host: pipe11.nyc.pipeline.com
X-PipeUser: mikeling
X-PipeHub: nyc.pipeline.com
X-PipeGCOS: (Michael C. Ling)
X-Newsreader: Pipeline v3.5.0
On Mar 27, 1996 12:49:59 in article <Re: Chess Pieces>, 'Wayne Baldwin
<wbaldwin@vnet.ibm.com>' wrote:
>> -----------------------------
>
>The pieces that come with lightwave are not quite good enough. I
>was hoping there was something of a slightly higher quality.
>
>Wayne R. Baldwin
>wbaldwin@vnet.ibm.com
The Knights are mainly the ones that aren't detailed enough. Maybe you
could use the rest of the pieces and find or make a replacement for the
knights(maybe from a horse object).
--
M C L -
Article: 16010
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!ix.netcom.com!netcom.com!bhood
From: bhood@netcom.com (robert hood)
Subject: BML(tm) for LightWave 3D Modeler
Message-ID: <bhoodDp8nGz.59B@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Tue, 2 Apr 1996 14:12:35 GMT
Lines: 72
Sender: bhood@netcom4.netcom.com
Virtual Visions, Inc., is proud to announce the next generation of LightWave
3D Modeler scripting.
BML(tm) for Modeler is a complete plugin development system for LightWave 3D
Modeler. Offering components for both source and run-time use of scripts,
the BML(tm) for Modeler system consists of an Interpreter Plugin and a Script
Compiler (each sold separately).
The BML(tm) Interpreter Plugin allows direct execution of BML(tm) scripts in
text format. The ability to create, modify and execute text scripts ensures
unparalleled speed in script development by providing immediate feedback.
Changes to your source, regardless of how simple or complex, are no longer
subject to lengthy compile-load-execute sequences. Simply make the change,
and run it again.
The BML(tm) Script Compiler, BMC(tm), offers script developers a secure means
of distributing their work without fear of modification. BML(tm) scripts can
be distributed in binary-only form, and can be executed by the end-user
through the use of a special run-time version of the BML Interpreter Plugin.
This run-time version of the interpreter will only process binary files that
have been compiled using the BMC(tm) Script Compiler. Any attempts to
"reverse engineer" your compiled scripts will yield only binary--your
original BML(tm) script source no longer exists in the newly-compiled code.
The BMC(tm) Script Compiler is a complete Microsoft(r) Windows(tm)
application. You can simply point-and-shoot to compile your BML(tm) scripts!
BML(tm) is priced as follows:
Interpreter Plugin US$199.95
Script Compiler w/ run-time plugin US$199.95
Complete BML(tm) system US$349.95
(Please call Virtual Visions directly for information on
our attractive site licensing discounts.)
However, for a limited time, Virtual Visions is making the complete BML(tm)
for Modeler system--Interpreter and Compiler--available at an introductory
price of just US$279.95! This offer is only good through April 25th, 1996!
You can preview the BML(tm) for Modeler system by visiting our World Wide
Web site:
http://www.dimensional.com/~vvisions
This site contains many "goodies," including fully-functional BML scripts,
run-time plugins for Intel and DEC Alpha platforms, our Common Plugin
Interface (CPI) Toolkit distribution, and the entire BML(tm) User's Guide
online!
* * * * * * * * * * * * *
The BML(tm) for Modeler system is currently shipping for the Intel and DEC
Alpha platforms of LightWave 3D 4.0. BML(tm) for Modeler can be ordered
directly from Virtual Visions at:
Virtual Visions, Inc.
P.O. Box 1205
Littleton, CO 80160 USA
Telephone: 1.303.989.4191
FAX: 1.303.727.7555
Email: vvisions@dimensional.com
WWW: http://www.dimensional.com/~vvisions
Check/Money Order/Visa/MC
--
Render me gone, |||
Bob ^(===)^
----------------------------oOO--(_)--OOo--------------------------------------
(Phone) 1.303.989.4191 (FAX) 1.303.727.7555
(Email) bhood@netcom.com (WWW) http://www.mktplace.net/people/bhood
vvisions@dimensional.com http://www.dimensional.com/~vvisions
-------------------------------------------------------------------------------
"The clue meter is reading zero." - Dilbert
-------------------------------------------------------------------------------
Article: 16011
Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!gatech!psinntp!psinntp!psinntp!interramp.com!usenet
From: caviello@interramp.com (Anthony Caviello)
Newsgroups: comp.graphics.apps.lightwave
Subject: Need info on Freeform 3D
Date: Tue, 02 Apr 1996 16:48:40 GMT
Organization: PSI Public Usenet Link
Lines: 4
Message-ID: <4js087$15k@usenet7.interramp.com>
NNTP-Posting-Host: 38.11.35.27
X-Newsreader: Forte Free Agent 1.0.82
Was just wondering, is freeform 3D a plug in or a stand alone program.
Is it for amiga or pc. What are its capabilites exactly. When will
it be released. Thanks.
Article: 16012
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!gatech!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!interramp.com!usenet
From: caviello@interramp.com (Anthony Caviello)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Tough character animation choice
Date: Tue, 02 Apr 1996 16:48:32 GMT
Organization: PSI Public Usenet Link
Lines: 87
Message-ID: <4js081$15k@usenet7.interramp.com>
References: <314839F6.1D95@zapa.co.il> <4jctfb$61l@news.paonline.com>
NNTP-Posting-Host: 38.11.35.27
X-Newsreader: Forte Free Agent 1.0.82
wave-length@netwrx.net (Richard Garrison) wrote:
>nir <nir@zapa.co.il> wrote:
>>All :)
>>Nice to see you all again, and I hope to come here much often than I used to in the last year (?!!)
>>I'm facing a tough choice:
>>I need to do a character animation of a Jaguar, sitting on a branch and leaping to attack.
>>note that we plan to buy the Jaguar, not model it.
>>I have two options:
>>A. Do it in Lightwave with bones
>>
>>pros: I know lightwave very well, and won't spend much time on preparing the animation, but
>>rather on doing it.
>>cons: My experiments with character animation using bones in LW usually end up with messed
>>polygons and than reverting to cutting the object and animate joints.
>>B. Do it in Alias V7 on a SGI Indy.
>>pros: Alias is supposed to be much better in character (bones) animation. It has good IK, spline
>>modelling etc.
>>cons: I don't know sh!t about Alias. Or rather, what I know about it is sh!t. I have to learn enough
>>to be able to do great Jaguar animation (and another small human animation) in the time frame.
>>The time frame is approx. six weeks.
>>Any suggestions? Tips for using bones for character animation in LW, Tips on the same in Alias
>>(If anyone here is using it)?
>>Thanx all.
>>Nir Hermoni,
>>Zapa Digital Arts ltd.
>>nir@zapa.co.il
>As far as poly's go your object will be a poly set as well, so at this
>point it depends on how much control you need. I have Alias and LW so
>but I would not use LW for such a task myself. The problem is that you
>have to bend a poly object as opposed to splines so funny things can
>and do happen with poly's. If you have Power Animator with the
>advanced anim option then you have access to it's IK functions which
>are much superior to LW's and you also have clusters. The down side to
>Alias though is that it's not very intuitive and will take some
>tweaking as well as LW. If you don't know Alias IK at all then you had
>better stick to LW because you won't have time to learn it. Either way
>you will have some subdividing to do in certain areas any way to get
>ti to render properly.
I am just getting the hang of using Bones in LW, but am very
impressed. Recently I needed to use bones: I Had to animate a human
model raise his arms from his sides. In addition, using bones I also
had the character rotate his palms up, and look up to the sky
slightly.
I spent a lot of time experimenting, trying to learn the best way to
use bones. First, I tried using limited range, the results were very
bad. I tried using limited range, because an obvious problem with
this character, is that when you put bones in his arms, they pull and
push on his torso etc. However, limited range was not the answer, for
some reason, Limited range always created an unnatural cut off point
to bone influence.
So I left each bone at default, where its influence is over the entire
object. At first I used four bones in each arm(hand, forearm, upper
arm, shouder). And 3 bones for the torso, and one bone for the head.
(note, hiearchy was also set up: Hand to Forearm to upper arm bone
etc).
As I moved bones to raise arm, I got some really bad bone influence in
other parts of the model, like his head would squish and his torso
would expand.
This led to my second revelation. Use lots of anchor bones. I
strategically placed small bones (relative to main bones) in key
areas. For example lining sides of torso and along sides of arm and
hand. These anchor bones control parts of model you don't want to
move and solidify the influence of main bones, for example when I
first raised arm bones, the hand sort of drooped, but by adding two
small bone to hand, the hand stayed together with main hand bone.
Article: 16013
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: thiesuhl@aol.com (Thies Uhl)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: avi-files
Date: 2 Apr 1996 15:48:55 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 2
Sender: root@newsbf02.news.aol.com
Message-ID: <4js3rn$ppm@newsbf02.news.aol.com>
References: <4jqpod$boh@pheidippides.axion.bt.co.uk>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
I can't use the nt-avi plugin because i cannot activate it.
Article: 16014
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!cs.utexas.edu!news.unt.edu!news
From: tekell@art.unt.edu (steve)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone in Austin,TX?
Date: 2 Apr 1996 21:30:13 GMT
Organization: UNT Visual Arts
Lines: 14
Message-ID: <4js695$85p@hermes.acs.unt.edu>
References: <4jmr15$e9j@hermes.acs.unt.edu>
NNTP-Posting-Host: lab2tcpc2.art.unt.edu
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.7
In article <4jmr15$e9j@hermes.acs.unt.edu>, tekell@art.unt.edu says...
>
>Hello,
>
>I am thinking of moving to Austin and would like any info on the animation
>scene in Austin.
>
>Any info - specific or general - is appreciated.
>
>Thanks,
>
>Steve
>
Article: 16015
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!nntp.earthlink.net!usenet
From: hybridv, hybridv
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Tue, 02 Apr 1996 21:54:41 GMT
Organization: Earthlink Network, Inc.
Lines: 41
Message-ID: <3161a179.438764@news.earthlink.net>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com>
NNTP-Posting-Host: max1-wc-ca-45.earthlink.net
X-Newsreader: Forte Agent .99d/32.182
Xref: news2.cais.com comp.graphics.animation:33831 comp.graphics.apps.lightwave:16015 comp.graphics.apps.photoshop:13095 comp.graphics.packages.3dstudio:14149 comp.os.ms-windows.apps.utilities.win3x:1298 comp.os.ms-windows.apps.utilities.win95:7258 alt.26
On Tue, 02 Apr 1996 12:48:53 -0800, "Frank O. Schaefer"
<psycho@europeonline.com> wrote:
>Rascal wrote:
>>
>> On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote:
>>
>> >Ever want to just leave your computer to download 5 files? Now you
>> >can (you can download as many files as you want, one by one)!!
>> >
>> >Visit:
>> >
>> >http://www.loop.com/~maeder/
>> >
>> >
>> >Your Welcome,
>> >
>> >Spader
>> If you use WIN95 you can download multipule files.
>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
>
>If you haven't already noticed:
>Win95 does not do real multitasking Win95 is pure SHIT !
>You should use a real multitasking environment instead !
>And if your on a PC the only thing for YOU is OS/2 !!
>
>--
>THE DARK SITE - Psycho's Hompepage...
>http://www-city.europeonline.com/cyberhome/psycho/home.htm
shut the FUCK up loser... Win95 Does better multitasking then os/2 by
far obviously you have either a shitty computer or you just suck...
i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
adobe premiere 4.2 all at the same time with no noticble slow down or
crashes... therefor you dont know how to fucking setup your computer
or your just a dumbass...
HybridV
Article: 16016
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.millennianet.com!tns.sdsu.edu!usenet
From: Comfortably Anonymous <gt7746c@prism.gatech.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Tue, 02 Apr 1996 17:47:40 -0500
Organization: Georgia Institute of Technology
Lines: 9
Message-ID: <3161AE8C.6FE8@prism.gatech.edu>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net>
NNTP-Posting-Host: area1n176.residence.gatech.edu
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01 (Win95; I)
Xref: news2.cais.com comp.graphics.animation:33835 comp.graphics.apps.lightwave:16016 comp.graphics.apps.photoshop:13101 comp.graphics.packages.3dstudio:14151 comp.os.ms-windows.apps.utilities.win3x:1300 comp.os.ms-windows.apps.utilities.win95:7266 alt.26
:: Win95 does not do real multitasking Win95 is pure SHIT !
:: You should use a real multitasking environment instead !
:: And if your on a PC the only thing for YOU is OS/2 !!
: shut the FUCK up loser... Win95 Does better multitasking then os/2 by
: far obviously you have either a shitty computer or you just suck...
Or you could both wise up and run Linux and Win95. :)
Article: 16017
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!newsfeed.internetmci.com!newsfeeder.servtech.com!news1.io.org!dyna-113
From: gmead@io.org (Glen Mead)
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Subject: Web Design & Pantone to RGB
Date: 2 Apr 1996 22:57:13 GMT
Organization: Internex Online (io.org), Toronto, Ontario, Canada
Lines: 23
Message-ID: <4jsbc9$r79@news1.io.org>
NNTP-Posting-Host: dyna-113.net7b.io.org
To: All
X-Newsreader: News Xpress Version 1.0 Beta #3
Xref: news2.cais.com comp.sys.amiga.graphics:47098 comp.graphics.apps.lightwave:16017 comp.sys.sgi.graphics:14542 alt.design.graphics:1620 comp.graphics.apps.alias:1463
Hi All,
First of all, with respect to WWW page design, what limitations should I
keep in mind (IE. file formats, colours etc) when creating graphics and
textures for the web? Also, how does Netscape (and others) handle a web page
with 2 16.7 million colour palette JPEG's and a series of 256 colour gif
buttons? Does it remap all of them to match a single colour palette of the
same depth as the system it's being accesed with? If that is the case, is it
best to stick with 256 colour (or less) gifs all with the same palette to make
graphics more efficient? I've seen a web page (designed by a friend) in which
the individual images look spectacular but once on the page together, they
look grainy.
Second, are there any programs (either stand alone or as features within
another program)or tables to convert Pantone colours to RGB? At work I tried
selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
from the Pantone palette to an RGB palette and recorded the RGB values. Then,
I took the colour values over to our SGI and the resulting colour was nothing
like the colour I was looking for.
Any help would be greatly appreciated. Thanks in advance.
Glen Mead - gmead@io.org
Article: 16018
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!cefpi.phx.primenet.com!override
From: override@gamezero.com (Scott Moore - N.O. Team)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: 2 Apr 1996 16:38:01 -0700
Organization: CEFPI
Lines: 25
Sender: root@primenet.com
Message-ID: <override.821.0034ABA8@gamezero.com>
References: <316192B5.69BB@europeonline.com> <4jr45s$h53@pheidippides.axion.bt.co.uk>
X-Posted-By: cefpi.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
Xref: news2.cais.com comp.graphics.animation:33839 comp.graphics.apps.lightwave:16018 comp.graphics.apps.photoshop:13105 comp.graphics.packages.3dstudio:14154 comp.os.ms-windows.apps.utilities.win3x:1301 comp.os.ms-windows.apps.utilities.win95:7271 alt.26
>If it's a home computer, the Amiga is still the only truly
>pupose built OS multi-tasking computer available.....
>Stu
Are you trying to say that the SGI Onyx isn't a home computer!!??!! Flame
you -- flame you -- flame you!! <G> :-) Isn't this a little silly folks?
Use whatever is best for you... And take the rest to the advocacy groups.
-Scott.
PS - Sorry, I just couldn't help it.
..
/``/\
,----/ / \------------------------------------------------,
|:::/__/ /\ \*::/ Scott Moore, Neural Override & Game Zero. |
|::/ /\ \/ /::/ N.O. Partner, & LightRider Team Leader |
|:_\_ \ \ /::/---------------------------------------------|
|/__/\_\ \*::/ Prepare for the Override -- Neural Override |
|\ \ __/::/-----------------------------------------------|
|:\ \ \:::/ http://www.gamezero.com/team-0/neural |
'--\__\/----------------------------------------------------'
Article: 16019
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!crowlee.demon.co.uk!crowlee
From: Lee Bettridge <crowlee@crowlee.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga ---> P.C.
Date: Wed, 3 Apr 1996 01:43:30 +0100
Organization: Lee Bettridge
Lines: 10
Distribution: world
Message-ID: <dD16GDAymcYxEw+a@crowlee.demon.co.uk>
References: <315F19A6.59B0@pi.net>
NNTP-Posting-Host: crowlee.demon.co.uk
X-NNTP-Posting-Host: crowlee.demon.co.uk
MIME-Version: 1.0
X-Newsreader: Turnpike Version 1.10 <L80LBDNWaowIAZIVvqc15p7L4F>
>I am a lightwave / imagine user and have just moved from the Amiga to
the p.c. When putting together frames of an animation on the Amiga I
used DPaint and MainActor.
What comparable programs are there on the p.c.?
and whats the easiest way to connect a p.c. to a video recorder?
Thanks for any help.
Article: 16020
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!decwrl!waikato!status.gen.nz!usenet
From: telling@iconz.co.nz
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima
Subject: Re: TV: Why always LW and not 3DS?
Date: Wed, 03 Apr 1996 12:40:22 +0000
Organization: Internet Company of New Zealand
Lines: 28
Message-ID: <316271B6.6094@iconz.co.nz>
References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> <FHwaLD1w165w@ripley.horowhenua.gen.nz> <4jnc6j$3a0@nntp.crl.com>
Reply-To: telling@iconz.co.nz
NNTP-Posting-Host: grafikos.internet.co.nz
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Macintosh; I; PPC)
To: Ben Cannon <artherd@a.crl.com>
Xref: news2.cais.com comp.graphics.packages.3dstudio:14157 comp.graphics.apps.lightwave:16020
Ben Cannon wrote:
>
> charles@ripley.horowhenua.gen.nz (Charles Bedwell) wrote:
>
> >> > The real thing is simple:
> >> > LW have ray tracing quality
> >> > while 3Ds have just phong quakity images.
>
> >And so what if LW can raytrace? I have seen photo realistic
> >stuff done in 3DS before. It's the lighting and quality of
> >the model+materials that will make a good scene, not the type
> >of renderer that you use.
>
> Does anybody know if MAX will raytrace? (true, photorealism
> can be achived with either one, but with raytracing, it's much
> easier!!)
>
> --
> Ben Cannon. artherd@a.crl.com
> ____________________________________________________________
> ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
> This is great, a FTPed website, over a 14.4k modem, no
> less!!
No
the latest beta I looked at didn't
Article: 16021
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.mathworks.com!netserv.com!pagesat.net!news.smartlink.net!usenet
From: Jack Walsh <jwalsh@imaginate.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 02 Apr 1996 17:47:38 -0800
Organization: The Imagination Workshop
Lines: 27
Message-ID: <3161D8BA.38DF@imaginate.com>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
NNTP-Posting-Host: pm127-52.smartlink.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
Xref: news2.cais.com comp.graphics.packages.3dstudio:14159 comp.graphics.apps.lightwave:16021 comp.graphics.animation:33844
Jeff Jasper wrote:
>
> > Here's a good joke.... an supposed 3d instructor at a local college is
> > not only convinced that 3d Studio is better than Lightwave, he also
> > thinks it's comparable to Alias..... funny, huh?
>
> I would say it depends on who is using them. They are all just tools
> anyhow. Ask any big production company what software they use, and
> many will say just about every package on the market plus a many
> of our own. So yes I would say 3DS is comparable to Alias and Softimage
> or whatever else you want to put it up against.
>
> Jeff
Jeff,
I've been spending a good deal of time using MAX a dealer friend of mine
and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
I've also used. People will be amazed at how fast MAX will take over the
low-end broadcast work. It has full rotoscope capabilities now and the
default scanline renderer looks tremendous. Not to mention you'll be
able to plug-in any other renderer that's interfaced for MAX. It's
basically the only low-cost solution on the NT platform if you want to
fin a job and make money. SoftImage for NT is great but it's hardware
requirements are very tough to swallow.
Jack
Article: 16022
Path: news2.cais.com!news.cais.net!news.cinenet.net!ppp104.cinenet.net!user
From: astromal@cinenet.net (Victor Osaka)
Newsgroups: comp.graphics.apps.lightwave
Subject: NAB Par-Ty?
Date: 3 Apr 1996 02:39:15 GMT
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
Lines: 1
Message-ID: <astromal-0204961839220001@ppp104.cinenet.net>
NNTP-Posting-Host: ppp104.cinenet.net
Anyone care to email me on any cool 3D-isk parties at NAB?
Article: 16023
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!spool.mu.edu!munnari.OZ.AU!news.unimelb.EDU.AU!inferno.mpx.com.au!news.mel.aone.net.au!hba
From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightw
Date: Tue, 02 Apr 96 22:45:33 GMT
Organization: Imagine It
Lines: 75
Message-ID: <4jsaik$6es@news.mel.aone.net.au>
References: <960203024814326@FrontierTech.COM> <8BD5069.0321000576.uuout@fonix.org> <4jpqcj$515@uruguay.it.earthlink.net> <wturber.988.0049676E@primenet.com>
NNTP-Posting-Host: d33-1.cpe.hobart.aone.net.au
X-Newsreader: News Xpress 2.0 Beta #0
In article <wturber.988.0049676E@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>In article <4jpqcj$515@uruguay.it.earthlink.net> "Warren W. James"
> <wwjames@earthlink.net> writes:
>>From: "Warren W. James" <wwjames@earthlink.net>
>>Subject: Re: Need a Copy of Lightw
>>Date: 1 Apr 1996 23:54:59 GMT
>
>>ski@fonix.org (PAUL TOWNEND) wrote:
>>>
>>> I bought the beta version second hand (the
>>> first to be relesed on the PC). I have the dongle, manuals and the CD.
>>> Please don't pick this guy to pieces as he's in the same position I
>>> was when I paid for my copy. I'm not registered, but I do "own" the
>>> program.
>>>
>
>>I'm sorry Paul, but you were taken advantage of by an unethical person. If
> you
>>bought your copy of Lightwave second hand from somebody and didn't get the
>>registration materials then you didn't "buy" your copy. You were ripped off
> by
>>someone who sold you something that they didn't have a license to sell. (This
>>would
>>be like buying a car and not getting the pink slip. The person selling that
> car
>>would have been selling you something that they weren't legally in a position
> to
>>sell. The rightful owner could demand the car and you would be out the car
> and
>>your
>>money.) Consider this to be a painful and expensive learning experience. And
>>just
>>write off your money as cash tossed down a rat hole or try getting it back
> from
>>the
>>person who sold you the software.
>
>>You might try going to a computer swap meet and looking for an older copy of
>>Lightwave (one that includes the registration materials) and then upgrade from
>>that
>>version. NewTeks upgraded prices are quite competative and with the low cost
> of
>>software at a swap meet you would probably come out ahead on the deal. And
> you
>>would be supporting the programmers who create Lightwave and doing your part
> to
>>make
>>sure that there will be a Lightwave V5, V6, .........
>
>I'm not so sure. There is a serial no. on the dongle - right? I would
>contact Newtek before assuming that you are not the rightful owner. A letter
>of transfer from the original owner would probably help. NewTek isn't always
>explicit, but they seem to treat the dongle as the license at times. Maybe
>they will in your case.
>
>
>
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Studio 522 Productions |http://www.primenet.com/~wturber
>http://www.studio522.com |ftp.primenet.com/users/w/wturber
>
I'd tend to agree with Walter. The guy that sold the software doesn't have
much of an upgrade path without the dongle.
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16024
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio
Subject: Re: Windows Player/Screen Saver with Audio is Here!
Date: Wed, 03 Apr 96 04:45:52 GMT
Organization: Earthlink Network, Inc.
Lines: 31
Message-ID: <N.040296.204552.44@earthlink.net.earthlink.net>
References: <4jnto4$6vf@Nntp1.mcs.net>
NNTP-Posting-Host: 206.85.95.123
X-Newsreader: Quarterdeck Message Center [2.00]
Xref: news2.cais.com comp.graphics.apps.alias:1467 comp.graphics.apps.avs:676 comp.graphics.apps.data-explorer:383 comp.graphics.apps.lightwave:16024 comp.graphics.apps.softimage:947 comp.graphics.apps.wavefront:3466 comp.graphics.misc:8601 comp.graphics.
On 3/31/96 10:40PM, in message <4jnto4$6vf@Nntp1.mcs.net>, elgin@mcs.com wrote:
> Many people have been asking about player/screen saver engines that have full
> audio. Elgin Interactive Software, Inc. will be releasing
> Virtual Encounter shortly into the market. The product is 100% compatible
> with Windows 3.1 and Windows 95. There is a fast 32-bit
> engine for Windows 95 users.
>
> The product has a total of 23 animations with a play time of 50 minutes.
> There is excellent 16 bit audio throughout. It comes with a
> screen saver engine, so that the same animations can be played as a Windows
> screen saver. In addition, they can be played in
> stereoscopic 3D for Virtual Reality head-mounted displays. There is also
> over 100 bmp files for Windows Wallpaper.
>
> Please check out our Web site for further information about Vitual Encounter.
> You can also download a FREE SAMPLE of the
> player/screen saver: a 34 second "Prelude to a Shark Attack" animation using
> full 16-bit audio. Our Web site location is:
> http://www.mcs.net/~elgin/
>
> Also, we are interested in publishing other animations. Please contact us at
> elgin@mcs.com if you have any excellent animations.
>
> Donna Davidson
Go away. Stay there.
--
-=Fred=-
Article: 16025
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in1.uu.net!svc.portal.com!news1.best.com!nntp1.best.com!spainish
From: hdoan@vworks.com (H Doan)
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Subject: Re: Web Design & Pantone to RGB
Date: Wed, 03 Apr 96 04:53:29 GMT
Organization: Best Internet Communications
Lines: 28
Message-ID: <4jt0c9$d7d@nntp1.best.com>
References: <4jsbc9$r79@news1.io.org>
NNTP-Posting-Host: spainish.vip.best.com
X-Newsreader: News Xpress 2.0 Beta #0
Xref: news2.cais.com comp.sys.amiga.graphics:47107 comp.graphics.apps.lightwave:16025 comp.sys.sgi.graphics:14546 alt.design.graphics:1622 comp.graphics.apps.alias:1468
In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
>
> Second, are there any programs (either stand alone or as features within
>another program)or tables to convert Pantone colours to RGB? At work I tried
>selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
>from the Pantone palette to an RGB palette and recorded the RGB values. Then,
>I took the colour values over to our SGI and the resulting colour was nothing
>like the colour I was looking for.
>
> Any help would be greatly appreciated. Thanks in advance.
>
>Glen Mead - gmead@io.org
Let me say that you can never be reallys satisfied with the "colors I was
looking for." See, the web is much different than print. With print, your
output is CONTROLLED. On-line designs ahve so many variables involved;
palette anomalies, multi-platform differences, image dithering, monitor sizes
and bandwidth considerations.
-- HDoan
Virtual Works
www.vworks.com
Article: 16026
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
From: saddoris@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Particle Storm
Date: Wed, 03 Apr 1996 05:59:54 GMT
Organization: Earthlink Network, Inc.
Lines: 5
Message-ID: <4jt4mq$7uc@argentina.it.earthlink.net>
NNTP-Posting-Host: tsv-la-15.earthlink.net
X-Newsreader: Forte Free Agent 1.0.82
I read something about a plugin called Particle Storm. Does anybody
have a demo or more info. Thanks.
jeffery
Article: 16027
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Frames Per Second?
Message-ID: <mad.5y7s@torment.tmisnet.com>
Date: 2 Apr 96 21:49:51 PST
Organization: Tierra-Miga BBS
Lines: 22
On Mon 1-Apr-1996 6:16p, William A. Mendez wrote:
W> Hello To All,
W> I am currently working on a animation of a logo that rotates around the
W> Earth. The logo currently rotates too quickly, My questions is how can
W> I slow it down. The speed I want it to loop is 6 frames per second it
W> look correct while previewing. How would I do this?
W> 1: the logos motion graph/spline control/tension?
W> 2: Go to Scene and type 6 frames per second instead of 30?
W> Thanks!
W> Will Mendez
________________________
It seems to me that your going at it backwards......no? Just go into your
sceenes panel and select the Shift All Frames and then enter 2 or whatever
your think you need and that should slow things down. By doing this you are
"actually" adding more frames to the animation, which would then slow things
down for you.
.............................md :)
Article: 16028
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.interlog.com!gdavison
From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Wed, 03 Apr 96 06:56:55 GMT
Organization: InterLog Internet Services
Lines: 56
Distribution: world
Message-ID: <4jt723$hhm@steel.interlog.com>
References: <19960329.7A505D0.B8D9@bbs.newtek.com> <wturber.47.1EF974AD@primenet.com> <315DF0CD.63AF@ix.netcom.com>
NNTP-Posting-Host: gdavison.interlog.com
X-Newsreader: News Xpress Version 1.0 Beta #2
Elliot Bain <ebain@ix.netcom.com> wrote:
>Walter (Jay) Turberville (III) wrote:
>>
>>
>> Last time I was in a plane, there was an atmosphere. If they were firing
>> rockets to conteract gravity, then your point may be valid.
>>
>> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>> Studio 522 Productions |http://www.primenet.com/~wturber
>> http://www.studio522.com |ftp.primenet.com/users/w/wturber
>
>I know I'm in over my head, but here goes. ALL objects attract each other. The larger
>the object, the larger attraction. Thrust has nothing to do with the attraction
>objects have to each other except to keep them apart, keep them at a constant
>distance from each other or to bring them together faster. This attraction is a
>funtion of mass and distance, and, I believe, is commonly known as gravity.
>
>I'm sure someone with a physics background can expound better than I, but it's been
>30 years since my last physics class....
>
>Elliot Bain
It's only been 10 years since my last physics class :-)
Actually, size doesn't have anything to do with the magnitude of the attraction, it's
mass [semantic haggling aside :-)]. Otherwise, you are correct. The attraction that
objects exert on each other is a FORCE, generally speaking, described by F = mg. Weight
is commonly used as a synonym for mass, but in fact weight is just a measure of the
magnitude of the gravitational force acting on an object.
The principle you're probably referring to is Newton's Law of Gravitation. It states
[as far as I can remember] that: every object in the universe attracts every other
object in the universe with a force that is directly proportional to the product of
the masses of the objects and inversely proportional to the square of the distance
between them.
The equation [forever etched into my memory :-)] is described by:
m1 m2
Fg = G -----
2
r
where Fg is the magnitude of the gravitational force exerted,
G is the Univeral Gravitational Constant [I'll save that for a later post :-)],
m1 and m2 are the masses of the two objects,
and r is the distance between the two objects.
Whew! I just knew that Physics background would come in handy *sometime*.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 16029
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Networking with NT question!
Message-ID: <mad.5y89@torment.tmisnet.com>
Date: 2 Apr 96 22:22:14 PST
Organization: Tierra-Miga BBS
Lines: 26
On Tue 2-Apr-1996 12:09a, Kurt Harmel wrote:
KH> Some time ago I purchased NT workstation for the PC. I bought 3.5 from an
KH> aquaintence who assured me that I could network my two machines together
KH> with no problem (HUH?). Since I have only 8 meg on my 486 (second machine)
KH> I used windows for workgroups on it. Now I have heard that to get a
KH> network
KH> going you need the NT Server version, not the Workstation version. Is this
KH> true?
>>>>>>>>>>>>>
Yes....I had Windows for Workstations and I DID have to get the NT Server
software in order to talk to the other machine....Which was pretty sad since
that meant that I had to spend about 7 or 800.00 smacks for it. But I seen it
in the store just today for about 699.00.......of course:( And just be aware,
that you might also need to get a hub, "which cost about 90 bucks", to put
inbetween the two machines. Although, I don't think you will. But that's what
everyone told me too, and they all said that you don't need a hub for only two
machines........ya right! Things never worked until I did.........
......md :)
KH> Does any one have any advise on either of these problems?
KH>
KH> Thanks.
Article: 16030
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!oleane!francenet.fr!usenet
From: emperor2@MicroNet.fr (William Hamon)
Newsgroups: comp.graphics.apps.lightwave
Subject: Searching for plugins !!!!
Date: 3 Apr 1996 01:03:00 GMT
Organization: MicroNet
Lines: 4
Message-ID: <4jsio4$931@chleuasme.francenet.fr>
NNTP-Posting-Host: ppp24.micronet.fr
X-Newsreader: WinVN 0.92.6+
Is there anyone here who can tell me where I can find plugins?...
thinks!
: ))
Article: 16031
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Networking with NT question!
Date: 3 Apr 1996 08:09:40 GMT
Organization: AccessOne
Lines: 20
Message-ID: <4jtbo4$sjm@news.accessone.com>
References: <4jpr8j$1ip@orb.direct.ca>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> kharmel@Direct.CA (Kurt Harmel) writes:
> Some time ago I purchased NT workstation for the PC. I bought 3.5 from an
> aquaintence who assured me that I could network my two machines together
> with no problem (HUH?).
Yep.
> Since I have only 8 meg on my 486 (second machine)
> I used windows for workgroups on it. Now I have heard that to get a network
> going you need the NT Server version, not the Workstation version. Is this
> true?
No.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16032
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
Date: 3 Apr 1996 08:15:51 GMT
Organization: AccessOne
Lines: 19
Message-ID: <4jtc3n$snu@news.accessone.com>
References: <4joq2h$r6e@nntp1.best.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> pfinch@best.com (Phillip Finch) writes:
> tran3d@zetnet.co.uk (Simon Blackledge) wrote:
>
> >objects panel shift alt ctrl f3 cell look<use with cartoon shader plug-in>
>
> Is this plug-in available yet? Any details would be much appreciated.
>
> And, what the heck happened to Macroform for Intel? It's been months
> since they released it in Arexx...an NT version can't be *that* tough.
> (Maybe somebody ought to slip these guys a copy of BML).
What, they can't PURCHASE it?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16033
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!spool.mu.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: B5 spaceship design
Date: 3 Apr 1996 08:20:36 GMT
Organization: AccessOne
Lines: 14
Message-ID: <4jtcck$snu@news.accessone.com>
References: <dloubet.960.316000BE@origin.ea.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> dloubet@origin.ea.com (Denis Loubet) writes:
> Also, the panelling itself looks like crudely
> overlapped armor plates. This is the future? Modern jets look much more
> clean and functional.
Sheesh. Ever hear of "form follows function" ? Jets look clean because
they must be aerodynamic. Spacecraft obviously do not have this restriction.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16034
Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!btnet!news.enterprise.net!usenet
From: davidm@enterprise.net (David Munden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Growing Flares
Date: 02 Apr 1996 23:36:41
Organization: -= Enterprise plc =-
Lines: 17
Message-ID: <4jtdps$ds9@news.enterprise.net>
NNTP-Posting-Host: ppp37.enterprise.net
Mime-Version: 1.1
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
Content-Transfer-Encoding: 8BIT
X-FTN-To: All
X-Newsreader: Spot 1.3a #1234/NetGate 1.1
Hello All,
Now that I am getting to grips with lightwave I have started a little
project where there is a light behind some text. The idea is that over
the course of about 30 frames I want the flare from the light to grow
from nothing to a large flare, as briefly seen in the babylon 5 intro.
I have tried setting up an envelope to gradually increase the light
intensity from 0% to 100%, which I thought would be the right things to
do, but unfortunately the flare at the first frame is as large as the
flare at the end frame.
Could anybody please tell me where I am going wrong?
_
|_)avid Fidonet 2:254/270.6 & 2:259/15.32
(\/)unden --==> davidm@enterprise.net <==--
Article: 16035
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
From: "Warren W. James" <wwjames@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need a Copy of Lightw
Date: 3 Apr 1996 09:06:02 GMT
Organization: Earthlink Network, Inc.
Lines: 44
Message-ID: <4jtf1q$eik@uruguay.it.earthlink.net>
References: <19960402.7B63820.B4E4@bbs.newtek.com>
NNTP-Posting-Host: wwjames.earthlink.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
chuck@bbs.newtek.com (Chuck Baker) wrote:
>On Mon 1-Apr-1996 23:54 , Warren W. James wrote:
>WJ> ski@fonix.org (PAUL TOWNEND) wrote:
>WJ> >
>WJ> > I bought the beta version second hand (the
>WJ> > first to be relesed on the PC). I have the dongle, manuals and the CD.
>WJ> > Please don't pick this guy to pieces as he's in the same position I
>WJ> > was when I paid for my copy. I'm not registered, but I do "own" the
>WJ> > program.
>WJ> >
>
>WJ> I'm sorry Paul, but you were taken advantage of by an unethical person.
>WJ> If you bought your copy of Lightwave second hand from somebody and didn't
>WJ> get the registration materials then you didn't "buy" your copy. You were
>WJ> ripped off by someone who sold you something that they didn't have a
>WJ> license to sell.
>
>Newtek has no problem with an owner selling his registered copy to another
>party. Since the transfer of the dongle is the transfer of the program, the
>sale is legitimate, and transfer of registration can be accomplished as noted
>below, in the formletter I use for folks who login to our BBS with a serial
>number registered to someone else:
>
>=========================================================================
>
>Your LightWave serial number shows in the Registration Database as being
>registered to another party. If you purchased a previously-owned LightWave
>(or any other NewTek product which would be eligible for upgrade), you can
>transfer the registration. What the Registration Department requires is both
>a bill of sale and a letter of release of registration from the previous
>registered owner, both of which cite the serial number of the product being
>transferred. These may be faxed to 1-800-854-7111 (913-228-8099 outside the
>USA), Attn: Registration.
>
>===================================================================
>
Thanks for clarifying this situation Chuck. Newtek certainly is more than fair with
its ownership transfer policies. And your posting this information to the 'Net will
certainly help other people who are in Paul's situation.
Warren
Article: 16036
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Growing Flares
Message-ID: <DpA5Et.Brx@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4jtdps$ds9@news.enterprise.net>
Date: Wed, 3 Apr 1996 09:37:41 GMT
X-News-Software: Ameol32
Lines: 22
> Now that I am getting to grips with lightwave I have started a little
> project where there is a light behind some text. The idea is that over
> the course of about 30 frames I want the flare from the light to grow
> from nothing to a large flare, as briefly seen in the babylon 5 intro.
> I have tried setting up an envelope to gradually increase the light
> intensity from 0% to 100%, which I thought would be the right things to
> do, but unfortunately the flare at the first frame is as large as the
> flare at the end frame.
There is a difference between flares and lights. Flares are not a light
effect, they are a bit of sophisticated image processing. Light intensity
doesn't affect them at all. Flare intensity does, however. Turn off the
light intensity to zero, go to flare options and put your envelope in the
flare intensity. Voila!
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16037
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: The Old Golfball
Message-ID: <DpA56D.Aw1@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <wturber.45.1B1E2B23@primenet.com>
Date: Wed, 3 Apr 1996 09:32:36 GMT
X-News-Software: Ameol32
Lines: 21
> I noticed that a tesselated sphere will generate a very golfball like
> array of polygons when metaformed. Something to look at if you want to
> spend a few hours fiddling in modeler. I never got a good golfball
> this way since I couldn't get the dimples to smooth as much as I
> wanted. But someone else may be more patient.
In order to get the dimples to have sharp edges, I guess you'll have to
cut and paste them after they've been booleaned (?) out of the sphere.
Otherwise they'll have reall smooth and odd looking edges.
This goes back to one of my original difficulties with LW, that of smooth
surfaces butting onto flat ones and vice versa.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16038
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: experimental features?!?
Message-ID: <DpA56F.Awq@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4jpe12$ag8@news.ro.com>
Date: Wed, 3 Apr 1996 09:32:39 GMT
X-News-Software: Ameol32
Lines: 27
> >> Okay, so I've pressed Ctrl-Shift-F1 and seen the experimental
> > features
> >> enabled dialog box. What are the features, and where can I find out
> >> how to use them??
> >objects panel shift alt ctrl f2 multiple targets SINGLE ENVELOPE
> >objects panel shift alt ctrl f3 cell look<use with cartoon shader
> plug-in>
> >images panel shift alt ctrl f2 field mapping for selected image
>
> Don't think you need the ALT key.
Right, now we know WHERE and WHAT they are, HOW do you use them, and WHY?
All the right questions, like a good journalist should. :?)
Seriously, I know how to turn these thigns on, but are there any more
complicated docs on what circumstances to use these features?
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16039
Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave for pc
Date: Wed, 3 Apr 1996 10:22:12 +0100
Lines: 19
Message-ID: <4jti7a$oc1@irk.zetnet.co.uk>
References: <19960401.7953E30.EEAE@bbs.newtek.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <19960401.7953E30.EEAE@bbs.newtek.com>
videogi@bbs.newtek.com (Darrel Goheen) writes:
> > Could anybody post lightwave for pc i have lots of related material
> > on 3dstudio key,cracks,plugins also some lightwave objectand scenes
> > I know its a huge prog.. cd... but the disk ver is 5
> > thanks mac@easynet.co.uk
> Why don't you just buy LW like everyone else?? Yeah I know you want to
> leach off of everyone else. You are a disgrace to this industry.
Why don`t we all club together and buy the guy it.
Then maybe he`d F**K OFF.
Article: 16040
Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Need info on Freeform 3D
Date: Wed, 3 Apr 1996 10:32:53 +0100
Lines: 22
Message-ID: <4jti7c$oc1@irk.zetnet.co.uk>
References: <4js087$15k@usenet7.interramp.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4js087$15k@usenet7.interramp.com>
caviello@interramp.com (Anthony Caviello) writes:
> Was just wondering, is freeform 3D a plug in or a stand alone program.
> Is it for amiga or pc. What are its capabilites exactly. When will
> it be released. Thanks.
It was a stand alone spline modeller for the amiga created by the guy
who now works for newtek.He created the opel-gl preview for
modeller.I don`t think it`s available any more.
I think newtek are using his knowledge to port splines into lw5?
Just a guess:-}
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16041
Path: news2.cais.com!news.cais.net!chi-news.cic.net!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga ---> P.C.
Date: Wed, 3 Apr 1996 10:29:10 +0100
Lines: 33
Message-ID: <4jti7f$oc1@irk.zetnet.co.uk>
References: <315F19A6.59B0@pi.net> <dD16GDAymcYxEw+a@crowlee.demon.co.uk>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <dD16GDAymcYxEw+a@crowlee.demon.co.uk>
Lee Bettridge <crowlee@crowlee.demon.co.uk> writes:
> >I am a lightwave / imagine user and have just moved from the Amiga to
> the p.c. When putting together frames of an animation on the Amiga I
> used DPaint and MainActor.
> What comparable programs are there on the p.c.?
> and whats the easiest way to connect a p.c. to a video recorder?
> Thanks for any help.
I use photoshop for paint and premiere for editing my anims.
We output to video though a dps perception.
These may be a bit pricey depending on the quality you need.
Try to find Paint Shop Pro on a cover cd to try out.
There are quite a few lower spec video out put card out there.I here
the miro dc 20 is especially good for the money and comes with a
limited edition of premiere to get u started.
If you need any more help let me know.
Regards
Simon
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16042
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!math.ohio-state.edu!jussieu.fr!news.ecp.fr!usenet
From: Fabrice CAILLAUD <caillaf7@cti.ecp.fr>
Newsgroups: comp.graphics.apps.lightwave
Subject: 3DS -> Lightwave ?
Date: Tue, 02 Apr 1996 23:02:01 +0100
Organization: Ecole Centrale Paris
Lines: 13
Distribution: inet
Message-ID: <3161A3D9.3D2C@cti.ecp.fr>
NNTP-Posting-Host: caillaud.via.ecp.fr
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
Hi !
Can someone tell me how to convert a 3Dstudio object into a lightwave
object (only geometry, and if it's possible the material...)?
Does a little program is aviable on the net ? or 3ds or Lightwave can
do the conversion itself ?
Thanks !
--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Fabrice Caillaud Email: caillaf7@cti.ecp.fr
(Ecole Centrale Paris) Web: http://www.cti.ecp.fr/~caillaf7
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Article: 16043
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Fonts for LightWave
Date: Wed, 3 Apr 1996 10:18:50 +0100
Lines: 37
Message-ID: <4jti78$oc1@irk.zetnet.co.uk>
References: <315BA32C.46D5@actcom.co.il> <4jh58g$n1e@guitar.sound.net> <4jj862$msm@irk.zetnet.co.uk> <shfDp5uu8.9v0@netcom.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <shfDp5uu8.9v0@netcom.com>
shf@netcom.com (Stuart Ferguson) writes:
> +- tran3d@zetnet.co.uk (Simon Blackledge) writes:
> | In message <4jh58g$n1e@guitar.sound.net>
> | Brad@newtek.com (Brad Peebler) writes:
> | > Any post script type 1 or Adobe True Type font should work. These
> | > fonts are readily available in almost any computer mag.
> |
> | Hey Brad i like the way you put that "font SHOULD work" :-}
> Some Type-1 fonts don't work, but that is always (so far) been because
> the font itself is bad. The Type-1 specification is very clear, and
> suprisingly many fonts fail to follow it. Sometimes it's only one or
> two letters, or it can be the whole layout.
> --
> Stuart Ferguson (shf@netcom.com)
> "How do you compute that? Where on the
> graph do `must' and `cannot' meet?"
Stuart.
It wasn`t really a dig at lw or Brad as i understand when u say that
some fonts go outside the guidelines.Upto now i am very pleased with
it`s font handling.Thanks for the update.
Regards
Simon.
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16044
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!math.ohio-state.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: experimental features?!?
Date: Wed, 3 Apr 1996 10:36:21 +0100
Lines: 31
Message-ID: <4jti7h$oc1@irk.zetnet.co.uk>
References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4jresi$av8@guitar.sound.net>
Brad@newtek.com (Brad Peebler) writes:
> marcmylar@aol.com (MarcMylar) wrote:
> >Does anybody know when the cartoon shader will be available?
> >-Marc
-----------------------------------------------------------------------------
> We will make an announcement about that on April 15th. I'll make sure
> it gets posted.
-----------------------------------------------------------------------------
> BP
> NewTek
Brad, What are you refering to?The shader is on your ftp site?do you
mean because it`s beta?
Thanks,
Simon.
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16045
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news
From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: CybergraphicX on LightWave 4.0??
Date: 03 Apr 96 11:42:01 -500
Organization: -
Lines: 15
Message-ID: <509.6667T702T88@mbox200.swipnet.se>
NNTP-Posting-Host: dialup98-3-1.swipnet.se
NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
Hi there!
Is there anyway to get LightWave 4.0 for the Amiga to run on CybergraphX
boards? I'm getting tired of running LW3.5 on native resolution, especially
since other software costing one fifth of LightWave gladly runs on
CybergraphX (Cinema4D). I know I can promote the LW layout and modeler but
wireframe preview doesn't work at all then in Layout, making it useless for
animation work.
Thankful for any information or tips.
Has anyone tried LightWave 4.0 on the Draco?
videoking@mbox200.swipnet.se
Article: 16046
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!pipeline!not-for-mail
From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: comp.graphics.apps.lightwave
Date: 3 Apr 1996 04:30:35 -0500
Organization: Pipeline
Lines: 16
Message-ID: <4jtgfr$ev7@pipe11.nyc.pipeline.com>
References: <4jqvmj$84p@irk.zetnet.co.uk>
NNTP-Posting-Host: pipe11.nyc.pipeline.com
X-PipeUser: mikeling
X-PipeHub: nyc.pipeline.com
X-PipeGCOS: (Michael C. Ling)
X-Newsreader: Pipeline v3.5.0
On Apr 02, 1996 11:06:24 in article <Re: comp.graphics.apps.lightwave>,
'tran3d@zetnet.co.uk (Simon Blackledge)' wrote:
>In message <4jo8s8$34a@aphex.direct.ca>
>cstrohha@direct.ca (Chris) writes:
>
>> Anyone know where I could find a free copy of Lightwave???
>
>
>Yeah,In your dreams :-}
...OR with the purchase of a used Video Toaster.
--
M C L -
Article: 16047
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: user722250@aol.com (User722250)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re:wanted PAR Card
Date: 3 Apr 1996 03:10:51 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 4
Sender: root@newsbf02.news.aol.com
Message-ID: <4jtbqb$6t3@newsbf02.news.aol.com>
Reply-To: user722250@aol.com (User722250)
I am in need of a PAR card and all its hardware/software and manual,
Looking for a reasonable price.
Dan from Occum
user722250@aol.com
Article: 16048
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news
From: wivey@ix.netcom.com(William H. Ivey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 3 Apr 1996 05:28:51 GMT
Organization: Netcom
Lines: 27
Message-ID: <4jt2aj$36k@dfw-ixnews4.ix.netcom.com>
References: <N.032496.175427.36@earthlink.net.earthlink.net> <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> <dloubet.960.316000BE@origin.ea.com>
NNTP-Posting-Host: aus-tx8-24.ix.netcom.com
X-NETCOM-Date: Tue Apr 02 11:28:51 PM CST 1996
In <dloubet.960.316000BE@origin.ea.com> dloubet@origin.ea.com (Denis
Loubet) writes:
>Their [B5] space scenes look cool. The explosions are perfect. But the
look of the
>space craft bug me.
>
>First off, access panelling is NOT RANDOM! However bogus the science
Hi Denis,
Access panelling isn't, but its position is determined by the
innards, not what looks right from outside. Additionally, structural
panels can vary a great deal (look at the surface of an airliner's
wing, different alloys, different weathering patterns, etc. who knows
what space dust might do :-) And some of the ships are so large that
you're only seeing gross details. (BTW, I understand the texture used
on the shadow ships is called "Dog Nose")
>overlapped armor plates. This is the future? Modern jets look much
>more clean and functional.
I don't know if jets are a good comparison; destroyers, frigates and
cruisers might be a better choice (granted, phased array radar has
taken some of the romance out of ship's mast design, but there's still
a certain random lumpiness about them when viewed from the middle
distance).-Wm
Article: 16049
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: sxxyblair@aol.com (SxxyBlair)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave for pc
Date: 3 Apr 1996 06:38:14 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 1
Sender: root@newsbf02.news.aol.com
Message-ID: <4jtnv6$d8l@newsbf02.news.aol.com>
References: <4jraoj$htv@newsbf02.news.aol.com>
Reply-To: sxxyblair@aol.com (SxxyBlair)
NNTP-Posting-Host: newsbf02.mail.aol.com
lol
Article: 16050
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!sgigate.sgi.com!imci3!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-ma
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 3 Apr 1996 06:42:29 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 25
Sender: root@newsbf02.news.aol.com
Message-ID: <4jto75$dc2@newsbf02.news.aol.com>
References: <4jski6$8mq@nntp1.best.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
I heard some other NAB news of interest to 3D users. I actually have
slightly mixed feelings about this since I both like Play's Trinity and
(obviously) like LightWave, but....Play Inc is doing their event at
Ceasar's on Sunday - AND it's a joint event with Softimage.
It's obviously a very powerful pairing, and everyone knows that SoftImage
has some incredible software, 3D and otherwise. They are just tools, of
course, and people can own a bunch of different tools, but still...it just
seems like another potential problem for LightWave. Trinity is already
sort of a 'super Toaster' - similiar product idea, but much better
implementation and slightly higher cost. It's not clear to me what the
Play/Microsoftimage connection means at this point, but if SoftImage ends
up somehow being Trinity's 'LightWave' , I'm going to be torn. I don't
think I'd throw SI off my harddrive...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16051
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 3 Apr 1996 07:57:30 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 24
Sender: root@newsbf02.news.aol.com
Message-ID: <4jtsjq$f85@newsbf02.news.aol.com>
References: <3161D8BA.38DF@imaginate.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Xref: news2.cais.com comp.graphics.packages.3dstudio:14172 comp.graphics.apps.lightwave:16051 comp.graphics.animation:33867
Jack said
-------------------------------
(3DS MAX) is basically the only low-cost solution on the NT platform if
you want to
find a job and make money.
-------------------------------
Huh....I guess I have to return all the money I made with LightWave!
HEY EVERYBODY! RETURN YOUR LIGHTWAVE INCOME - Jack says we can't find jobs
or make money anymore!!!
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16052
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Wed, 03 Apr 1996 08:27:43 -0500
Organization: LumaQuest Productions, Dayton, OH
Lines: 18
Message-ID: <31627CCF.6728@erinet.com>
References: <4jski6$8mq@nntp1.best.com> <4jtskn$f8i@newsbf02.news.aol.com>
NNTP-Posting-Host: edlp140.erinet.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
> Well, no real news to newsgroup readers.It's all GOOD news, course, but
> Open GL has been mentioned already, better IK was promised when 4.0
> shipped, and we knew they be showing it. "Lots More" means "the software
> wasn't done!" - but knowing AH and SF you can expect some hot new
> features...
>
> I hope they ship soon, too....
>
> _____________________________________________
> Lee Stranahan
How about volumetric lighting? I've seen it mentioned in 3DS MAX ads.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 16053
Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.math.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 3 Apr 1996 07:57:59 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
Sender: root@newsbf02.news.aol.com
Message-ID: <4jtskn$f8i@newsbf02.news.aol.com>
References: <4jski6$8mq@nntp1.best.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Well, no real news to newsgroup readers.It's all GOOD news, course, but
Open GL has been mentioned already, better IK was promised when 4.0
shipped, and we knew they be showing it. "Lots More" means "the software
wasn't done!" - but knowing AH and SF you can expect some hot new
features...
I hope they ship soon, too....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16054
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!oleane!francenet.fr!usenet
From: emperor2@micronet.fr (William Hamon)
Newsgroups: comp.graphics.apps.lightwave
Subject: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: 3 Apr 1996 13:48:28 GMT
Organization: Empire
Lines: 11
Message-ID: <4jtvjc$g5t@chleuasme.francenet.fr>
Reply-To: emperor2@micronet.fr
NNTP-Posting-Host: pppa210.micronet.fr
Mime-Version: 1.0
X-Newsreader: WinVN 0.99.3
Please tell me where I can Find PLUGINS!
PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEAS
E!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLE
ASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!P
LEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE
!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEA
SE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PL
EASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!
Thinks.
Article: 16055
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sprintlink.net!news.aus.sig.net!chuck.humancode.com!user
From: chuck@humancode.com
Subject: 60,000 point limit?
X-Nntp-Posting-Host: chuck.humancode.com
Message-ID: <chuck-0304960800100001@chuck.humancode.com>
Sender: news@sig.net (Signet ISP Network news)
Organization: Signet internet service provider network - sales@sig.net / 512-306-0700
Date: Wed, 3 Apr 1996 13:58:50 GMT
Lines: 11
I just tried to bring in a model from ElectricImage to Lightwave and got
a message saying I had reached a point limit (somewhere in the 60,000) range.
Is this really a limit of Lightwave, or did I import my model wrong? If it
is a limitation, is it going to stay, or is Newtek working on it?
What are other limits (Polygon and/or segment)?
Thanks
Chuck Furlong
chuck@humancode.com
Article: 16056
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!van-bc!ddsw1!news.mcs.net!usenet
From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best Setup for PVR?
Date: 3 Apr 1996 15:38:57 GMT
Organization: MCSNet Internet Services
Lines: 38
Message-ID: <1466.6667T530T108@mt-inc.com>
References: <313EA8D9.1FA2@ic.net> <31585e21.72896229@netnews.voicenet.com>
NNTP-Posting-Host: mtinc.pr.mcs.net
X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
On 02-Apr-96 11:30:53, Marlon Beltz (marlon@voicenet.com) posted:
> On Thu, 07 Mar 1996 09:14:01 +0000, absolute@ic.net wrote:
>>
>> Between Adobe Premier and InSync:Razor Pro which would you
>>buy for NT?Pro's and Con's welcome.
>> Does DPS offer some type of sound board with the PVR?
>>Last Question does anybody have the latest location for the
>>Tomahawk site? I'm looking for plugin's for lightwave. Thanks
>>for your help!
>>
>>
> I'm using Speed Razor on an Alpha and I've found at least 5 major
> bugs, and I get crashs all over the place. I have not had a chance
> yet to evaluate Premiere 4.2 for NT but I loved Premiere 4.0a. Never
> had any problems.
You should also take a look at Star Media's Video Action Pro. Alpha, Intel,
and WinNT versions will be showing at NAB, and it is a terrific NLE package
with full PVR support and LOTS of effects.
Regards,
John Crookshank
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 16057
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
From: jbarrett@daka.com (Justin Barrett)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How To Create The PERFECT LOGO!!!
Date: Wed, 03 Apr 1996 15:35:09 GMT
Organization: Free Spirit Productions
Lines: 30
Message-ID: <4ju652$c54@news.accessone.com>
References: <4e6e3c$ti@news.voicenet.com>
Reply-To: jbarrett@daka.com
NNTP-Posting-Host: mail.daka.com
X-Newsreader: Forte Free Agent 1.0.82
On Wed, 24 Jan 1996 23:05:33 GMT, pirate@voicenet.com wrote:
> Here's my way of creating the Low on Polygon Logo.
> Set your option for the curve division to fine.
With a fine curve division, your logo will not be low on polygons...
> Create some text.
> Don't bevel it
> Copy it the next layer
> Go back to the first layer,and bevel the text,name it face and bevels.
> Go to the second layer,and extrude the text.
> Select the face and back polygons and cut them away,name this sides.
> Copy the text from layer 1,and paste in onto layer 2,and save your new
> logo.
This is rather involved, and could be simplified by just executing two
bevels on the original text object. Bevel once with a large Shift
value and no Inset, and this will make the sides. Bevel again with
small Inset and Shift values, and this will make the bevels, and leave
the face in the right spot. Use Volume selection to highlight and
name the sides, bevels, and face polygons. No cutting and pasting
required.
Wave on...
---< Justin Barrett - Dreamscape Productions >---
Article: 16058
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!news.pi.net!news
From: Mischa van der Spek <m.spek@pi.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: REAL3D or LIGHTWAVE?
Date: Wed, 03 Apr 1996 18:01:38 -0800
Organization: Planet Internet
Lines: 11
Message-ID: <31632D82.E61@pi.net>
NNTP-Posting-Host: lei65.pi.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win16; I)
Hello,
I can't decide between these two raytrace programs. If someone tell me
the differences (Head-details).Which program is easier to use with
modeling and rendering!
Manny thanks,
-M.v/d Spek
E-mails -> m.spek@pi.net
Article: 16059
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.exodus.net!news.aimnet.com!news.ossi.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
From: dloubet@origin.ea.com (Denis Loubet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: Wed, 3 Apr 1996 17:09:12 GMT
Organization: Origin Systems Inc.
Lines: 27
Message-ID: <dloubet.964.3162B0B8@origin.ea.com>
References: <dloubet.960.316000BE@origin.ea.com> <4jtcck$snu@news.accessone.com>
NNTP-Posting-Host: dloubet.origin.ea.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
In article <4jtcck$snu@news.accessone.com> jeric@accessone.com writes:
>> dloubet@origin.ea.com (Denis Loubet) writes:
>> Also, the panelling itself looks like crudely
>> overlapped armor plates. This is the future? Modern jets look much more
>> clean and functional.
> Sheesh. Ever hear of "form follows function" ? Jets look clean because
> they must be aerodynamic. Spacecraft obviously do not have this restriction.
Yes, I do recall hearing something about form following function, thank you.
On the B5 station, I can see getting away with this armor plate idea, though
it looks bad to me. But if I adhere to your form follows function claim, I
have to assume that all the other heavily streamlined ships must do some
atmospheric flying, or they wouldn't be streamlined. But they look like
they're made out of rusty overlapped plates too. So what's the deal?
Of course it all comes down to a subjective judgment, since there's no real
objects against which to compare the B5 spacecraft. I just don't like the
panel-heavy approach that B5 took. My artistic eye insists there needs to be
some sort of variation and rhythm to the panelling, areas of heavy panelling
and areas of onbroken surface, something that matches the density and grouping
of panels in modern day vehicles. If they can achieve that, it will look as if
an engineer designed it.
-Denis-
Article: 16060
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!winternet.com!news2.interlog.com!news.interlog.com!gdavison
From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 03 Apr 96 17:15:54 GMT
Organization: InterLog Internet Services
Lines: 53
Distribution: world
Message-ID: <4jubak$42l@steel.interlog.com>
References: <3161D8BA.38DF@imaginate.com> <4jtsjq$f85@newsbf02.news.aol.com>
NNTP-Posting-Host: gdavison.interlog.com
X-Newsreader: News Xpress Version 1.0 Beta #2
Xref: news2.cais.com comp.graphics.packages.3dstudio:14190 comp.graphics.apps.lightwave:16060 comp.graphics.animation:33875
Jack said
-------------------------------
(3DS MAX) is basically the only low-cost solution on the NT platform if
you want to find a job and make money.
-------------------------------
stranahan@aol.com (Stranahan) wrote:
>Huh....I guess I have to return all the money I made with LightWave!
>
>HEY EVERYBODY! RETURN YOUR LIGHTWAVE INCOME - Jack says we can't find jobs
>or make money anymore!!!
>
>_____________________________________________
>Lee Stranahan
It just amazes me how people can make these kind of gross generalizations!
However, after witnessing more petty "my-platform/program-is-better-than-yours"
flame wars than I care to remember, nothing *should* surprise me anymore.
I suppose I could jump in here and say that the 3DS renderer is a piece of sh!t
because *all* work done with 3DS suffers from a washed-out, plastic look. In
fact, it most likely has very little to do with 3DS's renderer and a whole lot
more to do with beginner 3DS users who use the default values for lighting and
surfaces for everything they do.
Jack, feel free to make $$ with MAX to your heart's content. But, in your
MAX-induced jingoistic fervour, please don't insult our intelligence by saying
that MAX is the only "low-cost solution on the NT platform if you want to find
a job to make money". Do you have any evidence to support this??
Uh, I think you better check with Lee first about this money-making thing. Maybe
someone forgot to tell him that you couldn't make money with anything other than
MAX.
I'm not going to impugn MAX or get into meaningless bickering about whether MAX
is _better_ or worse than LW. Does it matter? They're both tools, and any artist
worth his/her salt will use the *tools* at their disposal to achieve the best
possible result.
For an animation-in-progress, I've used the following packages: LW, Photoshop,
Painter, DPaint, Elastic Reality, and Aladdin4D. The point is, each package has
strengths and weaknesses [yes, EVEN MAX]. The mark of a *true* artist [IMO] is
the ability to combine different packages and tools to achieve a product that
is greater than the sum of its parts. Isn't that really what it's all about?
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 16061
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!swsbe6.switch.ch!news.belnet.be!news.rediris.es!power.ci.uv.es!marti.uji.es!al003950
From: al003950@llevant.uji.es (Pitarch Mateu Alberto Miguel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
Date: 3 Apr 1996 17:03:10 GMT
Organization: Universitat Jaume I
Lines: 24
Message-ID: <4jub0e$8fk@marti.uji.es>
References: <3160A5B7.5467@intermedia.com.ar>
NNTP-Posting-Host: marret.uji.es
X-Newsreader: TIN [version 1.2 PL2]
WOLANSKY VICTOR D. (brainstorm@intermedia.com.ar) wrote:
> ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
Pues hablarlo lo hablo, pero como este grupo es de
caracter internacional seria de mala educacion usar otro
idioma que no sea el ingles... :(
I talk it, but this a newsgroup of international features
and it's incorrect use another lenguage different
English.
Ciao, SciZZho!!
--
DyWea/AnYmA+SciZZo Requiem est AmIgA !
___________________________ _______________________________
| ___ | |
| (, ,) | / / aFtEr ThE sToRm |
| *------oOo------+ | / / cAmE eScOm! |
| | YhoDho RoTTho | | \ \ / / 2o Eng. Informat |
| +---------------* | \ \ / / Univ. Jaume I |
| al003950@alumail.uji.es | \ \/ / Espanya |
| Alberto Pitarch Mateu | \/_/ .dwe! |
|___________________________|_______________________________|
Article: 16062
Path: news2.cais.com!news.cais.net!news1.erols.com!news.enteract.com!news.inap.net!uwm.edu!fnnews.fnal.gov!stc06.ctd.ornl.gov!cs.utk.edu!gaia.ns.utk.edu!usenet
From: brad prosise <BPROSISE@UTK.EDU>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 4.0 upgrade for amiga/toaster?
Date: Wed, 03 Apr 1996 13:03:36 -0500
Organization: University of Tennessee, Knoxville
Lines: 22
Message-ID: <3162BD78.563B@UTK.EDU>
NNTP-Posting-Host: bike.ips.utk.edu
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
OK I have been using LW 4.0 for intel for about a year now. But I still
own 2 amiga 4000's with video toasters in them. When I bid the Intel
software I also bid out the upgrade for the toasters. I dont use them
much but I would like them to be compatible with the intel machine. I
understand that toaster owners with the flyer upgrade already have the
upgraded toaster/lightwave software. Is Newtek going ever offer this
upgrade for just us lowly toaster owners. I have had the bid cleared and
the money allotted for almost a year. When I bid it the vendor gave me a
price so I know it was planned for. Is it going to happen or should I
just send my amigas to the surplus heap so I can buy them for myself at
auction.
--
STOLEN PITHY QUOTE:
Heaven is where the cooks are French, the lovers are Italian,
the police are English, the mechanics are all Germans, and the
whole thing is organized by the Swiss.
In hell, the cooks are all English, the lovers are Swiss, the police
are German, the mechanics are French, and the whole thing is run by
the Italians.
Brad Prosise Visit my web site
the URL is - http://users.aol.com/bprosise/private/bike.htm
Article: 16063
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.MediaCity.com!yacko
From: brett@renderhaus.com (Brett Tribble)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 03 Apr 96 10:21:21 GMT
Organization: Renderhaus
Lines: 30
Distribution: world
Message-ID: <4jufet$1l2@easy2.mediacity.com>
References: <3161D8BA.38DF@imaginate.com> <4jtsjq$f85@newsbf02.news.aol.com> <4jubak$42l@steel.interlog.com>
NNTP-Posting-Host: easy3.mediacity.com
X-Newsreader: News Xpress 2.0 Beta #0
Xref: news2.cais.com comp.graphics.packages.3dstudio:14193 comp.graphics.apps.lightwave:16063 comp.graphics.animation:33878
In article <4jubak$42l@steel.interlog.com>, gdavison@interlog.com (Gord Davison) wrote:
>
>Jack said
>-------------------------------
>(3DS MAX) is basically the only low-cost solution on the NT platform if
>you want to find a job and make money.
>-------------------------------
>
>stranahan@aol.com (Stranahan) wrote:
>>Huh....I guess I have to return all the money I made with LightWave!
>>
>>HEY EVERYBODY! RETURN YOUR LIGHTWAVE INCOME - Jack says we can't find jobs
>>or make money anymore!!!
>>
>>_____________________________________________
>>Lee Stranahan
>
>It just amazes me how people can make these kind of gross generalizations!
>
>However, after witnessing more petty "my-platform/program-is-better-than-yours"
>flame wars than I care to remember, nothing *should* surprise me anymore.
>
[snip]
All I have to say is that from what I've seen of MAX, Allen, Stuart, and the
rest of the gang had better work their asses off if they don't want to slip in
the 3D market. As I have said before, I _love_ Lightwave, but MAX has some
awesome features (which will hopefully promote the same in Lightwave).
Brett
Article: 16064
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news-relay.eworld.com!zdc!szdc!news
From: robepps@valleynet.com (Robert Epps)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle precautions
Date: Tue, 02 Apr 1996 18:30:28 GMT
Organization: Zippo
Lines: 7
Message-ID: <3161720f.920802203@snews.zippo.com>
References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com>
NNTP-Posting-Host: cheetah.valleynet.com
X-Newsreader: Forte Agent .99d/32.182
>The experience of people on this group seems to bear out that dongles
>experience a significant number of failures. They aren't as reliable as some
>folks would like us to think.
Just curious -- who makes the dongle that LW uses? (I am thinking of
buying LW, but am concerned about the dongle reliability problem.)
Article: 16065
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred
From: Gwynne Reddick <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: standalone renderer for LW needed
Date: Wed, 3 Apr 1996 13:46:39 +0100
Organization: AGOG
Lines: 35
Distribution: world
Message-ID: <elnlgDAvMnYxEwMc@agog.demon.co.uk>
References: <HG09NHAYsiXxEwlj@agog.demon.co.uk>
<4jp2oh$mrs@newsbf02.news.aol.com>
NNTP-Posting-Host: agog.demon.co.uk
X-NNTP-Posting-Host: agog.demon.co.uk
MIME-Version: 1.0
X-Newsreader: Turnpike (evaluation) Version 1.12 <CDZMtziat2Q1g2TbX2qs1bj30b>
In article <4jp2oh$mrs@newsbf02.news.aol.com>, GSandiford
<gsandiford@aol.com> writes
>You`re right Gwynne, you could probably knock to gether a front-end in an
>afternoon if you know you way around ARexx and understand the commands
>SNet utilises. However CanDO 3 with its extensive ARexx features will make
>it easier to do for inexperienced users. Whether or not it`s worth
>spending 250+ UKP on is another matter.
>
I decided to put my money where my mouth is - as it were, and borrowed
my Brother's borland Delphi for a few days. I now have a 99% complete
standalone front end for Intel screamernet. I say 99% complete as there
are a couple of things I have yet to implement such as setting frame
values and output path from within the program. Plus the fact that until
his upgrade arrives I can't get it to deal with long file names. Also I
don't have a network which makes it a little difficult to test out with
distributed rendering. If there are any special requirements needed or
quirks that need to worked around could someone mail them to me and I'll
see what I can do. Hopefully it should be ready for release in a couple
of weeks. And yes, in the great Amiga tradition I'll release it as
freeware.
Unfortunately, not having LW4.0 for my Amiga or the SN docs means that
I'm unable to put one together :(
Gwynne.
***********************************************************************
* Gwynne Reddick -=AGOG=- *
* London, UK *
* Tel: 0171 703 4860 A Vision For All Reasons *
* Email: gred@agog.demon.co.uk *
***********************************************************************
Turnpike evaluation. For Turnpike information, mailto:info@turnpike.com
Article: 16066
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci3!imci2!news.internetMCI.com!newsfeed.internetmci.com!news.ro.com!usenet
From: phillips@ro.com (Jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Fade with distance
Date: Wed, 03 Apr 1996 22:10:21 GMT
Organization: Renaissance
Lines: 15
Message-ID: <4jum7f$q8@news.ro.com>
References: <315F19A6.59B0@pi.net>
NNTP-Posting-Host: ts1p15.ro.com
X-Newsreader: Forte Free Agent 1.0.82
Brekel <brekel@pi.net> wrote:
>Hello, you all.
>I have a little problem in using the "fade with distance" button in the
>lensflare pannel. Is there someone who could help me out on how to use it
>?
With the lens flare at some key field you can remember, set the flare
to the brightness level you want. Then figure the distance from the
flare to the camera. (Using the grid and the overhead view helps).
Set your "nominal distance" to this distance. Now when the flare
moves farther away from the nominal distance it will begin to fade,
until it is gone. Also it will get brighter as it closes the distance
from "nominal distance" to the camera (I think).
Article: 16067
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci3!imci2!news.internetMCI.com!newsfeed.internetmci.com!news.ro.com!usenet
From: phillips@ro.com (Jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Explode.p : What does it do?
Date: Wed, 03 Apr 1996 22:15:46 GMT
Organization: Renaissance
Lines: 20
Message-ID: <4jumhl$r4@news.ro.com>
References: <dsd-0104961529530001@pm3-05.magicnet.net> <4jpsb0$73a@dfw-ixnews6.ix.netcom.com>
NNTP-Posting-Host: ts1p15.ro.com
X-Newsreader: Forte Free Agent 1.0.82
bman2@ix.netcom.com(Brenden Mecleary ) wrote:
> I've downloaded explode.p several times, and each time I try it, it
>doesn't do anything! All it does is make my object bigger and
>occasionally delete a few polygons. What am I missing? Is there some
>trick to it? I'm using Rev. C on Win95. Thanks in advance!
> Brenden Mecleary
> bman2@ix.netcom.com
It should ask you to give it a scene name, and then build a scene for
you. Use the default requester settings the first time. What it
does for me is, carve my object up into several pieces, create a
keyframe at zero for all of them (still together) and then creates a
motion path for each individual piece, all flying in oposite
directions and spinning. Its pretty cool. I have to use the BML
script though since I have an Alpha system, and I have to edit the
scene file because the script has a couple of errors in it. I don't
think the Intel or Amiga version have any problem though.
Article: 16068
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.ro.com!usenet
From: phillips@ro.com (Jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: Wed, 03 Apr 1996 22:22:58 GMT
Organization: Renaissance
Lines: 17
Message-ID: <4jumv7$un@news.ro.com>
References: <4jtvjc$g5t@chleuasme.francenet.fr>
NNTP-Posting-Host: ts1p15.ro.com
X-Newsreader: Forte Free Agent 1.0.82
emperor2@micronet.fr (William Hamon) wrote:
>Please tell me where I can Find PLUGINS!
>PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEAS
>E!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLE
>ASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!P
>LEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE
>!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEA
>SE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PL
>EASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!
>Thinks.
Try FTP'ing to tomahawk.grandi.com I think they're in
\pubs\lw\plugins
Article: 16069
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 3 Apr 1996 15:56:27 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 17
Sender: root@newsbf02.news.aol.com
Message-ID: <4juolr$oti@newsbf02.news.aol.com>
References: <4jufet$1l2@easy2.mediacity.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Xref: news2.cais.com comp.graphics.packages.3dstudio:14203 comp.graphics.apps.lightwave:16069 comp.graphics.animation:33886
As I have said before, I _love_ Lightwave, but MAX has some
awesome features (which will hopefully promote the same in Lightwave).
-----------------------------------------------------
Well, MAX still isn't shipping, right? LightWave is rumoured to be
shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
ship first?
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16070
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!ix.netcom.com!news
From: j eric whitehead <jeric916@ix.netcom.com>
Newsgroups: ba.market.misc,ca.wanted,ba.market.computers,misc.forsale.computers.workstation,biz.comp.hardware,ca.forsale,comp.sys.sgi.hardware,comp.sys.sgi.marketplace,comp.graphics,comp.graphics.animation,comp.graphics.packages.alias,comp.graphics.packag
Subject: SGI WorkStations forsale
Date: Wed, 03 Apr 1996 00:28:46 -0200
Organization: Netcom
Lines: 11
Message-ID: <3161E25E.35C0@ix.netcom.com>
Reply-To: jeric916@ix.netcom.com
NNTP-Posting-Host: sac-ca4-10.ix.netcom.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-NETCOM-Date: Wed Apr 03 2:28:56 AM CST 1996
X-Mailer: Mozilla 2.01 (Macintosh; I; 68K)
Xref: news2.cais.com ba.market.misc:69387 ca.wanted:12958 ba.market.computers:66561 misc.forsale.computers.workstation:31842 biz.comp.hardware:22206 ca.forsale:23397 comp.sys.sgi.hardware:19982 comp.sys.sgi.marketplace:113 comp.graphics.animation:33887 co
SGI WorkStations forsale
SGI INDY R4600 133mhz 32/1gig/24bit
SGI Crimson R4000 100mhz 80/2gig/VGX
email or call between 10am & 7pm pacific time
916 987 7669
ask for eric
Article: 16071
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc
From: mbc@po.cwru.edu (Michael B. Comet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Particle Storm
Date: 3 Apr 1996 21:31:54 GMT
Organization: Case Western Reserve University
Lines: 20
Message-ID: <4juqoa$qmn@madeline.INS.CWRU.Edu>
References: <4jt4mq$7uc@argentina.it.earthlink.net>
NNTP-Posting-Host: sushi.ins.cwru.edu
X-Newsreader: CWRU GnomeNews for Windows
In a previous article saddoris@earthlink.net said:
> I read something about a plugin called Particle Storm. Does anybody
> have a demo or more info. Thanks.
The publishers just put up a demo WWW page with info on this
and IMPACT! and Lock & Key.
I have a link under my LW web page at
http://inswww.ins.cwru.edu/php/comet/LW/
The link you want is to Dynamic Realities.
mbc
--
| Michael B. Comet - mbc@po.cwru.edu
| http://inswww.ins.cwru.edu/php/comet/
| LW FAQ, 3D Graphics & Animation and more!
Article: 16072
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry
From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Pc ZIP disks in a MAC zip drive??
Date: 3 Apr 1996 22:30:00 GMT
Organization: University of California, Santa Cruz
Lines: 13
Message-ID: <4juu58$ad1@darkstar.UCSC.EDU>
NNTP-Posting-Host: si.ucsc.edu
X-Newsreader: NN version 6.5.0 #1 (NOV)
Here is the question..Say i have a ZIP disk formatted in a Pc zip
drive..IF I use PC-Exchange on the mac, will teh Mac Zip drive read teh
PC zip disk????
Adam Chrystie
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 16073
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet
From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REAL3D or LIGHTWAVE?
Date: 03 Apr 96 16:05:29 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 30
Message-ID: <1195.6667T965T1497@execpc.com>
References: <31632D82.E61@pi.net>
NNTP-Posting-Host: moldova.execpc.com
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
On 03-Apr-96 18:01:38, Mischa van der Spek <m.spek@pi.net> wrote:
>Hello,
>I can't decide between these two raytrace programs. If someone tell me
>the differences (Head-details).Which program is easier to use with
>modeling and rendering!
Well, this is the Lightwave newsgroup, and I have much, much more
experience with Lightwave than Real3D (I don't own the latter, but I
have played with it). So you'll need to take any responses here from
this viewpoint.
Lightwave is much easier to use for modelling and rendering. Its
output quality is excellent, and it is loaded with useful tools. It
also costs quite a bit more.
Real3D incorporates some useful "physics" routines for modeling real
object's motion, which can be quite helpful for animation. There are
plug-ins for Lightwave to do this, and it is possible to figure them out
without using a program to assist.
Someone with more experience in Real3D should be able to come up with
more pluses for that program.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16074
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nctuccca.edu.tw!voyager.iii.org.tw!mccoy_pc
From: dan@acti.com (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: Wed, 03 Apr 96 23:18:55 GMT
Organization: ACT Networks, Inc.
Lines: 20
Message-ID: <4jv097$ls5@voyager.iii.org.tw>
References: <4jtvjc$g5t@chleuasme.francenet.fr>
NNTP-Posting-Host: shts.seed.net.tw
X-Newsreader: News Xpress 2.0 Beta #0
In article <4jtvjc$g5t@chleuasme.francenet.fr>, emperor2@micronet.fr wrote:
>Please tell me where I can Find PLUGINS!
[snip]
>Thinks.
>
For a small list of commercial plug-ins, visit the LightWave3D Plug-In Page at
http://www.teleport.com/~memex/lwpipage.htm
You can also visit tomahawk.grandi.com via ftp and look through the /pub/lw
directories.
That should help out.
Dan
PS - Support the commercial plug-in developers... :)
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 16075
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsfeeder.servtech.com!murphy2.servtech.com!news
From: Paul Perri <Emerald@cyber1.servtech.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re:wanted PAR Card
Date: 4 Apr 1996 00:14:38 GMT
Organization: ServiceTech, Inc.
Lines: 2
Message-ID: <4jv49e$rmh@murphy2.servtech.com>
References: <4jtbqb$6t3@newsbf02.news.aol.com>
NNTP-Posting-Host: kid.roc.servtech.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.22 (Windows; I; 16bit)
PC or Amiga version?
Article: 16076
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!csn!news-1.csn.net!torn!newsflash.concordia.ca!not-for-mail
From: jja_che@alcor.concordia.ca (Andy Chen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Hardware for Lightwave 3D setup.
Date: 3 Apr 1996 23:29:23 GMT
Organization: Concordia University
Lines: 42
Message-ID: <4jv1kj$m2m@newsflash.concordia.ca>
NNTP-Posting-Host: alcor.concordia.ca
Mime-Version: 1.0
Content-Type: Text/Plain; charset=ISO-8859-1
NNTP-Posting-User: jja_che
X-Newsreader: WinVN 0.99.5
Hi, I am interested in setting up a home studio with some pretty nifty
computer equipment. I was wondering if some of you GURUs can help me out and
to tell me if I am getting ripped off or not.
This is what I received as an estimate for a complete setup
1 Perception card with 2.1 gig SCSI II Segate Barracuda $4195
1 Capture Daughter Board for the Perception $1395
1 Lightwave 3D for Intel (Win 95/Win NT) $1299
And a Pentium 166 System with 64 MB RAM, 17" Nokkia 447X $5850
[Prices are in Canadian Dollars]
OK now the questions:
- I asked if I can buy the system elsewhere, the saleperson recommend
that I buy the system there so that all the components will work.
Problems that he said was that:
a) The Perception card is finicky with what M/B it is with
b) You can't have SCSI hard drive on board and have the
SCSI hard drive for the Perception card. (Conficts)
c) The hook up is difficult, especially with Win NT.
- Is the Perception card good? I don't recall what company manufactures it.
- Am I paying too much for Lightwave 3D? or any of the other components?
- He said that for the M/B that he's going to put 4x16MB SIMMs,
I said that aren't 32 MB SIMMs available? He said that it was rare or
very expensive. Can anyone comfirm on this?
- I also ask if the Pentium Pro processor would be better suited for this
system setup. He said that due to some Pentium Pro architecture that
Lightwave 3D isn't really optimized with the CPU and is actually SLOWER.
- If there are other suggestions, I will be greatful.
Thanks a million,
Andy Chen
=----------------------------------------------------------------------------=
Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
Concordia University, Montreal CANADA
=----------------------------------------------------------------------------=
Article: 16077
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: t0pjimmy@aol.com (T0pJimmy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Replacement Plugin...HELP!
Date: 3 Apr 1996 19:42:35 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
Sender: root@newsbf02.news.aol.com
Message-ID: <4jv5tr$se@newsbf02.news.aol.com>
Reply-To: t0pjimmy@aol.com (T0pJimmy)
NNTP-Posting-Host: newsbf02.mail.aol.com
I realize this topic has been discussed before, but I haven't needed such
a thing 'til now. Does anybody know of an object replacement -plugin for
alpha and where I can get it?
Thanks
Jim Guyon
T0pJimmy@aol.com
Article: 16078
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!netcom.com!bhood
From: bhood@netcom.com (robert hood)
Subject: Call for participants: BML for Layout
Message-ID: <bhoodDpB6x1.5Kz@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
Date: Wed, 3 Apr 1996 23:07:49 GMT
Lines: 65
Sender: bhood@netcom14.netcom.com
BML for Layout is almost ready for Beta. This is a call for participants in
the Beta test phase of BML for LightWave 3D Layout. BML for Layout includes
five plugins that cover the following Layout plugin architectures:
Image Filter
Procedural Texture
Object Replacement
Displacement Map
Item Animation (Object Motion)
Additional architectures may or may not be added at a later date.
Please be aware:
THIS IS A BETA VERSION OFFERING FOR THE Intel PLATFORM ONLY,
AND NOT FIT FOR GENERAL PUBLIC USE.
At this time, other platforms (i.e., DEC Alpha) are not being included in
this Beta test program. (Sorry guys.)
As with BML for Modeler, participation will be restricted to only twenty (20)
seats. HOWEVER, TO DATE, 13 SEATS HAVE BEEN ASSIGNED! The next seven (7)
requests that appear in this mailbox will reserve one of the remaining seats:
vvisions@dimensional.com
Those requests that do not fall within the 20-seat limit will be rejected.
However, PLEASE READ THE REMAINDER OF THIS MESSAGE BEFORE REPLYING!
This initial Beta version comes with "working" documentation in electronic
form. To date, there are not many example scripts available.
Participation in the Beta phase of BML for Layout is US$100. As with BML for
Modeler, this price will likely be at least half the price of the full
release of all five plugins. REGISTERED BETA USERS OF BML for Layout WILL
RECEIVE A FREE UPGRADE TO THE FULL-RELEASE VERSION (all five plugins) FOR ANY
PLATFORM SUPPORTED BY THE SOFTWARE. Commercial versions of BML for Layout
will be available for purchase at full retail price when it is available
(i.e., when Beta phase is complete and documentation is done). The retail
price of each plugin will be determined at a later date.
We will contact individuals directly (make sure your email address works!)
when all 20 Beta seats have been assigned to give them instructions on
getting their copies.
Scripts completed during Alpha testing for LightWave Layout can be viewed at
the following location:
ftp.dimensional.com:/users/vvisions/BML/Layout
|||
^(===)^
---------------oOO--(_)--OOo------------------
\ Bob Hood, President Virtual Visions, Inc. \
\ \
\ Tel: 1.303.989.4191 FAX: 1.303.727.7555 \
\ \
\ Email: vvisions@dimensional.com \
\ WWW: http://www.dimensional.com/~vvisions/ \
-----------------------------------------------
--
Render me gone, |||
Bob ^(===)^
----------------------------oOO--(_)--OOo--------------------------------------
(Phone) 1.303.989.4191 (FAX) 1.303.727.7555
(Email) bhood@netcom.com (WWW) http://www.mktplace.net/people/bhood
vvisions@dimensional.com http://www.dimensional.com/~vvisions
-------------------------------------------------------------------------------
"The clue meter is reading zero." - Dilbert
-------------------------------------------------------------------------------
Article: 16079
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip18-034.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 3 Apr 1996 18:14:01 -0700
Organization: Primenet Services for the Internet
Lines: 43
Sender: root@primenet.com
Message-ID: <wturber.54.356DEE7E@primenet.com>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
X-Posted-By: ip18-034.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
Xref: news2.cais.com comp.graphics.packages.3dstudio:14213 comp.graphics.apps.lightwave:16079 comp.graphics.animation:33896
>I've been spending a good deal of time using MAX a dealer friend of mine
>and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
>I've also used. People will be amazed at how fast MAX will take over the
>low-end broadcast work. It has full rotoscope capabilities now and the
>default scanline renderer looks tremendous. Not to mention you'll be
>able to plug-in any other renderer that's interfaced for MAX. It's
>basically the only low-cost solution on the NT platform if you want to
>fin a job and make money. SoftImage for NT is great but it's hardware
>requirements are very tough to swallow.
>Jack
This is absolute silliness. MAX hasn't even shipped yet. You are comparing
a product that does not yet exist with one that was released 8 months (or a
year if you count the pre-release) ago. The appropriate comparison would be
with the not yet released LightWave 5.0.
We are already finding jobs and making money with LW 4.0. MAX isn't
even available. How can it be the ONLY low cost (at more than three times the
cost of LW?) solution? Lets see - a small shop with four LW licenses moves
from LW to MAX for a cost of what - about $12,000. Or would they rather buy a
DEC Alpha. Hmmm
Or did you mean that you are PREDICTING that it will be the only low-cost
solution? Considering that there are three programs that fit the bill of
good low cost solutions right now (Animation Master, 3D Studio, LightWave),
MAX would have to be so good that the other programs - even with revisions (OK
- I guess 3DS won't get revisions) will simply disappear. Lets see - a
small shop with four LW licenses moves from LW to MAX for a cost of what -
about $12,000? Or would they rather buy a DEC Alpha? What about the
costs of moving to a completely new program?
3D MAX may be a great program. It may even garner much of the NT 3D market.
But to say that it will be the ONLY low-end choice is a rather silly
prediction to make. Are you willing to make a wager on your prediction? I
suspect there are some folks using LW professionally here who would be happy
to accept a wager of this sort. Heck - that would be yet another way to make
money by using LightWave. :^)
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16080
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.exodus.net!news.aimnet.com!news.ossi.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
From: dloubet@origin.ea.com (Denis Loubet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Thu, 4 Apr 1996 00:52:50 GMT
Organization: Origin Systems Inc.
Lines: 46
Message-ID: <dloubet.966.31631D62@origin.ea.com>
References: <N.032496.175427.36@earthlink.net.earthlink.net> <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> <dloubet.960.316000BE@origin.ea.com> <4jt2aj$36k@dfw-ixnews4.ix.netcom.com>
NNTP-Posting-Host: dloubet.origin.ea.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
In article <4jt2aj$36k@dfw-ixnews4.ix.netcom.com> wivey@ix.netcom.com(William H. Ivey) writes:
>Hi Denis,
> Access panelling isn't, but its position is determined by the
>innards, not what looks right from outside.
That's true, but you can see a certain rhythm and consistancy to panel
placement in real-world objects. If an artist can imitate that panel
placement, then he can suggest realistic complex interior workings without
having to design the interior.
> Additionally, structural
>panels can vary a great deal (look at the surface of an airliner's
>wing, different alloys, different weathering patterns, etc. who knows
>what space dust might do :-)
That's great, that should be used as an example, but the panelling on B5 isn't
like that, either.
> And some of the ships are so large that
>you're only seeing gross details. (BTW, I understand the texture used
>on the shadow ships is called "Dog Nose")
Yes, scale is certainly a factor.
>>overlapped armor plates. This is the future? Modern jets look much
>>more clean and functional.
>I don't know if jets are a good comparison; destroyers, frigates and
>cruisers might be a better choice (granted, phased array radar has
>taken some of the romance out of ship's mast design, but there's still
>a certain random lumpiness about them when viewed from the middle
>distance).-Wm
Yeah, I was thinking that too. I think lumpyness would look great on certain
B5 ships, but they don't do that. It all boils down to the fact that I don't
like the way the panelling looks on most of the ships on B5. That's my
subjective opinion only.
However, it doesn't detract from the excitement of the show. I watch it
whenever I can.
-Denis-
Article: 16081
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!jussieu.fr!rain.fr!world-net!usenet
From: rougier@worldnet.net (rougier)
Newsgroups: comp.graphics.apps.lightwave
Subject: 3D-2D Softwares WEB at : http://www.worldnet.fr/~rougier/ ( galery, LIVE chat, NEWS board, FREE links...)
Date: 4 Apr 1996 01:34:15 GMT
Organization: World-Net information exchange, Internet provider.
Lines: 8
Message-ID: <4jv8un$iam@aldebaran.sct.fr>
Reply-To: sipa@worldnet.net
NNTP-Posting-Host: pm6-125.sct.fr
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.7
A cool web, where we can find:
cool GALERY, LIVE chat, NEWS board, FREE links page...and more
http://www.worldnet.fr/~rougier/
Have fun !!! :-)
Article: 16082
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip18-034.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 3 Apr 1996 18:48:01 -0700
Organization: Primenet Services for the Internet
Lines: 39
Sender: root@primenet.com
Message-ID: <wturber.55.358D8031@primenet.com>
References: <19960329.7A505D0.B8D9@bbs.newtek.com> <wturber.47.1EF974AD@primenet.com> <315DF0CD.63AF@ix.netcom.com>
X-Posted-By: ip18-034.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <315DF0CD.63AF@ix.netcom.com> Elliot Bain <ebain@ix.netcom.com> writes:
>From: Elliot Bain <ebain@ix.netcom.com>
>Subject: Re: Star Wars and LightWave
>Date: Sat, 30 Mar 1996 21:41:17 -0500
>Walter (Jay) Turberville (III) wrote:
>>
>>
>> Last time I was in a plane, there was an atmosphere. If they were firing
>> rockets to conteract gravity, then your point may be valid.
>>
>> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>> Studio 522 Productions |http://www.primenet.com/~wturber
>> http://www.studio522.com |ftp.primenet.com/users/w/wturber
>I know I'm in over my head, but here goes. ALL objects attract each other. The larger
>the object, the larger attraction. Thrust has nothing to do with the attraction
>objects have to each other except to keep them apart, keep them at a constant
>distance from each other or to bring them together faster. This attraction is a
>funtion of mass and distance, and, I believe, is commonly known as gravity.
>I'm sure someone with a physics background can expound better than I, but it's been
>30 years since my last physics class....
>Elliot Bain
This is what I get for trying to keep off-topic posts short. I did not mean
to imply that thrust has anything to do with gravity (though accelleration
caused by rocket thrust can simulate some of the effects of gravity). My
point was only that the occupants of the craft would experience "moon" gravity
to the extent that they were in a level "flight" (neither significantly
accelerating toward nor significantly accelerating away from the center of the
moon) that some sort of rocket thrust is the way that this would be
accomplished. As I recall, there was no suggestion that they were in a
super-fast low orbit.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16083
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip18-034.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Growing Flares
Date: 3 Apr 1996 19:05:01 -0700
Organization: Primenet Services for the Internet
Lines: 29
Sender: root@primenet.com
Message-ID: <wturber.56.359C554F@primenet.com>
References: <4jtdps$ds9@news.enterprise.net>
X-Posted-By: ip18-034.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <4jtdps$ds9@news.enterprise.net> davidm@enterprise.net (David Munden) writes:
>From: davidm@enterprise.net (David Munden)
>Subject: Growing Flares
>Date: 02 Apr 1996 23:36:41
>Hello All,
>Now that I am getting to grips with lightwave I have started a little
>project where there is a light behind some text. The idea is that over
>the course of about 30 frames I want the flare from the light to grow
>from nothing to a large flare, as briefly seen in the babylon 5 intro.
>I have tried setting up an envelope to gradually increase the light
>intensity from 0% to 100%, which I thought would be the right things to
>do, but unfortunately the flare at the first frame is as large as the
>flare at the end frame.
>Could anybody please tell me where I am going wrong?
> _
>|_)avid Fidonet 2:254/270.6 & 2:259/15.32
>(\/)unden --==> davidm@enterprise.net <==--
Use an envelope on the flare intensity. That ought to do it.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16084
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 03 Apr 1996 21:26:25 -0500
Organization: The Ohio State University
Lines: 9
Message-ID: <31633351.3E7C@osu.edu>
References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com>
NNTP-Posting-Host: slip5-10.acs.ohio-state.edu
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB2 (WinNT; I)
Xref: news2.cais.com comp.graphics.packages.3dstudio:14218 comp.graphics.apps.lightwave:16084 comp.graphics.animation:33900
> Well, MAX still isn't shipping, right? LightWave is rumoured to be
> shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
> ship first?
MAX should be shipping the end of this month, will Lightwave 5.0 be shipping
by then. If it is all I have to say is bug city like 4.0 prerelease. What
features will LW have over MAX?
Jeff
Article: 16085
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!newsfeed.direct.ca!news
From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 4 Apr 1996 02:19:22 GMT
Organization: Internet Direct Inc.
Lines: 20
Message-ID: <4jvbja$fbs@aphex.direct.ca>
References: <chuck-0304960800100001@chuck.humancode.com>
NNTP-Posting-Host: van-pm-0718.direct.ca
X-Newsreader: WinVN 0.92.5
In article <chuck-0304960800100001@chuck.humancode.com>, chuck@humancode.com says:
>
>I just tried to bring in a model from ElectricImage to Lightwave and got
>a message saying I had reached a point limit (somewhere in the 60,000) range.
>
>Is this really a limit of Lightwave, or did I import my model wrong? If it
>is a limitation, is it going to stay, or is Newtek working on it?
>
>What are other limits (Polygon and/or segment)?
>
>Thanks
>Chuck Furlong
>chuck@humancode.com
This is a strange problem. I encountered similar difficulties when trying
to save an object of 80,000 point. I called tech support; they tryed to duplicate
the same thing and ended up having no problem. They told me that modeler was
capable of hundreds of thousands of points. To this day, I have not got
the answer. It sure is a problem though!
Article: 16086
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 3 Apr 1996 21:36:32 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 21
Sender: root@newsbf02.news.aol.com
Message-ID: <4jvcjg$3mk@newsbf02.news.aol.com>
References: <31633351.3E7C@osu.edu>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Xref: news2.cais.com comp.graphics.packages.3dstudio:14219 comp.graphics.apps.lightwave:16086 comp.graphics.animation:33901
MAX should be shipping the end of this month, will Lightwave 5.0 be
shipping
by then. If it is all I have to say is bug city like 4.0 prerelease.
--------------------------------
I'm not under an NDA, so what the hell....I've heard reports from a BUNCH
of beta testers, and they all say that the versions they are getting are
very very stable - generally about as stable as the current release. Of
course, I know 3DS NEVER has bugs...
LightWave COULD be shipping by then, it seems.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16087
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newsflash.concordia.ca!news.nstn.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet
From: sean@mirror.det.mun.ca (Sean Huxter)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with Golf ball texture on sphere.
Date: Thu, 04 Apr 1996 02:41:12 GMT
Organization: Cabot College, Newfoundland, Canada
Lines: 16
Message-ID: <4jvcqr$fj1@dragon.cabot.nf.ca>
References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov>
NNTP-Posting-Host: p004.remote.cabot.nf.ca
X-Newsreader: Forte Free Agent 1.0.82
Norman@eisner.decus.org (Richard) wrote:
>> sean@mirror.det.mun.ca (Sean Huxter) wrote:
>Same deal with text. Select the faces and do a cut and paste to "separate"
>them from the bevel and sides. Smoothing should now work better
>especially with textures such as GOLD.
But this doesn't achieve the effect I'm talking about. I'm talking
about text that's all rounded, not with a sharp bevelled edge. I don't
want any polygons separated. Try that, and you'll see weird streaking.
Sean.
Article: 16088
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!dobie.loop.com!news
From: hhc@loop.com (HHC)
Newsgroups: comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront
Subject: http://www.cssc.es/paginas/HHC New Spanish Mirror Site!
Date: Thu, 04 Apr 1996 03:14:29 GMT
Organization: The Loop
Lines: 11
Distribution: world
Message-ID: <4jvefc$dcg@dobie.loop.com>
NNTP-Posting-Host: pma1_119.loop.com
X-Newsreader: Forte Free Agent 1.0.82
Xref: news2.cais.com comp.graphics.animation:33903 comp.graphics.apps.alias:1475 comp.graphics.apps.lightwave:16088 comp.graphics.apps.softimage:952 comp.graphics.apps.wavefront:3486
HHC just got Spanish Mirror Site for all Spanish Speaking People on
Earth, thanks to CSSC.
Most Extensive Collection of Star Wars Models for Free!
Also serving English Speaking public
http://www.loop.com/~hhc
Article: 16089
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: 4 Apr 1996 03:34:48 GMT
Organization: AccessOne
Lines: 40
Message-ID: <4jvg0o$5uq@news.accessone.com>
References: <dloubet.964.3162B0B8@origin.ea.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> dloubet@origin.ea.com (Denis Loubet) writes:
> Yes, I do recall hearing something about form following function, thank you.
>8^)
>
> On the B5 station, I can see getting away with this armor plate idea, though
> it looks bad to me. But if I adhere to your form follows function claim, I
> have to assume that all the other heavily streamlined ships must do some
> atmospheric flying, or they wouldn't be streamlined. But they look like
> they're made out of rusty overlapped plates too. So what's the deal?
Hmmmm, offhand, only the Centauri stuff look VERY streamlined, and their
alien. Which ships are you referring to?
>
> Of course it all comes down to a subjective judgment, since there's no real
> objects against which to compare the B5 spacecraft. I just don't like the
> panel-heavy approach that B5 took. My artistic eye insists there needs to be
> some sort of variation and rhythm to the panelling, areas of heavy panelling
> and areas of onbroken surface, something that matches the density and grouping
> of panels in modern day vehicles. If they can achieve that, it will look as if
> an engineer designed it.
Okay, I can hardly disagree with such a reasonable response. Checkout a book
on the A-10 "Warthog" warplane: the whole thing seems to be access panels. One
of the things they could do on B5 is slowly evolve the designs: some of them are
showing their age artistically.
>
> -Denis-
>
>>>>
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16090
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tech.cftnet.com!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!thales.nmia.com!usenet
From: scratch@nmia.com (Computers From Scratch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Acceleration?
Date: Thu, 04 Apr 1996 03:36:48 GMT
Organization: New Mexico Internet Access
Lines: 29
Message-ID: <4jvg85$agi@thales.nmia.com>
References: <4jkkcn$nfd@thales.nmia.com> <4jmv22$23u@corona.src.honeywell.com>
NNTP-Posting-Host: dialup11.nmia.com
X-Newsreader: Forte Free Agent 1.0.82
elgersma@src.honeywell.com (Mike Elgersma) wrote:
>In article <4jkkcn$nfd@thales.nmia.com>, <scratch@nmia.com> wrote:
>>Hi everyone. I'm a new, amateur, and really raw Lightwave enthusiast.
>>
>>I'm wondering if adding a Matrox Millenium or other video board will
>>seriously impact my rendering times. I think not, but friends insist
>>it is so.
>>
>>Thanks much for input!
>>
>Date: March 31, 1996
>Subject: Test Matrox Millennium OpenGL hardware acceleration for OpenGL
> using Microsoft VC++2.0, not LightWave.
<SNIPPED>
>High screen resolution gives more pixels/triangle.
>This penalizes software speed, but not hardware speed.
Okay, good. Now, does LW4 support openGL? What I want to know is:
If I spring for the Millenium am I gonna see big results in LW?
Nobody seems to know on this one, though most people agree that the
MGA is a pretty damned fine all-round video card.
Thanks much!
Article: 16091
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!cssun.mathcs.emory.edu!hobbes.cc.uga.edu!agammemnon
From: awalker@cortez.cba.uga.edu (Andy Walker)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW pricing info for the PC
Date: Thu, 04 Apr 96 03:58:28 GMT
Organization: TCBCC
Lines: 14
Message-ID: <4jvhdo$h89@hobbes.cc.uga.edu>
NNTP-Posting-Host: cortez.cba.uga.edu
X-Newsreader: News Xpress 2.0 Beta #0
I am interested in getting involved with Lightwave, but am a little fuzzy on
some of the concepts. I am interested in the PC platform. Do I need seperate
hardware as well (i.e. Video Toaster), or can I use LW as a stand-alone 3D
renderer? What would be the cost associated with putting a reasonable setup
together, and what would I need for the PC side as reasonable minimums?
Thanks!
----------------------------------------------------------------------
Andy Walker "Open your mind to extreme possibilty."
Computer Support Specialist --Fox Mulder
University of Georgia
----------------------------------------------------------------------
Article: 16092
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tech.cftnet.com!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!thales.nmia.com!usenet
From: scratch@nmia.com (Computers From Scratch)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where do you get revision C for Intel LW?
Date: Thu, 04 Apr 1996 03:42:14 GMT
Organization: New Mexico Internet Access
Lines: 20
Message-ID: <4jvgib$agi@thales.nmia.com>
References: <4jqkll$ecn@newsbf02.news.aol.com>
NNTP-Posting-Host: dialup11.nmia.com
X-Newsreader: Forte Free Agent 1.0.82
mhardi2720@aol.com (MHardi2720) wrote:
>Where do you get revision C and what does it fix for the Intel version of
>Lightwave 4? Is it worth it?
>Mike
Having already been the happy recipient of an answer to this question,
I'll pass the news on to you:
Get it at the NewTek FTP site (Got mine off of AOL--Chagrin!)
or other places.
What did it do for me? Fixed a High/Truecolor bug in Modeler, mostly,
tidied up some import routines...reportedly fixed some of those pesky
AVI saving bugs.
Best o' luck!
J
Article: 16093
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!netcom.com!bhood
From: bhood@netcom.com (robert hood)
Subject: Re: Searching for plugins !!!!
Message-ID: <bhoodDpB6JF.4D8@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <4jsio4$931@chleuasme.francenet.fr>
Date: Wed, 3 Apr 1996 22:59:39 GMT
Lines: 16
Sender: bhood@netcom14.netcom.com
William Hamon (emperor2@MicroNet.fr) wrote:
> Is there anyone here who can tell me where I can find plugins?...
> thinks!
> : ))
ftp.netcom.com:/pub/bh/bhood/LightWave
http://www.dimensional.com/~vvisions
ftp.dimensional.com:/users/vvisions
ftp.newtek.com
--
Render me gone, |||
Bob ^(===)^
----------------------------oOO--(_)--OOo--------------------------------------
(Phone) 1.303.989.4191 (FAX) 1.303.727.7555
(Email) bhood@netcom.com (WWW) http://www.mktplace.net/people/bhood
vvisions@dimensional.com http://www.dimensional.com/~vvisions
-------------------------------------------------------------------------------
"The clue meter is reading zero." - Dilbert
-------------------------------------------------------------------------------
Article: 16094
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in2.uu.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 4 Apr 1996 04:53:26 GMT
Organization: AccessOne
Lines: 31
Message-ID: <4jvkk6$8hc@news.accessone.com>
References: <3161D8BA.38DF@imaginate.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Jack Walsh <jwalsh@imaginate.com> writes:
> Jeff Jasper wrote:
> >
> > I would say it depends on who is using them. They are all just tools
> > anyhow. Ask any big production company what software they use, and
> > many will say just about every package on the market plus a many
> > of our own. So yes I would say 3DS is comparable to Alias and Softimage
> > or whatever else you want to put it up against.
> >
> > Jeff
>
> Jeff,
>
> I've been spending a good deal of time using MAX a dealer friend of mine
> and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
> I've also used. People will be amazed at how fast MAX will take over the
> low-end broadcast work. <SNIP!>
Geez, Jeff makes a reasonable post, and FlameBoy decides to make
inflammatory net.stupidity remarks. Thank you ever so much.
>
> Jack
^^^^<--I'm SO glad I don't know him......)
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16095
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!tank.news.pipex.net!pipex!howland.reston.ans.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netc
From: questar@netcom.com (Chris Hanson)
Subject: COMMERCIAL: New World Construction Set Demo Images
Message-ID: <questarDpBHq9.CGz@netcom.com>
Summary: New Eye Candy for all!
Keywords: World Construction Set, Questar Productions, Web Site
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
Date: Thu, 4 Apr 1996 03:01:21 GMT
Lines: 39
Sender: questar@netcom6.netcom.com
I'd like to take a moment to announce a few news items about our
World Construction Set terrain rendering and animation package.
First, we have recently added a page of great-looking new demo
images to our web site at:
http://www.dimensional.com/~questar
You'll find them under the "Eye Candy" section. ;)
Even if you're not interested in WCS, we welcome your comments on
artistic composition and technical merit. Plus, we think everyone
enjoys seeing pretty pictures.
Also, I'd like to mention that World Construction Set V2,
prerelease 3 for Amiga is now available through dealers and
distributors worldwide. If your favorite retailer doesn't have WCS,
have them contact us.
And to our very expectant Intel and DEC Alpha Windows customers,
we will now unofficially announce that we expect WCSV2/Win to ship
in July (of 96 even!). I will be the first to apologize for the
delays, but I think you will find the resulting product well
worth the wait.
Questions and comments? Xenon@arcticus.burner.com.
And have a nice render.
Chris - Xenon
--
Chris Hanson | Xenon@arcticus.burner.com | I've got friends in low latitudes!
World Construction Set Web Page! <a href="http://www.dimensional.com/~questar">WCS</a>
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
Article: 16096
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!zombie.ncsc.mil!admaix.sunydutchess.edu!ub!newsstand.cit.cornell.edu!newstand.syr.edu!news.corpcomm.net!maggie.ionsys.com!newspeak.ultratech.net!worldlinx.com!news.bellglobal.com!
From: dtv@pobox.com (Damian Van Dooren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: standalone renderer for LW needed
Date: Wed, 03 Apr 1996 13:10:16 GMT
Organization: Bell Global Solutions
Lines: 28
Message-ID: <316272d4.49172824@news.odyssey.on.ca>
References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> <945.6655T563T571@mt-inc.com> <31574AF3.64DD@evansville.net> <4j87i2$r8g@mo6.rc.tudelft.nl> <3157F648.6251@erinet.com> <HG09NHAYsiXxEwlj@agog.demon.co.uk>
NNTP-Posting-Host: 204.101.111.111
X-Newsreader: Forte Agent .99d/32.182
On Sun, 31 Mar 1996 07:50:00 +0100, Gwynne Reddick
<gred@agog.demon.co.uk> wrote:
>Am I alone in thinking that they`re taking the piss? If screamernet for
>the Amiga works the same way as on the PC, then a couple of hours worth
>of AREXX coding is all that`s needed to produce a standalone front end.
>
>Gwynne.
It does not function the same way as screamer net. It actually
communicates through a network and not the harddrive. It was developed
in C and not AREXX. The host machine instructs the other machines
which frame of which scene to render, and when the node finishes
rendering that frame it responds and gets the next frame to render
out. If a machine goes down and the node deamons is in the startup, it
will let the host machine know it is alive and the host machine will
start sending it frames again.
I don't know that much about the program myself, just the basic
operation of how it works. I know there was quite a few features to
make changes to the scenes, like specifing the antialiasing and
resolution, with out having to go back into lightwave and change it
there.
I'd suggest giving them a call or fax, to get all the info.
their phone number is (519)455-7585 and fax (519)455-2110
- Damian
Article: 16097
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!purdue!lerc.nasa.gov!magnus.acs.ohio-state.edu!csn!news-1.csn.net!decwrl!waikato!comp.vuw.ac.nz!wn.planet.gen.nz!news
From: jjgraph <jjgraph@wn.planet.gen.nz>
Subject: Re: Web Design & Pantone to RGB
Content-Type: text/plain; charset=us-ascii
Sender: news@wn.planet.gen.nz (news)
Content-Transfer-Encoding: 7bit
Organization: jj graphics
Message-ID: <316346F9.167E@wn.planet.gen.nz>
References: <4jsbc9$r79@news1.io.org> <4jt0c9$d7d@nntp1.best.com>
X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22)
Mime-Version: 1.0
Date: Thu, 4 Apr 1996 03:50:17 GMT
Lines: 28
Xref: news2.cais.com comp.sys.amiga.graphics:47133 comp.graphics.apps.lightwave:16097 comp.sys.sgi.graphics:14567 alt.design.graphics:1642 comp.graphics.apps.alias:1478
> In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
>
> >
> > Second, are there any programs (either stand alone or as features within
> >another program)or tables to convert Pantone colours to RGB? At work I tried
> >selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
> >from the Pantone palette to an RGB palette and recorded the RGB values. Then,
> >I took the colour values over to our SGI and the resulting colour was nothing
> >like the colour I was looking for.
> >
> > Any help would be greatly appreciated. Thanks in advance.
> >
> >Glen Mead - gmead@io.org
>
Yeah it's a pain. Basically there are some colours that you can print
(mainly cyans and light greens) but you can't get the exact same colour
in rgb space (because rgb is just fooling our eyes into thinking it's
seeing a particular wavelength of light).
Photoshop 3.0 has the best colour space conversion I've seen (much
better than Corel) but it's still not perfect but at least the pantone
colours look about right on the screen.
--
Jon Allitt ph +64 4 801 9555
JJ Graphics fax +64 4 801 7445
Wellington
New Zealand eMail jjgraph@wn.planet.gen.nz
Article: 16098
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: PATH EXTRUDE with 270 twist - How?
Date: 4 Apr 1996 07:37:40 GMT
Organization: AccessOne
Lines: 22
Message-ID: <4jvu84$eea@news.accessone.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
OK, I've got to do a very complicated rail extrude, but with the added
headache of imparting a 270 degree twist in the rectangular cross section.
So, is this done by the following?:
1) Make the complicated curve;
2) Export it as a path (Not even sure that LWM p.i. exists, although the Amiga has it
for sure...);
3) Manipulate this path to add the 270 degree twist;
4) Load it back into LWM and use PATH EXTRUDE.
Is that correct? What are the pitfalls?
This shape is a complicated CLOSED loop, so it would be nice if there were no
end-of-curve wierdness.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16099
Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: TV: Why always LW and not 3DS?
Date: 4 Apr 1996 05:37:37 GMT
Organization: AccessOne
Lines: 16
Message-ID: <4jvn71$a3j@news.accessone.com>
References: <3160EFCD.6C42@osu.edu>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Jeff Jasper <jasper.7@osu.edu> writes:
> > In other words, if you're a designer trying to match graphics to film, LW
> > makes the simplest interface -- you don't need a video/film technician looking
> > over your shoulder to render the correct format.
>
> In 3DS you just display the frame as a background image to your modeling and
> animtion windows. I don't know of an easier way to do it than that.
I believe he meant match background plates to objects.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16100
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!daver!news.packet.net!usenet
From: totoro@orbit.flnet.com (Totoro)
Newsgroups: comp.graphics.apps.lightwave
Subject: *Freelancer*
Date: Thu, 04 Apr 1996 10:13:23 GMT
Organization: PacketWorks Public Newsserver
Lines: 6
Message-ID: <4jvsqs$gij@siesta.packet.net>
NNTP-Posting-Host: dialup-1.flnet.com
X-Newsreader: Forte Free Agent 1.0.82
http://www.flnet.com/~totoro/welcome.html
Thanks
Article: 16101
Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!news
From: wivey@ix.netcom.com(William H. Ivey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and Lightwave
Date: 4 Apr 1996 00:10:48 GMT
Organization: Netcom
Lines: 15
Message-ID: <4jv428$dtl@dfw-ixnews3.ix.netcom.com>
References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu> <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> <4jnr11$2ce@argentina.it.earthlink.net>
NNTP-Posting-Host: aus-tx5-10.ix.netcom.com
X-NETCOM-Date: Wed Apr 03 6:10:48 PM CST 1996
In <4jnr11$2ce@argentina.it.earthlink.net> "Warren W. James"
>However, Bowmans approach was exactly the wrong one to take when faced
>with having to be
>exposed to vacuum without a spacesuit. He kept his mouth closed!!!!
>
>His lungs would have been filled with air at roughly 1 atm. pressure
>and upon being exposed
>to vacuum there would have been a 1 atm. pressure differential on his
You're assuming he was holding his breath, rather than bearing down to
empty his lungs as much as possible (looks about the same). Wouldn't
have been 1 atomsphere, in any case, most likely. Spacecraft crews can
do nicely in 10-11 psi or a bit less and suits are currently
pressurized to only about 5 or 6 psi (otherwise the joints won't be
movable).-Wm
Article: 16102
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!hodes.com!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ix.netcom.com!news
From: Charles Ng <lonersam@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Loading images ...
Date: Wed, 03 Apr 1996 20:52:38 -0500
Organization: Netcom
Lines: 37
Message-ID: <31632B66.649C@ix.netcom.com>
NNTP-Posting-Host: sjx-ca28-03.ix.netcom.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-NETCOM-Date: Wed Apr 03 10:54:45 PM CST 1996
X-Mailer: Mozilla 2.01 (WinNT; U)
CC: Vision@ionet.net
I still can't get it. I have a lws file with surfaces named. I loaded images from the image panel and assign them
onto the surface thru surface panel. I save the lws, and guess what, LW simply doesn't assign any images onto the
surfaces, in fact, it simply forget or doesn't know that it has to LOAD the image (from scene panel, the image
count is zero). How come??
I tried saving the surfaces as srf files, but still, it wouldn't work. Why???
Please help guys!
LonerSam
--
**************************************************
"There are only four colors in my life:
Black,
Grey,
Dark Blue,
and sometimes White ......"
quote from LSam Story '93
"Is it Sinful to be Delirious in Love?"
quote from LSam Story '94
*************************************************
lonersam@aol.com
lonersam@ix.netcom.com
**************************************************
Article: 16103
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.alt.net!newspost1.alt.net!usenet
From: willc@halcyon.com
Newsgroups: comp.graphics.apps.lightwave
Subject: PC Lightwave Mouse Cursors
Date: Thu, 04 Apr 1996 05:31:33 GMT
Organization: AltNet - Affordable Usenet Access - http://www.alt.net
Lines: 23
Message-ID: <316357c0.568880@alt.net>
Well, I've been lurking long enough. Also, according to good
Netiquette, I've watched to make sure that the question has not been
asked, and I read the FAQ (at least the one I could find).
Oh, and I own the package, rev-b CD haven't patched to C or D yet.
Now that that is out of the way. The question:
My question is, How do I change the default cursors?
Some of the cursors are so large that they effectivly block the exact
spot that I want to see. I'm tired of looking around my cursor. Mind
you , there are a few that are indespensibe, like the polygon->point
cursor (two lines that cross at the spot the point is to be set).
But the ones for the Box, or Disk, or the add point to, or measure.
The Icon gets in the way more than helping.
So, If anyone out there with the PC version (running win95 or NT) has
changed these icons, please tell me how!!!!
-Chris Allis
Article: 16104
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!msunews!harbinger.cc.monash.edu.au!news.rmit.EDU.AU!news.unimelb.EDU.AU!inferno.mpx.com.au!news.mel.aone.net.au!hba
From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Hardware for Lightwave 3D setup.
Date: Thu, 04 Apr 96 07:04:29 GMT
Organization: Imagine It
Lines: 87
Message-ID: <4jvs67$9n0@news.mel.aone.net.au>
References: <4jv1kj$m2m@newsflash.concordia.ca>
NNTP-Posting-Host: d9-1.cpe.hobart.aone.net.au
X-Newsreader: News Xpress 2.0 Beta #0
In article <4jv1kj$m2m@newsflash.concordia.ca>, jja_che@alcor.concordia.ca (Andy Chen) wrote:
>Hi, I am interested in setting up a home studio with some pretty nifty
>computer equipment. I was wondering if some of you GURUs can help me out and
>to tell me if I am getting ripped off or not.
>
>This is what I received as an estimate for a complete setup
>
>1 Perception card with 2.1 gig SCSI II Segate Barracuda $4195
>1 Capture Daughter Board for the Perception $1395
>1 Lightwave 3D for Intel (Win 95/Win NT) $1299
>
>And a Pentium 166 System with 64 MB RAM, 17" Nokkia 447X $5850
>
>[Prices are in Canadian Dollars]
Can't help you here, as I'm in Australia.
>
>OK now the questions:
>- I asked if I can buy the system elsewhere, the saleperson recommend
>that I buy the system there so that all the components will work.
>Problems that he said was that:
> a) The Perception card is finicky with what M/B it is with
Yes - the perception needs room that is often obstructed by either the CPU or
cache RAM. There is an extender card available from DPS that will lift the PVR
over the CPU if you really get stuck, though.
> b) You can't have SCSI hard drive on board and have the
> SCSI hard drive for the Perception card. (Conficts)
No - the SCSI drive is dedicated to the PVR, although under NT you will see it
as a system drive but will only be able to move Perception files to and from
it. Try to copy a system file to it and it will tell you it doesn't recognise
the file format.
> c) The hook up is difficult, especially with Win NT.
The hook up is dead easy. Plug it in, plug the drive in - load the software
and you are away.
>- Is the Perception card good? I don't recall what company manufactures it.
Yes, very good - especially at the price. Made by Digital Processing Systems
- a Canadian company, you should have the cheapest prices if you're in Canada!
>- Am I paying too much for Lightwave 3D? or any of the other components?
It's $1299 in Australia and I believe $800 to $900 in the US, I don't know how
your dollar compares to the US.
>- He said that for the M/B that he's going to put 4x16MB SIMMs,
> I said that aren't 32 MB SIMMs available? He said that it was rare or
> very expensive. Can anyone comfirm on this?
I'm running 2 x 32 in 1 box and 4 x 16 in the other. There is no way I will
buy any more 16 meg Simms. The 32's are a little more expensive but will save
you headaches when you want to install more RAM (and I already want 96Meg in
both machines!)
>- I also ask if the Pentium Pro processor would be better suited for this
> system setup. He said that due to some Pentium Pro architecture that
> Lightwave 3D isn't really optimized with the CPU and is actually SLOWER.
>- If there are other suggestions, I will be greatful.
Can't comment other than I've been told to wait until the P6 drops in price -
maybe another 4-6 months. The next verison of Lightwave will probably be
optimised for the Pentium Pro if that is what the Pro needs.
>
>Thanks a million,
>Andy Chen
Hope that helps
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16105
Path: news2.cais.com!news.cais.net!netaxs.com!panix!bloom-beacon.mit.edu!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: chewie8625@aol.com (Chewie8625)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pc ZIP disks in a MAC zip drive??
Date: 4 Apr 1996 01:57:14 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <4jvrsa$9up@newsbf02.news.aol.com>
References: <4juu58$ad1@darkstar.UCSC.EDU>
Reply-To: chewie8625@aol.com (Chewie8625)
NNTP-Posting-Host: newsbf02.mail.aol.com
>>>Here is the question..Say i have a ZIP disk formatted in a Pc zip
drive..IF I use PC-Exchange on the mac, will teh Mac Zip drive read teh
PC zip disk????<<<
Sure will, do it all the time.
-Emile Edwin Smith
-An about to graduate student in Visual Arts
-Need a janitor?
Article: 16106
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!logica.co.uk!diablo.logica.co.uk!user
From: oxleyd@logica.co.uk (David Oxley)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PATH EXTRUDE with 270 twist - How?
Date: Thu, 04 Apr 1996 13:03:08 +0100
Organization: Logica UK Ltd
Lines: 18
Message-ID: <oxleyd-0404961303080001@diablo.logica.co.uk>
References: <4jvu84$eea@news.accessone.com>
NNTP-Posting-Host: 158.234.22.79
X-Newsreader: Yet Another NewsWatcher 2.2.0b4
In article <4jvu84$eea@news.accessone.com>, jeric@accessone.com wrote:
> OK, I've got to do a very complicated rail extrude, but with the added
>headache of imparting a 270 degree twist in the rectangular cross section.
How about using two curves for a multiple rail extrude? Then you could
better visualise how the curves cross over each other to give the twist.
And if you turned scaling off, there'd be no problem with the c/s resizing
itself.
Just a thought.
Regards,
|David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800|
|<oxleyd@logica.co.uk> |London NW1 2PL England|+44 171 3443633(fax)|
`----------------------^----------------------^--------------------'
All opinions expressed are mine not Logica's. http://www.logica.com/
Article: 16107
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!netcom.net.uk!ix.netcom.com!ix.netcom.com!news
From: Michael Osmolovsky <osmo@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: LWO ---> OpenGL?
Date: 4 Apr 1996 03:19:33 GMT
Organization: Netcom
Lines: 13
Message-ID: <4jvf45$acn@dfw-ixnews4.ix.netcom.com>
NNTP-Posting-Host: rvl-md2-13.ix.netcom.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-NETCOM-Date: Wed Apr 03 9:19:33 PM CST 1996
X-Mailer: Mozilla 1.22 (Windows; U; 16bit)
Does anyone know of a (relatively) easy way to get a Lightwave
Object into an OpenGL model format? Right now I am converting
lwo to the old Videoscape text format (.geo) and then reading
the vertices and polygons into an OpenGL app. If there is an
existing and better way to do this, I'd sure appreciate knowing
about it!
Mike Osmolovsky
osmo@ix.netcom.com
VISIONATION
Technically oriented computer 3D visualization
Article: 16108
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!soap.news.pipex.net!pipex!usenet
From: Richard Anthony <richard@watson-marlow.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REAL3D or LIGHTWAVE?
Date: 4 Apr 1996 13:34:16 GMT
Organization: UnipalmPIPEX server (post doesn't reflect views of UnipalmPIPEX)
Lines: 54
Message-ID: <4k0j4o$g8r@soap.news.pipex.net>
NNTP-Posting-Host: aj151.du.pipex.com
jeffsj@execpc.com (Jeffery S. Jones) writes:
> On 03-Apr-96 18:01:38, Mischa van der Spek <m.spek@pi.net> wrote:
> >Hello,
>
> >I can't decide between these two raytrace programs. If someone tell me
> >the differences (Head-details).Which program is easier to use with
> >modeling and rendering!
>
> Well, this is the Lightwave newsgroup, and I have much, much more
> experience with Lightwave than Real3D (I don't own the latter, but I
> have played with it). So you'll need to take any responses here from
> this viewpoint.
>
> Lightwave is much easier to use for modelling and rendering. Its
> output quality is excellent, and it is loaded with useful tools. It
> also costs quite a bit more.
>
> Real3D incorporates some useful "physics" routines for modeling real
> object's motion, which can be quite helpful for animation. There are
> plug-ins for Lightwave to do this, and it is possible to figure them out
> without using a program to assist.
>
> Someone with more experience in Real3D should be able to come up with
> more pluses for that program.
>
> --
> *-__________________________ | *Starfire* | _________________________-*
> Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
> *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
> --
>
Real 3D has, as you say, some VERY good physics routines, and to my mind it
has a superior setup for IK, with joint friction etc. available.
The user front-end is more modifiable than Lightwave's and it is without
doubt one of the best CSG modellers for the modern artisan!
Rendering times are pretty good for a ray-tracer, so long as you avoid
b-splines.
Having said all that, I've just bought Lightwave (2nd user, thanks - Kevin!)
and will never look back. I'm currently only on release 3.5, though I intend
to keep as up-to-date as my budget will allow. Having previous experience
of working with surface patches rather than volumes is a definite boon if you
intend to take the LW route - but this is no more difficult as a beginner to
learn than solids.
Basically, my experience has shown me that I wasted many years for the sake of
saving a few pounds (Real instead of LW) and any of the functionality "missing"
from LW that you can find in Real (or any other commercial 3D package) is almost
sure to become available as a "plug-in" in time (probably from more than one 3rd
party vendor, so you have freedom of choice / freedom of budget!).
Let's face it, we have all heard of the successful commercial exploits of LW but
I know of no MAJOR success stories of 3D animation for the TV / FILM industry
(which is where we all surely aspire to?) from Realsoft's package.
Article: 16109
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!hookup!news.nstn.ca!news
From: what@do.you.want. (bob's yer uncle)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 4 Apr 1996 13:43:17 GMT
Organization: whatz up
Lines: 10
Message-ID: <4k0jll$5ck@news.nstn.ca>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
Reply-To: not@here.no.more
NNTP-Posting-Host: vega.torcomp.com
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.7
Xref: news2.cais.com comp.graphics.packages.3dstudio:14246 comp.graphics.apps.lightwave:16109 comp.graphics.animation:33911
In article <3160dfbd.93903735@news.infi.net>, draven@infi.net says...
>
>Here's a good joke.... an supposed 3d instructor at a local college is
>not only convinced that 3d Studio is better than Lightwave, he also
>thinks it's comparable to Alias..... funny, huh?
>
>-draven@infi.net
>
if he's talking about max he may be close to right
Article: 16110
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!news.sprintlink.net!news.aus.sig.net!chuck.humancode.com!user
From: chuck@humancode.com
Subject: Re: Anyone in Austin,TX?
X-Nntp-Posting-Host: chuck.humancode.com
Message-ID: <chuck-0404960739250001@chuck.humancode.com>
Sender: news@sig.net (Signet ISP Network news)
Organization: Signet internet service provider network - sales@sig.net / 512-306-0700
References: <4jmr15$e9j@hermes.acs.unt.edu> <4js695$85p@hermes.acs.unt.edu>
Date: Thu, 4 Apr 1996 13:38:05 GMT
Lines: 25
There are several co.s here doing animation.
Origin is probably the biggest. Top Dog, Virtual Studios, Go Go Studios,
Iguana, Human Code are some others. The Austin.Jobs group sometimes has
jobs posted for animators (if you are looking for a job in animation). Do
you have a web page and/or demo?
chuck@humancode.com
In article <4js695$85p@hermes.acs.unt.edu>, tekell@art.unt.edu (steve) wrote:
> In article <4jmr15$e9j@hermes.acs.unt.edu>, tekell@art.unt.edu says...
> >
> >Hello,
> >
> >I am thinking of moving to Austin and would like any info on the animation
> >scene in Austin.
> >
> >Any info - specific or general - is appreciated.
> >
> >Thanks,
> >
> >Steve
> >
Article: 16111
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!usenet.ins.cwru.edu!po.cwru.edu!mbc
From: mbc@po.cwru.edu (Michael B. Comet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help: Sound and LW Output? How to Sync Audio and Anim?
Date: 4 Apr 1996 14:04:18 GMT
Organization: Case Western Reserve University
Lines: 24
Message-ID: <4k0kt2$a3h@madeline.INS.CWRU.Edu>
NNTP-Posting-Host: sushi.ins.cwru.edu
X-Newsreader: CWRU GnomeNews for Windows
Hi,
Does anyone know what is invloved with syncing audio,
voice, music, sound effects whatever with Lightwave Animations?
I currently use LW 4.0 Intel, and a DPS PAR board. I also have
an old Sounds Blaster PRO. I currently output from the PAR to
SVHS.
Is there some way to get the PAR board to sync with some
type of audio, perhaps WAV or VOC files? Does the Perception do
this?
Thanks a ton!
Mike Comet
comet@apk.net
mbc@po.cwru.edu
--
| Michael B. Comet - mbc@po.cwru.edu
| http://inswww.ins.cwru.edu/php/comet/
| LW FAQ, 3D Graphics & Animation and more!
Article: 16112
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!pixelfx.demon.co.uk
From: Mal@pixelfx.demon.co.uk (Malcolm Lavery)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Loading images ...
Date: Thu, 04 Apr 1996 14:07:35 GMT
Lines: 25
Message-ID: <952.6668T875T1394@pixelfx.demon.co.uk>
References: <31632B66.649C@ix.netcom.com>
NNTP-Posting-Host: pixelfx.demon.co.uk
X-NNTP-Posting-Host: pixelfx.demon.co.uk
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
On 03-Apr-96 20:52:38, the dood Charles Ng said about Loading images ...:
Hi!, Charles...
> I still can't get it. I have a lws file with surfaces named. I loaded images
> from the image panel and assign them onto the surface thru surface panel. I
> save the lws, and guess what, LW simply doesn't assign any images onto the
> surfaces, in fact, it simply forget or doesn't know that it has to LOAD the
> image (from scene panel, the image count is zero). How come??
> I tried saving the surfaces as srf files, but still, it wouldn't work.
> Why???
You'v saved the surface, and you'v saved the scene, but you'v got to save the
actual object that you have apllied the surface/image too!.
I see the light!, the Lightwave that is!. =o)
, .--------------------------------------------------. ,
/ / / Malcolm Lavery Mal@pixelfx.demon.co.uk \ \ \
. \ \ \ \____________________________________________________/ / / / .
Article: 16113
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!gt-news!prism!prism!not-for-mail
From: ccasttt@prism.gatech.edu (Taka Torimoto)
Newsgroups: comp.graphics.apps.lightwave
Subject: Where's the Toaster mailing list??
Date: 4 Apr 1996 09:21:27 -0500
Organization: Georgia Institute of Technology
Lines: 10
Message-ID: <4k0lt7$64j@acmey.gatech.edu>
NNTP-Posting-Host: acmey-prism.gatech.edu
Can someone tell me where/how to subscribe to the Toaster mailing list?
-taka
--
Taka "Dr.Love" Torimoto Electrical Engineering Senior (Class of 96)
340154 Georgia Tech Station Georgia Institute of Technology
Atlanta, GA 30332-1465 http://www.gatech.edu/taka
E-mail: gt0154a@prism.gatech.edu Flocking Sheep Productions, Team AMIGA
Article: 16115
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!steph
From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 4 Apr 1996 08:45:01 -0700
Organization: Primenet (602)395-1010
Lines: 53
Sender: root@primenet.com
Message-ID: <4k0qpt$fnh@nnrp1.news.primenet.com>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
<wturber.54.356DEE7E@primenet.com>
X-Posted-By: steph@usr3.primenet.com
Xref: news2.cais.com comp.graphics.packages.3dstudio:14252 comp.graphics.apps.lightwave:16115 comp.graphics.animation:33917
Walter (Jay) Turberville (III) <wturber@primenet.com> wrote:
: >basically the only low-cost solution on the NT platform if you want to
: >fin a job and make money. SoftImage for NT is great but it's hardware
: >requirements are very tough to swallow.
: This is absolute silliness. MAX hasn't even shipped yet. You are comparing
: a product that does not yet exist with one that was released 8 months (or a
: year if you count the pre-release) ago. The appropriate comparison would be
: with the not yet released LightWave 5.0.
Well, we've been testing MAX where I work. LW 5.0 is not available for
testing. If it is, then someone at Newtek is lying to us.
: We are already finding jobs and making money with LW 4.0. MAX isn't
: even available. How can it be the ONLY low cost (at more than three times the
: cost of LW?) solution? Lets see - a small shop with four LW licenses moves
: from LW to MAX for a cost of what - about $12,000. Or would they rather buy a
: DEC Alpha. Hmmm
Like anything else in CG, it depends on what you're doing. There are
things that LW simply doesn't do well, which means doing those things
will take lots more work. This also applies to MAX when it's compared to
Alias. Even Softimage. If your time is worth anything to you, it could be
worth it.
: 3D MAX may be a great program. It may even garner much of the NT 3D market.
: But to say that it will be the ONLY low-end choice is a rather silly
: prediction to make. Are you willing to make a wager on your prediction? I
It is a bit silly. In the time frame between now and Siggraph, I'd say
MAX is the flat out leader in the endless race. But I've played with it
and must say it is impressive and is loaded with capabilities I haven't
seen in LW. Of course with Autodesk throwing down the gauntlet, and with
MAX being cheap enough for Newtek to buy several copies, I would not
expect such a lead to last for more than a few months.
Then again, in the past Newtek allowed flat out intolerable bugs to
persist in LW for over a year before they were fixed in an upgrade.
: Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
--
-------------------------------------------------------------------------------
Steph Greenberg "Whenever I truly think something can't be
steph@primenet.com done, that is when I redouble my efforts to
prove myself wrong."
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 16116
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: Brad@newtek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: experimental features?!?
Date: Wed, 03 Apr 1996 15:46:43 GMT
Organization: NewTek
Lines: 42
Message-ID: <4k0qd3$gst@guitar.sound.net>
References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net> <4jti7h$oc1@irk.zetnet.co.uk>
NNTP-Posting-Host: 199.79.203.176
X-Newsreader: Forte Free Agent v0.55
tran3d@zetnet.co.uk (Simon Blackledge) wrote:
>In message <4jresi$av8@guitar.sound.net>
> Brad@newtek.com (Brad Peebler) writes:
>> marcmylar@aol.com (MarcMylar) wrote:
>> >Does anybody know when the cartoon shader will be available?
>> >-Marc
>-----------------------------------------------------------------------------
>> We will make an announcement about that on April 15th. I'll make sure
>> it gets posted.
>-----------------------------------------------------------------------------
>> BP
>> NewTek
>Brad, What are you refering to?The shader is on your ftp site?do you
>mean because it`s beta?
>Thanks,
>Simon.
Actually the shader that is on the FTP site is not the NewTek cel
shader. It is a plug in created by Jason Andreas. I have not
experimented with it so I cant speak of its functionality. The shader
that all of our demos used has not been released and info about it
will be announced at NAB.
BP
NewTek
>--
> tran3d@zetnet.co.uk
> Creators of Digital Visual Effects
> -----------------------------
>-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
> -----------------------------
> Web site in the works
Article: 16117
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet
From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 4 Apr 1996 16:05:56 GMT
Organization: Syndesis Corporation
Lines: 14
Message-ID: <4k0s14$11l@homer.alpha.net>
References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com>
NNTP-Posting-Host: s01c.globaldialog.com
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.7
Xref: news2.cais.com comp.graphics.packages.3dstudio:14253 comp.graphics.apps.lightwave:16117 comp.graphics.animation:33918
In article <4juolr$oti@newsbf02.news.aol.com>, stranahan@aol.com says...
>
>Well, MAX still isn't shipping, right? LightWave is rumoured to be
>shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
>ship first?
Only if you think "first" is best, or that this is some kind of
horse-race. :-) Let's handicap: for Max, it's a first release of
a new interface, so there will no doubt be improvements in Max 2.0
next year. For LightWave, it's the same old interface, unless
that's the core of what they're changing.
- John
Article: 16118
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with Golf ball texture on sphere.
Date: Thu, 04 Apr 1996 08:14:48 -0800
Organization: got net?
Lines: 32
Message-ID: <3163F578.499E@got.net>
References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov>
NNTP-Posting-Host: ace.got.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
Richard wrote:
>
> > sean@mirror.det.mun.ca (Sean Huxter) wrote:
> >
> > This will pit the original ball at each point. Then MERGE points to
> > join the pits to the ball. This works, but when you render it all,
> > using SMOOTHING on for the surface, it streaks. But if you don't MERGE
> > points, the pits will be smooth, and the ball's surface will be smooth.
> [...]
> > (Anyone else have a complaint about how Lightwave smooths weird
> > surface? Does anyone else have to find a work-around to eliminate that
> > horizontal streaking on smoothed bevelled text and other objects?)
>
> Not sure I understand the problem, but as you pointed out, if you
> don't merge them, then it doesn't smooth across the interface.
>
> Same deal with text. Select the faces and do a cut and paste to "separate"
> them from the bevel and sides. Smoothing should now work better
> especially with textures such as GOLD.SNIP
<<<<=======================================================================
> Richard Norman norman@eisner.decus.org
You could also try adjusting the Max Smoothing Angle in your surfaces.
-Ace
--
Ace Miles * Senior Animator * Time Warner Interactive
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 16119
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in1.uu.net!news.oz.net!we.got.net!news
From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Thu, 04 Apr 1996 08:23:09 -0800
Organization: got net?
Lines: 12
Message-ID: <3163F76D.7A17@got.net>
References: <31594530.68A1@ademco.com> <4jbsnj$bom@newsbf02.news.aol.com>
NNTP-Posting-Host: ace.got.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
Equinox II wrote:
>
> 1: Fori Owurowa - "Keeper of the twisty box"
> 2: Alan Chan - No honorary title as such..
> 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
> 4: Simon Blackledge ,transmission 3d ,based in the uk
> 5: Mark (Habanero-Jones) Thompson
> 6: Richard Garrison- WAVELENGTH---
> 7: Ken Geary - Ademco -(article on Ademco in April issue of PC Graphics &
> Video)
> 8: Brian "Can only stand to be there Monday" Tatosky, Equinox Images, Inc.
9: Ace Miles - Who's tryin to find a flight in Tues & out Wed :(
Article: 16120
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lzh and lha file types
Date: Thu, 4 Apr 96 10:22:26
Organization: NewTek Technical Support
Lines: 25
Distribution: world
Message-ID: <19960404.79A4798.96F9@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
=========================================
On Sat 23-Mar-1996 22:45 , John Baker wrote:
JB> I have Lightwave 3D ver 4.0 on a PC. I was checking out the Newtek
JB> ftp site (ftp.newtek.com) to look for some models. All the models
JB> seem to be in an .lzh or .lha format/file type. I am used to .lwo for
JB> objects and .lws for scenes. Is there a way I can use or look at the
JB> lzh or .lha files? I would greatly appreciate any assistance.
JB> Thanks
JB> John Baker
========================================
We have the PC and Win NT versions of LHA on our BBS, in Uploads and Downloads
section, Utilities/Archivers. I'll push copies over to our FTP site and check
with the FTP manager to see if he may need anything else mirrored over there
in the way of archive handling utilities.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16121
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: chaubensak@aol.com (CHaubensak)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mesh Paint
Date: 4 Apr 1996 11:56:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 21
Sender: root@newsbf02.news.aol.com
Message-ID: <4k0v0h$j8t@newsbf02.news.aol.com>
References: <4jaogj$g6o@steel.interlog.com>
Reply-To: chaubensak@aol.com (CHaubensak)
NNTP-Posting-Host: newsbf02.mail.aol.com
>>which only allowed painting on one polygon at a time.
MeshPaint has always allowed true 3D painting. The programs that simply
fill a polygon to a color are trueSpace and Polyform.
MeshPaint 3D retails for $449.95 (Intel), and is also available for Alpha,
PowerMac, and Mac. (Prices vary by platform).
We fully support the current mapping methods in LightWave, and will
support any changes NewTek implements in the future.
In addition to LightWave geometry support, MeshPaint supports 3D Studio,
3D Studio Max, and coming soon for QuickDraw 3D, SoftImage, Electric
Image, and Strata Studio Pro.
We will be making some announcements at NAB for a new version, and a demo
may preceed it.
Thanks.
Brent
Article: 16122
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler update
Date: Thu, 4 Apr 96 10:59:38
Organization: NewTek Technical Support
Lines: 58
Distribution: world
Message-ID: <19960404.7A4D4F8.A208@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
>>>>
On Mon 1-Apr-1996 2:07 , Stuart Ferguson wrote:
SF> +-- Earl Gravois <slisurg@communique.net> writes:
SF> | Does anyone know what the modeler update (ftp Newtek) does besides fix
SF> | the True Type Font problem?
SF> The "rev C" patch for Intel fixes only that problem. After applying
SF> the patch you should have version 4.01. There should be a new patch
SF> available soon (perhaps that is the one Earl is refering to?) that
SF> updates all Modelers on all systems to 4.04 and fixes a bug in the
SF> Solid Preview. This is a crashing bug that has been very elusive
SF> but often happens when you try to switch layers. This bug is now
SF> fixed thanks to repeatable case provided by Chris Aubert at Megatoon,
SF> and the patches should be available soon if they are not already.
SF> --
SF> Stuart Ferguson (shf@netcom.com)
SF> "How do you compute that? Where on the
SF> graph do `must' and `cannot' meet?"
<<<<<<<
(oh, boy. Is there any adroit way for a tech drone to, uh, AHA!, *remind* a
cybergod about what updates went down in what order in the software he
writes!)
Actually, Rev D was posted this past week, is an update to Modeler only, and
contains both the TrueType and the Solid Preview patches. Rev C patch was
quite a while back (in software lifetimes, at least), and fixed a number of
items (the "memory leak" with images sequences, etc), listed in its readme, as
well as establishing a new directory structure and providing PowerView,
Translator 3D, and a couple of other new plugins.
Now, for some latebreaking news for everyone:
Two additional files were just posted as updates:
AXFLY.ZIP: IFF2CLIP for DEC Alpha LightWave. Utility to turn sequences of
IFF files into FlyerClips.
INFLY.ZIP: (yeesh! sounds kind of uncomfortable if you think about it) Same
thing for Intel LightWave.
These are preliminary versions, include a brief doc, and please note the
following: the clips they create can be subject to an indexing failure in the
final frames which makes them inaccessible. The workaround is to have at
least one second of additional frames at the end of the sequence.
These are available on the BBS, Compuserve (Go Amigavend, library 3), AOL
(keyword NewTek); and the FTP site, ftp.newtek.com.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16123
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!liv!strath-cs!ftel.co.uk!bristol.st.com!gazelle!gareth
From: gareth@gazelle.inmos.co.uk (Gareth Collins)
Newsgroups: comp.graphics.apps.lightwave
Subject: PC Benchmarks for LW
Date: 4 Apr 1996 08:58:45 GMT
Organization: SGS Thomson, Bristol, UK
Lines: 23
Sender: gareth@gazelle (Gareth Collins)
Distribution: world
Message-ID: <4k0305$8a6@milkwort.inmos.co.uk>
NNTP-Posting-Host: gazelle.inmos.co.uk
Hello all,
We are about to switch over to the PC version of Lightwave (better late
than never!) and we are evaluating the various Pentium configs available. Can
some of you PC users out there help out by providing us with some benchmark
figures for the various Pentium chips using the 'Blade' scene provided with LW4.
A comparison with a standard '040 Amiga would be nice too. Also, what are the
best Graphics cards for use with LW - I have heard of problems with the Diamond
Stealth cards under Win95.....any comments?
Thanks for your help.
Gareth.
--
+--------------------------------------------------------------------------+
| By Day...... |
| ** Gareth Collins ** Email : gareth@bristol.st.com, SGS-Thomson, Bristol |
|==========================================================================|
| By Night.... | LIGHTWOR\ /|
| "LightWorX" - Digital Visual F/X | X |
| CGI 3D Rendering, Animation, Compositing & Digital Effects| / \|
+--------------------------------------------------------------------------+
Article: 16124
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!homer.alpha.net!daily-planet.execpc.com!usenet
From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: 04 Apr 96 09:13:33 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 33
Message-ID: <1696.6668T553T1667@execpc.com>
References: <3162BD78.563B@UTK.EDU>
NNTP-Posting-Host: kirgizia.execpc.com
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
On 03-Apr-96 13:03:36, brad prosise <BPROSISE@UTK.EDU> wrote:
>OK I have been using LW 4.0 for intel for about a year now. But I still
> own 2 amiga 4000's with video toasters in them. When I bid the Intel
>software I also bid out the upgrade for the toasters. I dont use them
>much but I would like them to be compatible with the intel machine. I
>understand that toaster owners with the flyer upgrade already have the
>upgraded toaster/lightwave software. Is Newtek going ever offer this
>upgrade for just us lowly toaster owners. I have had the bid cleared
>and the money allotted for almost a year. When I bid it the vendor
>gave me a price so I know it was planned for. Is it going to happen or
>should I just send my amigas to the surplus heap so I can buy them for
>myself at auction.
The Toaster 4.0 (4.1?) software is on the list of things you can
order, but as far as I know, none have yet shipped. I'm still waiting
for mine. The standalone Lightwave 4.0 is out, the Flyer 4.1 is out,
and the latest word is "really soon now" for the Toaster upgrade. If
someone has a more precise date for this, I'd love to know. Last rumor
I heard was the delay was due to a lack of printed manuals.
The upgrade cost is about $500; I can't remember what I paid exactly,
CD-ROM version is less.
It depends on what you are producing, but I can think of a lot of uses
for Toasters, independent of Lightwave. Just the CG/Keyer alone is
worth using in video production work.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16125
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!homer.alpha.net!daily-planet.execpc.com!usenet
From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: 04 Apr 96 09:20:08 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 60
Message-ID: <2649.6668T560T443@execpc.com>
References: <dloubet.964.3162B0B8@origin.ea.com> <4jvg0o$5uq@news.accessone.com>
NNTP-Posting-Host: kirgizia.execpc.com
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
On 04-Apr-96 03:34:48, jeric <jeric@accessone.com> wrote:
>> dloubet@origin.ea.com (Denis Loubet) writes:
>> Yes, I do recall hearing something about form following function,
>> thank you.
> >8^)
>>
>> On the B5 station, I can see getting away with this armor plate
>> idea, though it looks bad to me. But if I adhere to your form
>> follows function claim, I have to assume that all the other heavily
>> streamlined ships must do some atmospheric flying, or they wouldn't
>> be streamlined. But they look like they're made out of rusty
>> overlapped plates too. So what's the deal?
> Hmmmm, offhand, only the Centauri stuff look VERY streamlined,
>and
> their
>alien. Which ships are you referring to?
The Vorlon is pretty streamlined too.
Looking at the plate structures, they don't seem to me to be rough
enough to interfere with streamlining, and there may be some technical
requirement for the overlapping plate structure on the hull. Of course,
I think that it might just be a BBC 'design esthetic'; as the models
I've seen in UK productions do look more like "rusty overlapped plates".
>>
>> Of course it all comes down to a subjective judgment, since there's
>> no real objects against which to compare the B5 spacecraft. I just
>> don't like the panel-heavy approach that B5 took. My artistic eye
>> insists there needs to be some sort of variation and rhythm to the
>> panelling, areas of heavy panelling and areas of onbroken surface,
>> something that matches the density and grouping of panels in modern
>> day vehicles. If they can achieve that, it will look as if an
>> engineer designed it.
> Okay, I can hardly disagree with such a reasonable response.
>Checkout a book
>on the A-10 "Warthog" warplane: the whole thing seems to be access
>panels. One of the things they could do on B5 is slowly evolve the
>designs: some of them are showing their age artistically.
Part of the design appears to be artistic choice. I find the
appearance of the ships to be unusual, unlike other TV effects, but I
can't say that the hull patterns look unrealistic.
OTOH, perhaps Ron Thorton & Co. could explain their reasoning behind
the hull panel pattern, other than "it looks good to me". I can think
of some reasons, involving use of new materials, but I don't know that
they are correct. I suppose I could drop by the B5 newsgroups and find
out? ;)
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16126
From: Albert_Mejias@msn.com (Albert Mejias)
Subject: RE: Lightwave
Date: 4 Apr 96 16:45:44 -0800
References: <Pine.LNX.3.91.960329162045.1273E-100000@iasmh.bsu.edu>
Message-ID: <0000940a+00002621@msn.com>
Path: news2.cais.com!news.cais.net!news.sprintlink.net!news.msn.com!msn.com
Newsgroups: comp.graphics.apps.lightwave
Organization: The Microsoft Network (msn.com)
Lines: 11
Hi Shadowbird,
Since you're a beginer I strongly sudjest that you FIRST do all the
tutorials then read ALL the manuals. Trust me on this; you will save
yourself a lot of time in the long run, you will get all your Qs
answerd, and you will pick up some neat tip and trick that others
will charge you a lot of money for. Then if you like look for some
advance videos or book but only after you read the LW manuals.
Al
Article: 16127
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!nctuccca.edu.tw!voyager.iii.org.tw!mccoy_pc
From: dan@acti.com (Daniel J. McCoy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Explode.p : What does it do?
Date: Thu, 04 Apr 96 17:22:22 GMT
Organization: ACT Networks, Inc.
Lines: 19
Message-ID: <4k0vol$4mt@voyager.iii.org.tw>
References: <dsd-0104961529530001@pm3-05.magicnet.net> <4jpsb0$73a@dfw-ixnews6.ix.netcom.com>
NNTP-Posting-Host: shts.seed.net.tw
X-Newsreader: News Xpress 2.0 Beta #0
In article <4jpsb0$73a@dfw-ixnews6.ix.netcom.com>, bman2@ix.netcom.com(Brenden Mecleary ) wrote:
> I've downloaded explode.p several times, and each time I try it, it
>doesn't do anything! All it does is make my object bigger and
>occasionally delete a few polygons. What am I missing? Is there some
>trick to it? I'm using Rev. C on Win95. Thanks in advance!
I think that plug-in merely re-sizes the object and nothing else. There's
another BML plug-in with a similar name ported from an Amiga ARexx script that
will break up the object in several pieces and create keyframes over a period
of frames sending the various pieces in different directions and rotations.
If I ever get my brain working on weekends again, I've got another explode
ARexx script to port over. :)
Have fun,
Dan
--
Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
WWW - http://www.pacificnet.net/~djmccoy
Article: 16128
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 4 Apr 1996 12:49:48 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 24
Sender: root@newsbf02.news.aol.com
Message-ID: <4k123s$k9e@newsbf02.news.aol.com>
References: <4jvbja$fbs@aphex.direct.ca>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
In article <4jvbja$fbs@aphex.direct.ca>, kharmel@Direct.CA (Kurt Harmel)
writes:
>
>This is a strange problem. I encountered similar difficulties when trying
>to save an object of 80,000 point. I called tech support; they tryed to
>duplicate
>the same thing and ended up having no problem. They told me that modeler
was
>capable of hundreds of thousands of points. To this day, I have not got
>the answer. It sure is a problem though!
Whoever you spoke to did not know a thing about modeler. It's well
known that it has a point and polygon limit of 65384. It will create
objects above this, but will not save them..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 16129
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: Thu, 4 Apr 96 12:10:32
Organization: NewTek Technical Support
Lines: 40
Distribution: world
Message-ID: <19960404.7A76FF8.B172@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Wed 3-Apr-1996 13:58 , chuck wrote:
c> I just tried to bring in a model from ElectricImage to Lightwave and got
c> a message saying I had reached a point limit (somewhere in the 60,000)
c> range.
c> Is this really a limit of Lightwave, or did I import my model wrong? If
c> it
c> is a limitation, is it going to stay, or is Newtek working on it?
c> What are other limits (Polygon and/or segment)?
c> Thanks
c> Chuck Furlong
c> chuck@humancode.com
Current Limits are:
32,000 points per polygon (practically, you should decide on no more than
16,000)
65,536 points per object
32,000 bones per object
1000 lights per scene
1000 images per scene (an image sequence counts as just one image).
The product team usually manages to raise the ceiling on complexity with each
revision.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16130
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: Thu, 4 Apr 96 12:19:06
Organization: NewTek Technical Support
Lines: 36
Distribution: world
Message-ID: <19960404.7A93FC8.AE7D@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Wed 3-Apr-1996 13:03 , brad prosise wrote:
bp> OK I have been using LW 4.0 for intel for about a year now. But I still
bp> own 2 amiga 4000's with video toasters in them. When I bid the Intel
bp> software I also bid out the upgrade for the toasters. I dont use them
bp> much but I would like them to be compatible with the intel machine. I
bp> understand that toaster owners with the flyer upgrade already have the
bp> upgraded toaster/lightwave software. Is Newtek going ever offer this
bp> upgrade for just us lowly toaster owners. I have had the bid cleared and
bp> the money allotted for almost a year. When I bid it the vendor gave me a
bp> price so I know it was planned for. Is it going to happen or should I
bp> just send my amigas to the surplus heap so I can buy them for myself at
bp> auction.
bp> --
bp> STOLEN PITHY QUOTE:
bp> Heaven is where the cooks are French, the lovers are Italian,
bp> the police are English, the mechanics are all Germans, and the
bp> whole thing is organized by the Swiss.
bp> In hell, the cooks are all English, the lovers are Swiss, the police
bp> are German, the mechanics are French, and the whole thing is run by
bp> the Italians.
bp> Brad Prosise Visit my web site
bp> the URL is - http://users.aol.com/bprosise/private/bike.htm
Video Toaster 4.1 for the standalone Toaster is now in production. Shipments
should commence in the next week.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16131
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 4 Apr 1996 13:27:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 25
Sender: root@newsbf02.news.aol.com
Message-ID: <4k14aj$l3m@newsbf02.news.aol.com>
References: <4k0s14$11l@homer.alpha.net>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Xref: news2.cais.com comp.graphics.packages.3dstudio:14262 comp.graphics.apps.lightwave:16131 comp.graphics.animation:33922
Only if you think "first" is best, or that this is some kind of
horse-race. :-) Let's handicap: for Max, it's a first release of
a new interface, so there will no doubt be improvements in Max 2.0
next year. For LightWave, it's the same old interface, unless
that's the core of what they're changing.
--------------------------------------------------------------------------
----
I don't really know what 'same old interface' means in regards to
LightWave - since LW 1.0, the interface has improved with every single
revision. They have not trashed their whole basic approach and I'm rather
glad of that - but LW keeps getting better and easier to use.
Let's let Autodesk ship MAX 1.0 before we think what 2.0 will do.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16132
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: 4 Apr 1996 13:29:43 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 19
Sender: root@newsbf02.news.aol.com
Message-ID: <4k14en$l50@newsbf02.news.aol.com>
References: <1696.6668T553T1667@execpc.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
the latest word is "really soon now" for the Toaster upgrade. If
someone has a more precise date for this, I'd love to know. Last rumor
I heard was the delay was due to a lack of printed manuals.
----------------------------------------
I haven't owned an Amiga for about a year now - but someone PLEASE tell me
this isn't true...they STILL haven't shipped the upgrade?!? No
way...........
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16133
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!psgrain!nntp.teleport.com!usenet
From: arno@3rdplanet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Video Toaster For Sale
Date: Thu, 04 Apr 1996 11:56:14 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
Lines: 2
Message-ID: <3164295E.68F3@3rdplanet.com>
Reply-To: arno@3rdplanet.com
NNTP-Posting-Host: ip-pdx05-62.teleport.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Macintosh; I; PPC)
Video Toaster 2000 with 3.1 software for sale. $800.00.
Call Craig Paup at 503-652-1877
Article: 16134
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!sgigate.sgi.com!news1.best.com!nntp1.best.com!omnicode
From: omnicode@nntp.best.com (Omar Eljumaily)
Newsgroups: comp.graphics.apps.lightwave
Subject: LWO format
Date: 4 Apr 1996 20:14:59 GMT
Organization: Best Internet Communications
Lines: 12
Message-ID: <4k1ak3$4cq@nntp1.best.com>
NNTP-Posting-Host: shellx.best.com
X-Newsreader: TIN [version 1.2 PL2]
Hi,
Anybody know if there's a subtle difference in the way LW 4.0
scene layout and LW modeler read LWO files? Our product needs to write
to LWO format and our objects read corerectly in the scene builder, but I
get a error from the modeler.
Also, is there a difference between LWO and LWB?
Thanks,
Omar
Article: 16135
Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news
From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: comp.graphics.apps.lightwave
Date: 4 Apr 1996 10:52:43 GMT
Organization: Netcom
Lines: 6
Message-ID: <4k09lr$65p@dfw-ixnews2.ix.netcom.com>
References: <4jo8s8$34a@aphex.direct.ca>
NNTP-Posting-Host: ix-jc8-19.ix.netcom.com
X-NETCOM-Date: Thu Apr 04 4:52:43 AM CST 1996
In <4jo8s8$34a@aphex.direct.ca> cstrohha@direct.ca (Chris) writes:
>
>Anyone know where I could find a free copy of Lightwave???
Yeah http:\\www.freebees.com\buy\your\own
Article: 16136
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.u.washington.edu!news.alt.net!newspost1.alt.net!usenet
From: iagrafx@iagrafx.com (Dave Chin )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Thu, 04 Apr 1996 21:46:19 GMT
Organization: Imagine Amation
Lines: 17
Message-ID: <3164411f.537008785@news.alt.net>
References: <4jski6$8mq@nntp1.best.com>
X-Newsreader: Forte Agent .99e/32.202
dthomas@best.com (Dave Thomas) Scribed in electrons:
<snip>
>Looking forward to seeing it, and finding out just what "lots more!"
>actually means...
>
>
>DT - Moving Pixels
>South San Francisco, CA
'Lots more' is probably something we will all 'Like really alot', like a
new print ad...
Shock
Imagine Amation
iagrafx@iagrafx.com
Article: 16137
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
From: "Warren W. James" <wwjames@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and Lightwave
Date: 4 Apr 1996 22:11:11 GMT
Organization: Earthlink Network, Inc.
Lines: 26
Message-ID: <4k1hdv$mdt@ecuador.it.earthlink.net>
References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu> <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> <4jnr11$2ce@argentina.it.earthlink.net> <4jv428$dtl@dfw-ixnews
NNTP-Posting-Host: wwjames.earthlink.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
wivey@ix.netcom.com(William H. Ivey) wrote:
>In <4jnr11$2ce@argentina.it.earthlink.net> "Warren W. James"
>>However, Bowmans approach was exactly the wrong one to take when faced
>>with having to be
>>exposed to vacuum without a spacesuit. He kept his mouth closed!!!!
>>
>>His lungs would have been filled with air at roughly 1 atm. pressure
>>and upon being exposed
>>to vacuum there would have been a 1 atm. pressure differential on his
>
>You're assuming he was holding his breath, rather than bearing down to
>empty his lungs as much as possible (looks about the same). Wouldn't
>have been 1 atomsphere, in any case, most likely. Spacecraft crews can
>do nicely in 10-11 psi or a bit less and suits are currently
>pressurized to only about 5 or 6 psi (otherwise the joints won't be
>movable).-Wm
It looked to me like Bowman had his mouth closed like he was trying to hold his
breath. And it doesn't really matter if the air pressure was 1 atm or 5 psi, the
result would have been the same, the air in his lungs would have ruptured his ear
drums and caused various other damage to his body.
None the less, the few minor problems in this film don't take away from the fact
that 2001 is one of the finest films about space exploration ever made.
Article: 16138
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!news.sprintlink.net!new-news.sprintlink.net!nntp.earthlink.net!usenet
From: "Warren W. James" <wwjames@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and Lightwave
Date: 4 Apr 1996 22:27:45 GMT
Organization: Earthlink Network, Inc.
Lines: 92
Message-ID: <4k1id1$nct@ecuador.it.earthlink.net>
References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu> <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> <4jnr11$2ce@argentina.it.earthlink.net> <KMhGFCA1ARYxEwsR@agog
NNTP-Posting-Host: wwjames.earthlink.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
Gwynne Reddick <gred@agog.demon.co.uk> wrote:
>In article <4jnr11$2ce@argentina.it.earthlink.net>, "Warren W. James"
><wwjames@earthlink.net> writes
>>
>>free passage out of his lungs. (This is similar to what happens to a SCUBA
>>diver who comes
>>up from a dive without exhaling the compressed gas from his or her lungs.
>
>
>>You
>>get an
>>embulism that can often be fatal.)
>
>Almost right, but the above really belongs down here, as an embolism is
>really more a product of decompression sickness than the above.
>Embolism = blockage of a blood vessel by a blood clot or other foreign
>matter(gas bubble in this case). The above is a fairly common occurence
>as it can be quite hard to judge the exhale rate correctly and I`ve
>arrived at the surface with a bloody nose on a couple of occasions.
>
I guess this is a matter of detail. You can get an embolism without getting
decompression sickness if you come to the surface to fast without exhaling.
>>
>>The other real danger in this scene is that any nitrogen that was dissolved in
>>solution in
>>his bloodstream would have come out of solution when he was exposed to vacuum.
>>This would
>>create bubbles of nitrogen in his blood and can cause the 'bends', another
>>danger that
>>divers coming up from extended deep dives have to be aware of.
>
>Actually, they don`t have to be either extended, or that deep,
>decompression sickness can occur even after relatively short and shallow
>dives although the risk is greatly increased by both time and depth. The
>physics can get quite complicated, especially when partial pressures are
>taken into account. The fact that different body tissues absorb/release
>gasses at different rates coupled with the fact that different gasses
>also have different absorbtion/release rates further complicates
>matters. The use of exotic breathing mixtures by Naval divers is an
>attempt to circumvent some of these problems. The percentage of oxygen
>in normal air starts to become toxic between 50 and 80 metres below the
>surface, for example.
>
Yes, it can get quite complicated. The dive tables are based on certain
expectations about body type, i.e. the Navy tables are based on young, healthy men.
The are not correct if someone has a different amount of body fat than a US navy
diver, for example. It is a seldom talked about fact that a certain percentage of
sport divers can get the bends, even if they follow the dive tables exactly.
>>
>>exposed to a reduction of the ambient pressure. This is also why the Shuttle
>>astronauts
>>have to pre-breath pure O2 before going EVA. The pressure in their suits is
>>much lower
>>than the pressure in the Shuttle cabin and the EVA astronauts could get the
>>bends if they
>>didn't pre-breath pure O2 in order to purge the dissolved nitrogen from their
>>bloodstream.)
>>
>
>I suspect that this is more likely due to the partial pressure of oxygen
>in normal air which will result in (in effect) a drop in the useable
>level at lower pressures. this is more akin to the use of pure Oxygen by
>mountain climbers and is what they mean by rarified air. Breathing of
>oxygen will not purge dissolved nitrogen from the blood stream, the
>nitrogen will dissolve out normally and be exhaled.
>
The suits themselves use very low pressure oxygen (I think the pressure is 4-6 psi,
I don't have the exact numbers in front of me at this time) for their breathing mix.
The Shuttle cabin uses an oxygen/nitrogen mix at 1 atm pressure. Going from the
one to the other without taking proper precautions could result in the astronaut
getting the bends.
You are right, breathing pure oxygen will not dissolve nitrogen from the blood
stream. The Shuttle astronauts have to breath pure oxygen from face masks for
something like 6-11 hours so that the nitrogen will naturally dissolve out from
their blood and be exhaled. The Shuttle's cabin pressure is also lowered during
this time to help in the process, although this is not something they like to do
because the Shuttle's avionics were designed to operate in a 1 atm environment and
the lower pressure adversly affects the cooling of the avionics. This lengthy
prebreath is tedious and an operational hassel. This is why NASA wants to develop a
better EVA suit. One of the options is a hard suit that looks much like the metal
suits used for deep diving. However, budget limitations have prevented the
development of the zero-prebreath suits.
Article: 16139
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 4 Apr 1996 16:15:02 -0700
Organization: Primenet Services for the Internet
Lines: 47
Sender: root@primenet.com
Message-ID: <wturber.57.39B35C3F@primenet.com>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
X-Posted-By: ip201.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
Xref: news2.cais.com comp.graphics.packages.3dstudio:14264 comp.graphics.apps.lightwave:16139 comp.graphics.animation:33932
In article <4k0qpt$fnh@nnrp1.news.primenet.com> Steph Greenberg <steph@primenet.com> writes:
>From: Steph Greenberg <steph@primenet.com>
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: 4 Apr 1996 08:45:01 -0700
>Walter (Jay) Turberville (III) <wturber@primenet.com> wrote:
>: >basically the only low-cost solution on the NT platform if you want to
>: >fin a job and make money. SoftImage for NT is great but it's hardware
>: >requirements are very tough to swallow.
>: This is absolute silliness. MAX hasn't even shipped yet. You are comparing
>: a product that does not yet exist with one that was released 8 months (or a
>: year if you count the pre-release) ago. The appropriate comparison would be
>: with the not yet released LightWave 5.0.
>Well, we've been testing MAX where I work. LW 5.0 is not available for
>testing. If it is, then someone at Newtek is lying to us.
Well, then perhaps there is no valid comparison. The releases will be
staggered. LW had the lead getting on NT. MAX gets on later, but better (if
the reports are correct). What will the LW "response" be?
>: We are already finding jobs and making money with LW 4.0. MAX isn't
>: even available. How can it be the ONLY low cost (at more than three times the
>: cost of LW?) solution? Lets see - a small shop with four LW licenses moves
>: from LW to MAX for a cost of what - about $12,000. Or would they rather buy a
>: DEC Alpha. Hmmm
>Like anything else in CG, it depends on what you're doing. There are
>things that LW simply doesn't do well, which means doing those things
>will take lots more work. This also applies to MAX when it's compared to
>Alias. Even Softimage. If your time is worth anything to you, it could be
>worth it.
We use LW almost exclusively. However we do have Animation Master in the
studio (and Imagine 4.0). We will definitely look at MAX as well. The
variety of situations is exactly why the original post is so off the mark.
Decisions aren't made purely on the quality and versatility of the tool.
There are other issues to consider. Even if MAX takes the market by storm -
LW will still be around for a bit.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16140
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!thurgood.demon.co.uk
From: Steven@Thurgood.demon.co.uk (Steve)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 05 Apr 1996 00:29:45 GMT
Lines: 24
Message-ID: <828660625.1794@thurgood.demon.co.uk>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
NNTP-Posting-Host: thurgood.demon.co.uk
X-NNTP-Posting-Host: thurgood.demon.co.uk
Xref: news2.cais.com comp.graphics.packages.3dstudio:14265 comp.graphics.apps.lightwave:16140 comp.graphics.animation:33933
in the begining there was draven@infi.net (Jon Carroll). And he did writeth:
>Here's a good joke.... an supposed 3d instructor at a local college is
>not only convinced that 3d Studio is better than Lightwave, he also
>thinks it's comparable to Alias..... funny, huh?
You can buy a $5000 stereo system and still play crap music on it.
Or you can get a $50 walkman and play good music - not as high quality as it
would be if played on the $5000 system, but still better than the sucky music.
------------------------------------------------------------
__ ,' ,. ,,
\,''-.., ,'' .,.', ', ,', .,','
_-''-. ''-,'_.' ' ',,' ', ,' ,',
) ) -*\ 'O, ,' ,',', ', ',, ,
) ) /,..,,.,-,.,' ,.,' .,' ''.,' ,'
@_.,.) >-,._, ''.'--,''''' ,' ,,
' '''-,,_ '-,, -,., ,' ','
.'''._' '-,..,.,. ,',_....,'
',/' ''.,,,..,.,,.-''
Ye Olde Dragon Of Ask'eeyart. Now kneel or else.
------------------------------------------------------------
Article: 16141
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!paladin.american.edu!howland.reston.ans.net!newsfeed.internetmci.com!news.wildstar.net!newsfeed.direct.ca!news
From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: LIGHTSPEED, is it coming soon?
Date: 4 Apr 1996 23:18:32 GMT
Organization: Internet Direct Inc.
Lines: 5
Message-ID: <4k1lc8$g0u@orb.direct.ca>
NNTP-Posting-Host: van-pm-0724.direct.ca
X-Newsreader: WinVN 0.92.5
To those at Lightspeed:
I was looking over my Lightspeed collection and was wondering,
is issue no.6 ever going to arrive. Seems like there is a real
slow down here.
Article: 16142
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Loading images ...
Date: 4 Apr 1996 16:22:02 -0700
Organization: Primenet Services for the Internet
Lines: 55
Sender: root@primenet.com
Message-ID: <wturber.58.39B96FF4@primenet.com>
References: <31632B66.649C@ix.netcom.com>
X-Posted-By: ip201.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <31632B66.649C@ix.netcom.com> Charles Ng <lonersam@ix.netcom.com> writes:
>From: Charles Ng <lonersam@ix.netcom.com>
>Subject: Loading images ...
>Date: Wed, 03 Apr 1996 20:52:38 -0500
>I still can't get it. I have a lws file with surfaces named. I loaded images from the image panel and assign them
No you don't have a lws file with surfaces named. Surfaces aren't saved in
the scene (lws) file. They are saved with the objects. Do a Save All Objects
from the Objects panel. I'm sure this is in the manual.
Notice how this makes sense. The surface goes with the object that it
describes.
>onto the surface thru surface panel. I save the lws, and guess what, LW
simply doesn't assign any images onto the >surfaces, in fact, it simply forget
or doesn't know that it has to LOAD the image (from scene panel, the image
>count is zero). How come??
>I tried saving the surfaces as srf files, but still, it wouldn't work. Why???
>Please help guys!
>LonerSam
>--
>**************************************************
>"There are only four colors in my life:
> Black,
> Grey,
> Dark Blue,
>and sometimes White ......"
> quote from LSam Story '93
>"Is it Sinful to be Delirious in Love?"
> quote from LSam Story '94
>*************************************************
>lonersam@aol.com
>lonersam@ix.netcom.com
>**************************************************
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16143
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle precautions
Date: 4 Apr 1996 16:48:01 -0700
Organization: Primenet Services for the Internet
Lines: 28
Sender: root@primenet.com
Message-ID: <wturber.59.39D0ED62@primenet.com>
References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com> <3161720f.920802203@snews.zippo.com>
X-Posted-By: ip201.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <3161720f.920802203@snews.zippo.com> robepps@valleynet.com (Robert Epps) writes:
>From: robepps@valleynet.com (Robert Epps)
>Subject: Re: Dongle precautions
>Date: Tue, 02 Apr 1996 18:30:28 GMT
>>The experience of people on this group seems to bear out that dongles
>>experience a significant number of failures. They aren't as reliable as some
>>folks would like us to think.
>Just curious -- who makes the dongle that LW uses? (I am thinking of
>buying LW, but am concerned about the dongle reliability problem.)
Sentinel. I believe they are considered to be a very reliable manufacturer.
I wouldn't let concerns about dongle reliability stop you from purchasing LW.
The piece above is a quote from one of my posts. Don't make the mistake of
assuming from it that you are likely to have a dongle failure. I think the
odds are clearly against your dongle failing. My post was merely made to
point out that some numbers on failure rates for dongles that have been posted
in the past do not reflect the real world experience of folks who have posted
here. I believe there have been around 5 or 6 people who have posted that
their dongle has failed. The dongles ARE fairly reliable. They just aren't
as reliable as some folks have claimed. I forget the number that someone
posted, but I recall that when you combined it with the estimated number of LW
sales, it would make even one LW failure unlikely.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16144
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!ix.netcom.com!netcom.com!jkrispow
From: jkrispow@netcom.com (Jeff Krispow)
Subject: Re: CybergraphicX on LightWave 4.0??
Message-ID: <jkrispowDpCq08.3CK@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <509.6667T702T88@mbox200.swipnet.se>
Date: Thu, 4 Apr 1996 18:57:44 GMT
Lines: 20
Sender: jkrispow@netcom16.netcom.com
Unfortunately, you're kind of stuck right now. Layout previews and the
moving preview in Modeler ONLY work in native Amiga modes...they will not
work at all on any RTG cards like the Picasso II.
I've annoyed NewTek a bunch about this, and that's what they said.
Something to do with not being able to lock the screens on the RTG cards,
or somesuch. Supposedly, better support of graphics cards will be worked
on eventually, but it didn't seem to be much of a priority to them a
couple of months ago. Fun, eh?
As for using Cybergrapx with LW, there is a PD program available on
Aminet (in the gfx/3d directory) that is an Amiga plugin allowing you to
display rendered pictures directly onto a selectable CyberGFX screen in
either 16bit or 24bit (comes with a Prefs program, too!). It's called
LWCyberGFX12.lha.
Hope this helps!
Jeff
--
jkrispow@netcom.com
Article: 16145
Path: news2.cais.com!news.cais.net!news.sfo.com!news.zeitgeist.net!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!scoop.eco.twg.com!usenet
From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 4 Apr 1996 23:56:37 GMT
Organization: The Wollongong Group
Lines: 34
Message-ID: <4k1njl$q5e@scoop.eco.twg.com>
References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com>
NNTP-Posting-Host: vishnu.eco.twg.com
In article <4k123s$k9e@newsbf02.news.aol.com>, jbooth411@aol.com (JBooth411) writes:
>In article <4jvbja$fbs@aphex.direct.ca>, kharmel@Direct.CA (Kurt Harmel)
>writes:
>
>>
>>This is a strange problem. I encountered similar difficulties when trying
>
>>to save an object of 80,000 point. I called tech support; they tryed to
>>duplicate
>>the same thing and ended up having no problem. They told me that modeler
>was
>>capable of hundreds of thousands of points. To this day, I have not got
>>the answer. It sure is a problem though!
>
> Whoever you spoke to did not know a thing about modeler. It's well
>known that it has a point and polygon limit of 65384. It will create
>objects above this, but will not save them..
Sounds like a classic 16-bit integer problem. Can't they just rebuild it
with 32-bit integers (i.e. "long int" rather than "int" most likely)? That
would put the limit somewhere in the 4 billion range.
-- Mike "too bad C is such a cruddy language" Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
Russian Express Card motto: Don't leave home!
------------------------------------------------------------------------------
Article: 16146
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave,
Subject: Re: comp.graphics.apps.lightwave
Date: 4 Apr 1996 17:01:01 -0700
Organization: Primenet Services for the Internet
Lines: 28
Sender: root@primenet.com
Message-ID: <wturber.60.39D51BFE@primenet.com>
References: <4jqvmj$84p@irk.zetnet.co.uk> <4jtgfr$ev7@pipe11.nyc.pipeline.com>
X-Posted-By: ip201.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <4jtgfr$ev7@pipe11.nyc.pipeline.com> mikeling@nyc.pipeline.com (MICHAEL C. LING) writes:
>From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
>Subject: Re: comp.graphics.apps.lightwave
>Date: 3 Apr 1996 04:30:35 -0500
>On Apr 02, 1996 11:06:24 in article <Re: comp.graphics.apps.lightwave>,
>'tran3d@zetnet.co.uk (Simon Blackledge)' wrote:
>
>
>>In message <4jo8s8$34a@aphex.direct.ca>
>>cstrohha@direct.ca (Chris) writes:
>>
>>> Anyone know where I could find a free copy of Lightwave???
>>
>>
>>Yeah,In your dreams :-}
>
>...OR with the purchase of a used Video Toaster.
>
>--
>M C L -
But then it wouldn't be free - now would it?
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16147
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip201.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REAL3D or LIGHTWAVE?
Date: 4 Apr 1996 17:19:01 -0700
Organization: Primenet Services for the Internet
Lines: 38
Sender: root@primenet.com
Message-ID: <wturber.61.39E563DB@primenet.com>
References: <31632D82.E61@pi.net>
X-Posted-By: ip201.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <31632D82.E61@pi.net> Mischa van der Spek <m.spek@pi.net> writes:
>From: Mischa van der Spek <m.spek@pi.net>
>Subject: REAL3D or LIGHTWAVE?
>Date: Wed, 03 Apr 1996 18:01:38 -0800
>Hello,
>I can't decide between these two raytrace programs. If someone tell me
>the differences (Head-details).Which program is easier to use with
>modeling and rendering!
>Manny thanks,
>-M.v/d Spek
>E-mails -> m.spek@pi.net
I have never used Real 3D. However, based on posts from people who claim that
they have, I'd guess Real 3D is more difficult. Just remember that people
think differently and what is easy for one person might be difficult for
another.
I will point out that you have posted this to comp.graphics.apps.lightwave. I
don't think there is a similar Real 3D group. So it would seem that one LW
advantage is that there is a ready avenue of support for it via this
newsgroup. I can also say that (for a complex program) I find LW relatively
easy to use.
Did you really expect folks in a LW newsgroup to point you towards another
package?
Try comp.graphics.animation for a less biased (or more broad based range of
biases to be more accurate) opinion.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16148
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!nntp.crl.com!usenet
From: Ben Cannon <artherd@a.crl.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 5 Apr 1996 00:20:26 GMT
Organization: IMS Antimatter Explosives.
Lines: 15
Message-ID: <4k1p0a$ip5@nntp.crl.com>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
NNTP-Posting-Host: a111002.rpk1.as.crl.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.22 (Windows; I; 32bit)
Xref: news2.cais.com comp.graphics.packages.3dstudio:14269 comp.graphics.apps.lightwave:16148 comp.graphics.animation:33935
This whole debate seems silly, "which software on what
platform is the best?" answer: "All of them!!"
Every program has it's weaknesses and stregenths, the object
is to replace all the weaknesses with stregenths!!
(you wouldn't use 3DS withought Photoshop, would you??)
--
Ben Cannon. artherd@a.crl.com
____________________________________________________________
ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday.
This is great, a FTPed website, over a 14.4k modem, no
less!!
Article: 16149
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!castle.nando.net!news
From: Carl Schmidt <anim8r@nando.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS -> Lightwave ?
Date: Thu, 04 Apr 1996 19:21:38 -0500
Organization: Nando.net Public Access
Lines: 17
Message-ID: <31646792.3F6B@nando.net>
References: <3161A3D9.3D2C@cti.ecp.fr>
NNTP-Posting-Host: grail911.nando.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
Fabrice CAILLAUD wrote:
>
> Hi !
>
> Can someone tell me how to convert a 3Dstudio object into a lightwave
> object (only geometry, and if it's possible the material...)?
> Does a little program is aviable on the net ? or 3ds or Lightwave can
> do the conversion itself ?
> Thanks !
>
> --
> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\> Fabrice Caillaud Email: caillaf7@cti.ecp.fr
> (Ecole Centrale Paris) Web: http://www.cti.ecp.fr/~caillaf7
> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
In lightwave 4 intel version there is a plugin that you must first load
into lightwave. It will let you import 3ds mesh file into lightwave.
It comes with lightwave you just have to load it up.
Article: 16150
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!usenet
From: Remko Steenstra <rsteenst@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Acceleration?
Date: Fri, 05 Apr 1996 01:08:40 -0800
Organization: none
Lines: 58
Message-ID: <3164E318.6372@xs4all.nl>
References: <4jkkcn$nfd@thales.nmia.com> <4jmv22$23u@corona.src.honeywell.com> <4jvg85$agi@thales.nmia.com>
NNTP-Posting-Host: asd03-10.dial.xs4all.nl
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win16; I)
Computers From Scratch wrote:
> Okay, good. Now, does LW4 support openGL? What I want to know is:
> If I spring for the Millenium am I gonna see big results in LW?
>
> Nobody seems to know on this one, though most people agree that the
> MGA is a pretty damned fine all-round video card.
>
> Thanks much!
To answer your question first:
Faster rendering: NO
Faster powerview previews: DEPENDS (on depth of powerview Z-buffer)
LW4 does not support OpenGL, you'll have to wait for version 5.0. For
now,
only the powerview plugin supports it. In theory you should get faster
powerview previews with a Matrox. However, the Matrox has a 16-bit
Z-buffer
and since most OpenGL applications require a 32-bit Z-buffer, a Matrox
would
make no difference in speed. (This has been reported in
comp.graphics.api.opengl)
I am not sure if Powerview uses a 16 or 32 bit Z-buffer. - Sorry -
Assuming it uses a 16 bit Z-buffer you would still need 8 Mb of RAM to
get
hardware-accelerated 3d in a decent mode : at 1280 x 1024 you would have
a
maximum of 65K colors. Even with 8 Mb you will only have 16M color
accelerated 3d
at 800x600. Pretty lousy, right? And according to the test you quoted,
the matrox
isn't significantly faster than plain software 'rendering'.
So I'd have to say that only if you're willing to work in lo-res or with
few colors,
you don't mind spending a lot of cash on an 8Mb Matrox, and feel that a
little
improvement in graphics speed is good enough, the Matrox is the card for
you!
I wouldn't buy it for the hardware acceleration. If you're serious, wait
for LW5
and buy a real OpenGL accelerator board, like Accelgraphics or similar.
There is
a FAQ on 3d-accelerator boards and their OpenGL compatibility at http://
Hope this helps,
Remko
(Yes, I own a Matrox Millenium too)
Remko Steenstra
<rsteenst@xs4all.nl>
Graduate student of Image- & MediaTechnology,
Freelance ElectroGig operator
Article: 16151
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!usenet
From: Remko Steenstra <rsteenst@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Acceleration?
Date: Fri, 05 Apr 1996 01:22:52 -0800
Organization: none
Lines: 8
Message-ID: <3164E66C.5898@xs4all.nl>
References: <4jkkcn$nfd@thales.nmia.com> <4jmv22$23u@corona.src.honeywell.com> <4jvg85$agi@thales.nmia.com> <3164E318.6372@xs4all.nl>
NNTP-Posting-Host: asd03-10.dial.xs4all.nl
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win16; I)
Sorry, forgot the URL:
http://www.cs.ruu.nl/wais/html/na-dir/pc-hardware-faq/3dgraphics-cards/part1.html
http://www.cs.ruu.nl/wais/html/na-dir/pc-hardware-faq/3dgraphics-cards/part2.html
These FAQ's are also posted in comp.graphics.api.opengl
Remko
Article: 16152
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!shf
From: shf@netcom.com (Stuart Ferguson)
Subject: Re: Help with Golf ball texture on sphere.
Message-ID: <shfDpD323.6M0@netcom.com>
Organization: The Blue Planet
References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov> <4jvcqr$fj1@dragon.cabot
Date: Thu, 4 Apr 1996 23:39:39 GMT
Lines: 29
Sender: shf@netcom10.netcom.com
+-- sean@mirror.det.mun.ca (Sean Huxter) writes:
| Norman@eisner.decus.org (Richard) wrote:
| >Same deal with text. Select the faces and do a cut and paste to "separate"
| >them from the bevel and sides. Smoothing should now work better
| >especially with textures such as GOLD.
|
| But this doesn't achieve the effect I'm talking about. I'm talking
| about text that's all rounded, not with a sharp bevelled edge. I don't
| want any polygons separated. Try that, and you'll see weird streaking.
The streaking you see is caused by LightWave attempting to smooth
across a complex polygon. Since Phong interpolation is done along
scanlines, and the complexity of the polygon makes the shading
inconsistent, you see streaks along scanlines which represent
discontinuities in the shading.
Hard to exaplin but easy to fix. I'm assuming you have some text which
you've beveled to get that metal letter-punch effect. All you have to
do is select the front faces and perform another bevel, this one with
zero shift and a very small inset. This will create a ring of quads
around the complexly shaped polygon which are co-planar with it. These
will act as a buffer zone and the bevel along the edge will round out
to flat across these quads in an unambiguous way. The center portion
of the letter will shade as completely flat, which is what you would
normally expect.
--
Stuart Ferguson (shf@netcom.com)
"How do you compute that? Where on the
graph do `must' and `cannot' meet?"
Article: 16153
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!lamarck.sura.net!news.cc.ucf.edu!usenet
From: Ed Gross <ehg89279@pegasus.cc.ucf.edu>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima
Subject: Re: TV: Why always LW and not 3DS?
Date: Thu, 04 Apr 1996 22:44:21 -0500
Organization: EG Graphics
Lines: 24
Message-ID: <31649715.1C1F@pegasus.cc.ucf.edu>
References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> <FHwaLD1w165w@ripley.horowhenua.gen.nz> <4jnc6j$3a0@nntp.crl.com>
NNTP-Posting-Host: 132.170.24.45
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01Gold (Win95; I)
Xref: news2.cais.com comp.graphics.packages.3dstudio:14272 comp.graphics.apps.lightwave:16153
Ben Cannon wrote:
>
> charles@ripley.horowhenua.gen.nz (Charles Bedwell) wrote:
>
> >> > The real thing is simple:
> >> > LW have ray tracing quality
> >> > while 3Ds have just phong quakity images.
>
> >And so what if LW can raytrace? I have seen photo realistic
> >stuff done in 3DS before. It's the lighting and quality of
> >the model+materials that will make a good scene, not the type
> >of renderer that you use.
> Well said. It's not the tools but the skill and creativity. The same goes for IPAS. I can do half of what
all IPAS can do without ever using them. 3ds is first and foremost an animation package, not a stills package.
--
Ed Gross / EG Graphics
"You dream it. I make it even better."
mail me at: ehg89279@pegasus.cc.ucf.edu
or visit me at: http://pegasus.cc.ucf.edu/~ehg89279/
Article: 16154
Path: news2.cais.com!ppp132.bcpl.lib.md.us!user
From: prink@mail.bcpl.lib.md.us (Philip Rink Jr)
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Subject: Re: Web Design & Pantone to RGB
Date: Thu, 04 Apr 1996 23:28:17 -0500
Organization: Capital Area Internet Service, Inc.
Lines: 53
Message-ID: <prink-0404962328170001@ppp132.bcpl.lib.md.us>
References: <4jsbc9$r79@news1.io.org>
NNTP-Posting-Host: ppp34.bcpl.lib.md.us
X-Newsreader: Value-Added NewsWatcher 2.1d3+
Xref: news2.cais.com comp.sys.amiga.graphics:47162 comp.graphics.apps.lightwave:16154 comp.sys.sgi.graphics:14587 alt.design.graphics:1654 comp.graphics.apps.alias:1485
In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
>> Hi All,
>>
>> First of all, with respect to WWW page design, what limitations should I
>> keep in mind (IE. file formats, colours etc) when creating graphics and
>> textures for the web? Also, how does Netscape (and others) handle a
web page
>> with 2 16.7 million colour palette JPEG's and a series of 256 colour gif
>> buttons? Does it remap all of them to match a single colour palette of the
>> same depth as the system it's being accesed with? If that is the case,
is it
>> best to stick with 256 colour (or less) gifs all with the same palette
to make
>> graphics more efficient? I've seen a web page (designed by a friend)
in which
>> the individual images look spectacular but once on the page together, they
>> look grainy.
>>
>> Second, are there any programs (either stand alone or as features within
>> another program)or tables to convert Pantone colours to RGB? At work I
tried
>> selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
>> from the Pantone palette to an RGB palette and recorded the RGB
values. Then,
>> I took the colour values over to our SGI and the resulting colour was
nothing
>> like the colour I was looking for.
>>
>> Any help would be greatly appreciated. Thanks in advance.
>>
>> Glen Mead - gmead@io.org
First, many people are using 256 color monitors, so it is a needless
increase in the size of your graphics to use 24-bit color. JPEG's are
good, though, since they make the most compact files if the original was a
photograph. GIF's work best if the graphic is simple, with just a few
colors.
The problem with Pantone colors, as you noticed, is that they do not
always translate perfectly to screen colors, and then different programs
will render them differently anyway, and then different monitors show them
differently, etc. If you are trying to match a logo or something printed
in Pantone, it is hit-or-miss. Some colors will work better than others.
When doing Web graphics, I always kick my monitor down to 256 colors as a
"least common denominator", and then use an RGB color picker. This gives
the most predictable results.
Philip Rink Jr.
Concept Writing & Design
See us on the Web at http://www.bcpl.lib.md.us/~prink/CWD.html
Article: 16155
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsxfer.itd.umich.edu!ncar!csn!news-1.csn.net!magnus.acs.ohio-state.edu!math.ohio-state.edu!cs.utexas.edu!ennfs.eas.asu.edu!news.maricopa.edu!nntp.news.primenet.com!news.pri
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PC Lightwave Mouse Cursors
Date: 4 Apr 1996 21:23:01 -0700
Organization: Primenet Services for the Internet
Lines: 37
Sender: root@primenet.com
Message-ID: <wturber.62.3A2A545F@primenet.com>
References: <316357c0.568880@alt.net>
X-Posted-By: ip18-005.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
In article <316357c0.568880@alt.net> willc@halcyon.com writes:
>From: willc@halcyon.com
>Subject: PC Lightwave Mouse Cursors
>Date: Thu, 04 Apr 1996 05:31:33 GMT
>Well, I've been lurking long enough. Also, according to good
>Netiquette, I've watched to make sure that the question has not been
>asked, and I read the FAQ (at least the one I could find).
>Oh, and I own the package, rev-b CD haven't patched to C or D yet.
>Now that that is out of the way. The question:
>My question is, How do I change the default cursors?
>Some of the cursors are so large that they effectivly block the exact
>spot that I want to see. I'm tired of looking around my cursor. Mind
>you , there are a few that are indespensibe, like the polygon->point
>cursor (two lines that cross at the spot the point is to be set).
>But the ones for the Box, or Disk, or the add point to, or measure.
>The Icon gets in the way more than helping.
>So, If anyone out there with the PC version (running win95 or NT) has
>changed these icons, please tell me how!!!!
>-Chris Allis
Sorry - I guess you haven't lurked long enough. The cursors are hard coded
into the Modeler program and cannot be changed except (theoretically) by a
hacking the Modeler code (and violating your license agreement).
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16156
Path: news2.cais.com!news.cais.net!news1.erols.com!news.enteract.com!news.inap.net!uwm.edu!spool.mu.edu!munnari.OZ.AU!news.uwa.edu.au!DIALix!melbourne.DIALix.oz.au!not-for-mail
From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Growing Flares
Date: 5 Apr 1996 09:38:06 +1000
Organization: DIALix Services, Melbourne, Australia.
Lines: 33
Sender: stevok@melbourne.DIALix.oz.au
Message-ID: <4k1mgu$u5$1@melbourne.DIALix.oz.au>
References: <4jtdps$ds9@news.enterprise.net>
NNTP-Posting-Host: stevok@melbourne.dialix.oz.au
davidm@enterprise.net (David Munden) writes:
>Hello All,
>Now that I am getting to grips with lightwave I have started a little
>project where there is a light behind some text. The idea is that over
>the course of about 30 frames I want the flare from the light to grow
>from nothing to a large flare, as briefly seen in the babylon 5 intro.
>I have tried setting up an envelope to gradually increase the light
>intensity from 0% to 100%, which I thought would be the right things to
>do, but unfortunately the flare at the first frame is as large as the
>flare at the end frame.
Try setting an envelope for the flare intensity,be aware that
values higher than 100% are allowable(usefull if you wish to white
out the entire scene).Light intensity settings do not affect the actual lens
flare.
>Could anybody please tell me where I am going wrong?
Hope im not being too offensive here,but
You are not reading the manuals(if you have them)
You are asking for help(and waiting for it)
instead of exploring the programs features.
Steven
> _
>|_)avid Fidonet 2:254/270.6 & 2:259/15.32
>(\/)unden --==> davidm@enterprise.net <==--
--
X
Article: 16157
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: billhrgtn@aol.com (Bill Hrgtn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help: Sound and LW Output? How to Sync Audio and Anim?
Date: 5 Apr 1996 01:30:53 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 15
Sender: root@newsbf02.news.aol.com
Message-ID: <4k2emt$737@newsbf02.news.aol.com>
References: <4k0kt2$a3h@madeline.INS.CWRU.Edu>
NNTP-Posting-Host: newsbf02.mail.aol.com
X-Newsreader: AOL Offline Reader
> Does anyone know what is invloved with syncing audio,
>voice, music, sound effects whatever with Lightwave Animations?
>I currently use LW 4.0 Intel, and a DPS PAR board. I also have
>an old Sounds Blaster PRO. I currently output from the PAR to
>SVHS.
> Is there some way to get the PAR board to sync with some
>type of audio, perhaps WAV or VOC files? Does the Perception >do
>this?
Use the PAR VCR Windows player (not the main program) to sync audio with
animation files. Look under the Configure menu for "Device". Set your
sound association file and any off sync neccessary, and then save as a
project.
Article: 16158
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!rci
From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Rumor alert!
Date: 5 Apr 1996 06:30:59 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
Lines: 9
Message-ID: <4k2en4$qrp@nntp.crl.com>
NNTP-Posting-Host: crl4.crl.com
X-Newsreader: TIN [version 1.2 PL2]
Semi-lightwave related:
distributors are getting the word out that Toaster 4 will be
in their hands in ~1 week...
Bets anyone?
-mp-
Article: 16159
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access1.digex.net!erniew
From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: Fri, 5 Apr 1996 02:06:31 -0500
Organization: Express Access Online Communications, USA
Lines: 24
Message-ID: <Pine.SUN.3.92.960405015028.15928E-100000@access1.digex.net>
References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com> <4k1njl$q5e@scoop.eco.twg.com>
NNTP-Posting-Host: access1.digex.net
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Sender: erniew@access1.digex.net
In-Reply-To: <4k1njl$q5e@scoop.eco.twg.com>
Mike "making me type this out by hand so that it doesn't say 'This space
intentionally left blank wrote'" wrote:
> Sounds like a classic 16-bit integer problem. Can't they just rebuild
> it with 32-bit integers (i.e. "long int" rather than "int" most likely)?
> That would put the limit somewhere in the 4 billion range.
[Sound of Allen and Stuart slapping their foreheads for not having thought
of this themselves.]
Well, yeah. One hurdle here is the intelligent modification of the file
format. There are others, though none that won't be surmounted.
> -- Mike "too bad C is such a cruddy language" Bartman --
Hay, NO WAY doooooooooood!!!!!!!!! C is
the
kewlest!!!!!!!!!
flame flame what irrelevant newsgroup can I crosspost this to???????
- Ernie
(where's my medication...)
Article: 16160
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: experimental features?!?
Date: Thu, 04 Apr 1996 23:36:28 -0500
Organization: Capital Area Internet Service, Inc.
Lines: 47
Message-ID: <3164A34C.3FDE@pacificnet.net>
References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net> <4jti7h$oc1@irk.zetnet.co.uk> <4k0qd3$gst@guitar.sound.net>
NNTP-Posting-Host: 206.101.14.160
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (WinNT; I)
To: Brad Peebler <Brad@newtek.com>
Brad Peebler wrote:
>
> tran3d@zetnet.co.uk (Simon Blackledge) wrote:
>
> >In message <4jresi$av8@guitar.sound.net>
> > Brad@newtek.com (Brad Peebler) writes:
>
> >> marcmylar@aol.com (MarcMylar) wrote:
>
> >> >Does anybody know when the cartoon shader will be available?
>
> >> >-Marc
> >-----------------------------------------------------------------------------
> >> We will make an announcement about that on April 15th. I'll make sure
> >> it gets posted.
> >-----------------------------------------------------------------------------
> >> BP
> >> NewTek
>
> >Brad, What are you refering to?The shader is on your ftp site?do you
> >mean because it`s beta?
> >Thanks,
> >Simon.
>
> Actually the shader that is on the FTP site is not the NewTek cel
> shader. It is a plug in created by Jason Andreas. I have not
> experimented with it so I cant speak of its functionality. The shader
> that all of our demos used has not been released and info about it
> will be announced at NAB.
>
> BP
> NewTek
>
> >--
> > tran3d@zetnet.co.uk
> > Creators of Digital Visual Effects
> > -----------------------------
> >-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
> > -----------------------------
> > Web site in the worksHey Brad:
I have done a little exparimenting with the Cartoon shader. In combonation with the X-paramental Cel Look. It
Looks pretty darn good. I havn't been following the details fo the "NewTek cel shader" but the thing I like
about this is that you can turn it on and off for individual surfaces. and with a little planing you can have
Cel Look characters interacting with Rendered Characters. Cool aint it....
Brad Hayes
Article: 16161
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew
From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: Fri, 5 Apr 1996 02:50:39 -0500
Organization: Express Access Online Communications, USA
Lines: 29
Message-ID: <Pine.SUN.3.92.960405021334.15928F-100000@access1.digex.net>
References: <19960329.7A505D0.B8D9@bbs.newtek.com> <2744.6662T882T800@execpc.com> <4joi4l$9ec$1@melbourne.DIALix.oz.au> <5340.6665T635T2956@execpc.com>
NNTP-Posting-Host: access1.digex.net
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Sender: erniew@access1.digex.net
In-Reply-To: <5340.6665T635T2956@execpc.com>
Jeffery S. Jones wrote:
> What I mean is, that what people perceive as gravity (g-forces) is not
> actually gravity, it is acceleration. More specifically, it is a non-
> constant or resisted acceleration. Constant, unchanging acceleration
> with no resistance is perceived as "zero-g"; no g-forces present, when
> there is, of course, a lot of gravity still around.
The right ideas are in there somewhere, but the language is all wrong.
What people perceive is a force, not an acceleration. The acceleration
due to the Earth's gravity is constant at a given distance.
> A plane in level flight has several vectors of acceleration. The
> traditional lift+thrust vs. load+drag, the sum of which, in level
> flight, is a 1 gee acceleration vector straight up.
It better not be. In level flight at constant speed, the acceleration
is zero in all directions. This is *not* true for the space shuttle in
orbit, which always has an acceleration vector that points toward the
center of the Earth. The astronauts experience weightlessness because
they are in free fall, as the "downward" acceleration vector implies.
They don't hit the Earth because of their velocity, which in orbit is
always perpendicular to their acceleration.
What you need here is a *force* diagram.
- Ernie
Article: 16162
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PLUGINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Date: 5 Apr 1996 08:48:03 GMT
Organization: AccessOne
Lines: 20
Message-ID: <4k2mo3$5i2@news.accessone.com>
References: <4jtvjc$g5t@chleuasme.francenet.fr>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> emperor2@micronet.fr (William Hamon) writes:
> Please tell me where I can Find PLUGINS!
> PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEAS
> E!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLE
> ASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!P
> LEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE
> !PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEA
> SE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PL
> EASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!PLEASE!
>
> Thinks.
No.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16163
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Replacement Plugin...HELP!
Message-ID: <DpDt6x.MI4@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4jv5tr$se@newsbf02.news.aol.com>
Date: Fri, 5 Apr 1996 09:04:08 GMT
X-News-Software: Ameol32
Lines: 22
> I realize this topic has been discussed before, but I haven't needed
> such
> a thing 'til now. Does anybody know of an object replacement -plugin
> for
> alpha and where I can get it?
>
> Thanks
> Jim Guyon
> T0pJimmy@aol.com
An did anyone answer my question about how does the obj replacement
plugin for Intel work? What does it do and why?
That's all folks
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16164
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Message-ID: <DpDt6y.MIr@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <3161AE8C.6FE8@prism.gatech.edu>
Date: Fri, 5 Apr 1996 09:04:10 GMT
X-News-Software: Ameol32
Lines: 24
> :: Win95 does not do real multitasking Win95 is pure SHIT !
> :: You should use a real multitasking environment instead !
> :: And if your on a PC the only thing for YOU is OS/2 !!
>
> : shut the FUCK up loser... Win95 Does better multitasking then os/2 by
> : far obviously you have either a shitty computer or you just suck...
>
>
> Or you could both wise up and run Linux and Win95. :)
Or even stop arguing in a public forum and take each other outside and
kick the sh*t out of each other. That has about as much to do with
Lightwave as anything they've said so far. Is this the "slagging off each
other's operating systems" group? I don't think so.
:?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16165
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Web Design & Pantone to RGB
Message-ID: <DpDt70.MJE@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4jsbc9$r79@news1.io.org>
Date: Fri, 5 Apr 1996 09:04:11 GMT
X-News-Software: Ameol32
Lines: 18
> First of all, with respect to WWW page design, what limitations
> should I keep in mind (IE. file formats, colours etc) when creating
> graphics and textures for the web?
You should buy a book called "Designing Web Graphics" by Lynda Weinman
(New Riders) It has all this kind of info in it.
More details on lynda's home page at www.lynda.com
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16166
Message-ID: <3162062E.62D5@netpass.com>
Date: Wed, 03 Apr 1996 00:01:34 -0500
From: Kenneth Livingston <underhill@netpass.com>
Organization: K.A.L.Tech '96
X-Mailer: Mozilla 2.01Gold (Win95; I)
MIME-Version: 1.0
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
NNTP-Posting-Host: ppp14.netpass.com
Lines: 15
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.netpass.com!
Xref: news2.cais.com comp.graphics.animation:33948 comp.graphics.apps.lightwave:16166 comp.graphics.apps.photoshop:13239 comp.graphics.packages.3dstudio:14283 comp.os.ms-windows.apps.utilities.win3x:1337 comp.os.ms-windows.apps.utilities.win95:7488 alt.26
Frank O. Schaefer wrote:
>
> If you haven't already noticed:
> Win95 does not do real multitasking Win95 is pure SHIT !
> You should use a real multitasking environment instead !
> And if your on a PC the only thing for YOU is OS/2 !!
>
> --
> THE DARK SITE - Psycho's Hompepage...
> http://www-city.europeonline.com/cyberhome/psycho/home.htm
Hate to tell you this, but Win95 *is* true multitasking. OS/2 is also. Win95 does not do true multitasking
between 32-bit and 16-bit programs...but if all you use are 32-bit programs, then it is true multitasking.
Fnord.
Ken
underhill@netpass.com
Article: 16167
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!btnet!lince.lander.es!news
From: Jaime Gago <jgago@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
Date: 5 Apr 1996 13:02:59 GMT
Organization: Lander Internet
Lines: 8
Message-ID: <4k35m3$pgh@lince.lander.es>
References: <3160A5B7.5467@intermedia.com.ar>
NNTP-Posting-Host: ppp006.lander.es
Mime-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
To: brainstorm@intermedia.com.ar
yo hablo muy bien el español, como que soy de Galicia (España).
¿De donde eres?
¿Estas interesado en algo sobre el lightwave?
Un saludo, Jaime Gago.
Article: 16168
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: Brad@newtek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3DS -> Lightwave ?
Date: Thu, 04 Apr 1996 15:36:22 GMT
Organization: NewTek
Lines: 27
Message-ID: <4k3e5k$5mf@guitar.sound.net>
References: <3161A3D9.3D2C@cti.ecp.fr> <31646792.3F6B@nando.net>
NNTP-Posting-Host: 199.79.203.176
X-Newsreader: Forte Free Agent v0.55
Carl Schmidt <anim8r@nando.net> wrote:
>Fabrice CAILLAUD wrote:
>>
>> Hi !
>>
>> Can someone tell me how to convert a 3Dstudio object into a lightwave
>> object (only geometry, and if it's possible the material...)?
>> Does a little program is aviable on the net ? or 3ds or Lightwave can
>> do the conversion itself ?
>> Thanks !
>>
>> --
>> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\> Fabrice Caillaud Email: caillaf7@cti.ecp.fr
>> (Ecole Centrale Paris) Web: http://www.cti.ecp.fr/~caillaf7
>> /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
>In lightwave 4 intel version there is a plugin that you must first load
>into lightwave. It will let you import 3ds mesh file into lightwave.
>It comes with lightwave you just have to load it up.
The same plug in allows you to save 3DS files as well.
LIghtWave 3D supports Wavefront, DXF, and 3DS meshes in and out.
BP
NewTek
Article: 16169
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: Brad@newtek.com (Brad Peebler)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Rumor alert!
Date: Thu, 04 Apr 1996 15:38:49 GMT
Organization: NewTek
Lines: 17
Message-ID: <4k3ea6$5mf@guitar.sound.net>
References: <4k2en4$qrp@nntp.crl.com>
NNTP-Posting-Host: 199.79.203.176
X-Newsreader: Forte Free Agent v0.55
rci@crl.com (Michael Powell) wrote:
>Semi-lightwave related:
> distributors are getting the word out that Toaster 4 will be
> in their hands in ~1 week...
> Bets anyone?
> -mp-
Sounds about right. I'll check with Bob Anderson, VT prod manager. I
know the discs have gone to duplication...
BP
Article: 16170
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: experimental features?!?
Date: Fri, 5 Apr 1996 16:33:43 +0100
Lines: 25
Message-ID: <4k3ern$gm0@irk.zetnet.co.uk>
References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> <4jresi$av8@guitar.sound.net> <4jti7h$oc1@irk.zetnet.co.uk> <4k0qd3$gst@guitar.sound.net> <3164A34C.3FDE@pacificnet.net>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <3164A34C.3FDE@pacificnet.net>
BJ <bjhayes@pacificnet.net> writes:
> I have done a little exparimenting with the Cartoon shader. In
combonation with the X-paramental Cel Look. It
> Looks pretty darn good. I havn't been following the details fo the
"NewTek cel shader" but the thing I like
> about this is that you can turn it on and off for individual
surfaces. and with a little planing you can have
> Cel Look characters interacting with Rendered Characters. Cool aint it....
> Brad
Yeah the cowboy on the cdrom works really well,i got to move his arms
with bones and he shoots with lfair,exallent addition to lw.
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16171
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Replacement Plugin...HELP!
Date: Fri, 5 Apr 1996 16:52:49 +0100
Lines: 49
Message-ID: <4k3ftm$h0a@irk.zetnet.co.uk>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <DpDt6x.MI4@cix.compulink.co.uk>
snouty@cix.compulink.co.uk ("Phil South") writes:
> > I realize this topic has been discussed before, but I haven't needed
> > such
> > a thing 'til now. Does anybody know of an object replacement -plugin
> > for
> > alpha and where I can get it?
> >
> > Thanks
> > Jim Guyon
> > T0pJimmy@aol.com
> An did anyone answer my question about how does the obj replacement
> plugin for Intel work? What does it do and why?
> That's all folks
> ---
> -------------------------------------------------------------
> Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
> Home Page http://www.webscape.co.uk/phil/
> Webscape Ltd http://www.webscape.co.uk
> -------------------------------------------------------------
Think of it as a sequence of objects.
eg
001.lwo
002.lwo
003.lwo
ect..
ect..
-
load 001.lwo
goto object repacement panal
if you on rev 4.0d there should be a plug in called object replacment.
select it and lw will use 002.lwo for frame 2 ect ect..
easy ehh.
:=}
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16172
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!winternet.com!inforamp.net!ts42-07.tor.istar.ca!user
From: lizards@gecko.com (Gecko Media Fusion)
Newsgroups: tor.jobs,alt.animation,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.packages.alias,comp.os.ms-windows.programmer,comp.os.msdos.programmer,comp.sys.amiga.graphics,comp.sys.ibm.pc.programmer,comp.sy
Subject: Game Developer *NOW HIRING*
Date: Fri, 05 Apr 1996 10:47:39 -0400
Organization: Inforamp
Lines: 73
Message-ID: <lizards-0504961047390001@ts42-07.tor.istar.ca>
NNTP-Posting-Host: ts42-07.tor.istar.ca
Xref: news2.cais.com tor.jobs:22534 comp.graphics.animation:33949 comp.graphics.apps.alias:1490 comp.graphics.apps.lightwave:16172 comp.os.msdos.programmer:72867 comp.sys.amiga.graphics:47171 comp.sys.ibm.pc.programmer:706 comp.sys.sgi.graphics:14590 comp
Gecko Media Fusion is a fast growing computer game development company
dedicated to producing high end, real time 3D games for PC CD-ROM and Next
Generation platforms.
Gecko is located in Downtown Toronto, and offers competitive salaries,
great benefits, a concrete bonus program and a relaxed and creative, team
based work environment.
We're presently in development on two projects for PC CD-ROM and Sony
Playstation and we're looking to add a few experienced and motivated
members to our development team.
*Programmers*
Programmers must have a minimum of 2 years experience with:
C / C++
68000, 80X86 or RISC assembly
Windows 3.1 / 95 or MS-DOS
You must have a background in at least one of the following areas:
Game programming experience
PC Hardware programming experience
Solid 3D Math skills
A University Degree in Computer Science or Math
Tools Programmers must have prior tools development experience and a
minimum of 2 years experience with C / C++ and UNIX.
*2D / 3D Artists*
2D and 3D artist must have a solid Art background that's backed up by a
portfolio or Demo reel. We're looking for Artists with game industry
experience, and backgrounds in classical animation, illustration,
character and environment design and GUI design.
Artists should have at least 2 years experience with some or all of the
following 2D tools:
Photoshop
Fractal Paint
Deluxe Paint
Debabelizer
3D artists will be working on SGI workstations using Alias software, and
must have a minimum of 2 years experience with some or all of the
following 3D packages:
Alias
Softimage
Lightwave
3D Studio
If you've got the drive and the qualifications, and want to be a part of a
creative game development team at a hip and growing company...e-mail your
resume to:
lizards@gecko.com
or mail resume and demo to:
Human Resources
Gecko Media Fusion
258 Wallace Avenue, Suite 207
Toronto. Ontario
M6P3M9
--
Gecko Media Fusion
258 Wallace Ave
Suite 207
Toronto, Ontario
M6P 3M9
Article: 16174
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!dogbert.ipa.net!usenet
From: "David R. Hill" <dhill@ipa.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW4 license wanted
Date: Fri, 05 Apr 1996 10:24:29 -0500
Organization: Virtual Office Technologies, Inc.
Lines: 5
Distribution: world
Message-ID: <31653B2D.1188@ipa.net>
Reply-To: dhill@ipa.net
NNTP-Posting-Host: ipa-171-10.ipa.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 3.0B2 (Win95; I)
Hi. I'm an amateur hoping to develop some skills with LW to supplement some
multimedia development I'm doing. Does anyone out there have a LW 4.0 license
they'd be interested in selling? Thanks...
Dave Hill
dhill@ipa.net
Article: 16175
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!netserv.com!pagesat.net!origin.ea.com!newsmaster
From: Robert Baldwin <rbaldwin@origin.ea.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anyone in Austin,TX?
Date: Fri, 05 Apr 1996 10:38:54 -0600
Organization: Wacky Ultima Guys @ Origin
Lines: 16
Message-ID: <31654C9E.2C22@origin.ea.com>
References: <4jmr15$e9j@hermes.acs.unt.edu> <4js695$85p@hermes.acs.unt.edu> <chuck-0404960739250001@chuck.humancode.com>
NNTP-Posting-Host: rbaldwin.origin.ea.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01 (WinNT; I)
Just thought I'd sound in:
Origin is here in Austin, and we use all kinds of packages for
our games, such as LightWave (my favorite, we've got about 25
seats,) Alias (we're supposedly the 3rd or 4th largest Alias
house !?!) 3dStudio (we're supposedly THE largest house,) and
some others...
I'm working on Ultima IX:Ascension where we use all three, but
all the game art is being done in LW. The Flics are usually
modeled in LW, and then animated in 3ds or Alias (mostly figure
stuff).
hope that helps!
-rob
Article: 16176
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!sgigate.sgi.com!news1.best.com!news.aimnet.com!news.ossi.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet
From: dloubet@origin.ea.com (Denis Loubet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: Fri, 5 Apr 1996 17:07:23 GMT
Organization: Origin Systems Inc.
Lines: 44
Message-ID: <dloubet.967.3165534B@origin.ea.com>
References: <dloubet.964.3162B0B8@origin.ea.com> <4jvg0o$5uq@news.accessone.com>
NNTP-Posting-Host: dloubet.origin.ea.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1]
In article <4jvg0o$5uq@news.accessone.com> jeric@accessone.com writes:
>> dloubet@origin.ea.com (Denis Loubet) writes:
>> On the B5 station, I can see getting away with this armor plate idea, though
>> it looks bad to me. But if I adhere to your form follows function claim, I
>> have to assume that all the other heavily streamlined ships must do some
>> atmospheric flying, or they wouldn't be streamlined. But they look like
>> they're made out of rusty overlapped plates too. So what's the deal?
> Hmmmm, offhand, only the Centauri stuff look VERY streamlined, and their
>alien. Which ships are you referring to?
Well, for instance, take the...uhh...the uhh.... Hmmm... Now that you
mention it, my argument unravels somewhat, doesn't it.
I asked our B5 guru what ships have been seen in atmosphere. Not many, it
seems, and most of them are too alien to address my argument. The only true
atmospheric ship I've seen was the ship that takes them down to the planet the
B5 station is orbiting. Unfortunately, I can't remember if I didn't like the
way it looked.
>>
>> Of course it all comes down to a subjective judgment, since there's no real
>> objects against which to compare the B5 spacecraft. I just don't like the
>> panel-heavy approach that B5 took. My artistic eye insists there needs to be
>> some sort of variation and rhythm to the panelling, areas of heavy panelling
>> and areas of onbroken surface, something that matches the density and grouping
>> of panels in modern day vehicles. If they can achieve that, it will look as if
>> an engineer designed it.
> Okay, I can hardly disagree with such a reasonable response. Checkout a book
>on the A-10 "Warthog" warplane: the whole thing seems to be access panels. One
>of the things they could do on B5 is slowly evolve the designs: some of them are
>showing their age artistically.
Basically, it comes down to my feeling that if I can look at the ship, and
determine that they took a generic panel texture and slapped it down all over
the thing, then it bugs me. But it's Science Fiction, it's the future, who
knows...
Thanks for the discussion, at least I got it off my chest. :)
-Denis-
Article: 16177
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!svc.portal.com!portal.com!cup.portal.com!DonH
From: DonH@cup.portal.com (Don - Hirschfeld)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 5 Apr 1996 09:20:05 -0800
Organization: The Portal System (TM)
Lines: 8
Sender: pccop@unix.portal.com
Message-ID: <151405@cup.portal.com>
References: <4jski6$8mq@nntp1.best.com> <3164411f.537008785@news.alt.net>
NNTP-Posting-Host: news1.unix.portal.com
I wouldn't expect to see LW 5.0 for a long time after they show
a beta at NAB. Didn't Newtek show off their PC Toaster at
NAB last year? Has anyone seen it for sale since??
Maybe this time Newtek will make no promises about release dates.
They ship only when it's ready to ship.
Don
http://www.portal.com/~donrh Great LW links!!!
Article: 16178
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news
From: James Osborne <100706.3126@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Help with output to VHS required...
Date: 5 Apr 1996 17:20:30 GMT
Organization: CompuServe, Inc. (1-800-689-0736)
Lines: 16
Message-ID: <4k3kov$dtl$1@mhade.production.compuserve.com>
Hi!
I have just completed the scene file for a pretty cool
(BIG) animation (for my Demo Reel) but I now need some advice on
how best to go about transferring this (and future anims) to VHS
tape. I really need to keep the cost to a minimum (no surprise
there).
Anyhow I currently have a P120 with 32Mb, 1Gb IDE HD, and a
Stealth GT 2mb Vram card. I guess I will need a big, fast (scsi
AV?) HD and an output card of some kind.
Has anybody got any ideas. The Fast F60 MJPEG card sounds okay
but is this the only option?
Thanks in advance,
JAMES
Article: 16179
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.onr.com!onramp4-11.onr.com!user
From: visual02@onr.com (Tom Connors - Austin)
Newsgroups: ba.market.misc,ca.wanted,ba.market.computers,misc.forsale.computers.workstation,biz.comp.hardware,ca.forsale,comp.sys.sgi.hardware,comp.sys.sgi.marketplace,comp.graphics,comp.graphics.animation,comp.graphics.packages.alias,comp.graphics.packag
Subject: Re: SGI WorkStations forsale
Date: 5 Apr 1996 18:07:41 GMT
Organization: Visual Engineering Inc.
Lines: 20
Message-ID: <visual02-0504961143180001@onramp4-11.onr.com>
References: <3161E25E.35C0@ix.netcom.com>
NNTP-Posting-Host: onramp4-11.onr.com
Xref: news2.cais.com ba.market.misc:69497 ca.wanted:12996 ba.market.computers:66696 misc.forsale.computers.workstation:31945 biz.comp.hardware:22244 ca.forsale:23511 comp.sys.sgi.hardware:20041 comp.sys.sgi.marketplace:141 comp.graphics.animation:33954 co
Interested in Indy R4600. What are you asking? Monitor? Floppy or other
hardware?
In article <3161E25E.35C0@ix.netcom.com>, jeric916@ix.netcom.com wrote:
>SGI WorkStations forsale
>
>SGI INDY R4600 133mhz 32/1gig/24bit
>
>916 987 7669
>
>ask for eric
--
Thank you for communicating with Tom Connors
President, Visual Engineering Inc.
from the Silicon Hills of Austin Texas
512-339-8535, Fax 512-339-8536
Article: 16180
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 5 Apr 1996 12:58:42 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 27
Sender: root@newsbf02.news.aol.com
Message-ID: <4k3n0i$hfh@newsbf02.news.aol.com>
References: <151405@cup.portal.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
----------------------------------------------------------
I wouldn't expect to see LW 5.0 for a long time after they show
a beta at NAB. Didn't Newtek show off their PC Toaster at
NAB last year? Has anyone seen it for sale since??
Maybe this time Newtek will make no promises about release dates.
They ship only when it's ready to ship.
-----------------------------------------------------------
No, they often ship when the economics require that they ship. And with
sales where they have been, I think they'll need to ship something, and
soon. It's also -possible- they will raise the price on LW by $500 or more
for the 5.0 release.
The PC Toaster was a 'smoking mirrors' product, as I've mentioned before.
I don't think 'Phoenix' will ever ship - it just doesn't make any sense
with the advent of DVC camcorders and better quality non-linear systems
that are cheaper.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16181
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.fsu.edu!aggie.coaps.fsu.edu!user
From: stricherz@coaps.fsu.edu (I R A Aggie)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Fri, 05 Apr 1996 13:04:25 -0500
Organization: Texas A&M University at Tallahassee
Lines: 15
Message-ID: <stricherz-0504961304250001@aggie.coaps.fsu.edu>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3162062E.62D5@netpass.com>
NNTP-Posting-Host: aggie.coaps.fsu.edu
X-Newsreader: Value-Added NewsWatcher 2.12d0+
Xref: news2.cais.com comp.graphics.animation:33955 comp.graphics.apps.lightwave:16181 comp.graphics.apps.photoshop:13261 comp.graphics.packages.3dstudio:14301 comp.os.ms-windows.apps.utilities.win3x:1347 comp.os.ms-windows.apps.utilities.win95:7503 alt.26
In article <3162062E.62D5@netpass.com>, Kenneth Livingston
<underhill@netpass.com> wrote:
+ Hate to tell you this, but Win95 *is* true multitasking.
Specify: what do you mean by "true" multitasking?
James
--
#!/bin/perl -s-- -export-a-crypto-system-sig -RSA-3-lines-PERL
$m=unpack(H.$w,$m."\0"x$w),$_=`echo "16do$w 2+4Oi0$d*-^1[d2%Sa
2/d0<X+d*La1=z\U$n%0]SX$k"[$m*]\EszlXx++p|dc`,s/^.|\W//g,print
pack('H*',$_)while read(STDIN,$m,($w=2*$d-1+length($n)&~1)/2)
Article: 16182
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: equinoxii@aol.com (Equinox II)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 5 Apr 1996 13:06:59 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 9
Sender: root@newsbf02.news.aol.com
Message-ID: <4k3ng3$hk9@newsbf02.news.aol.com>
References: <151405@cup.portal.com>
Reply-To: equinoxii@aol.com (Equinox II)
NNTP-Posting-Host: newsbf02.mail.aol.com
Considering Max intends to ship this month (intends, which means probably
this quarter), LightWave 5.0 needs to ship real, real soon.
It's going to be an interesting show, with seeing what NewTek announces,
with Play's big Event with SoftImage, Metatools, etc., seeing more of Max,
and seeing what's up with the DVC product line.
--Brian
Equinox Images, Inc.
http://members.aol.com/equinoxii/
Article: 16183
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news.sojourn.com!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert
From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: 4 Apr 1996 19:44:14 GMT
Organization: Gateway Communications Inc.
Lines: 12
Message-ID: <4k18qe$t2m@www.gatecom.com>
References: <3162BD78.563B@UTK.EDU> <1696.6668T553T1667@execpc.com>
NNTP-Posting-Host: gatecoms.gatecom.com
X-Newsreader: TIN [version 1.2 PL2]
: >upgraded toaster/lightwave software. Is Newtek going ever offer this
: >upgrade for just us lowly toaster owners. I have had the bid cleared
: The upgrade cost is about $500; I can't remember what I paid exactly,
: CD-ROM version is less.
Too bad they are working on Lightwave 5.0/Lightwave the Next
Generation/Lightwave the lost years or what ever the name will be....That
should put Amigas version of that one ready for the second generation of
powerAmigas
Article: 16184
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newshost.vvm.com!usenet
From: Paul Lara <lara@vvm.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 3D-2D Softwares WEB at : http://www.worldnet.fr/~rougier/ ( galery, LIVE chat, NEWS board, FREE links...)
Date: Fri, 05 Apr 1996 12:33:01 -0600
Organization: VDO Productions
Lines: 19
Message-ID: <3165675D.7311@vvm.com>
References: <4jv8un$iam@aldebaran.sct.fr>
NNTP-Posting-Host: slip12.vvm.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
rougier wrote:
>
> A cool web, where we can find:
>
> cool GALERY, LIVE chat, NEWS board, FREE links page...and more
>
> http://www.worldnet.fr/~rougier/
>
> Have fun !!! :-)
WAAAAYY too many frames on your page, dude!
You want to build a page that is functional first, so ask yourself
what you want the frames to do for you.
Just thought I'd tell ya.
Paul
Article: 16185
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newshost.vvm.com!usenet
From: Paul Lara <lara@vvm.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Fri, 05 Apr 1996 12:52:05 -0600
Organization: VDO Productions
Lines: 13
Message-ID: <31656BD5.6BBD@vvm.com>
References: <31594530.68A1@ademco.com> <4jbsnj$bom@newsbf02.news.aol.com> <3163F76D.7A17@got.net>
NNTP-Posting-Host: slip12.vvm.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
Ace Miles wrote:
>
> Equinox II wrote:1: Fori Owurowa - "Keeper of the twisty box"
2: Alan Chan - No honorary title as such..
3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas"
4: Simon Blackledge ,transmission 3d ,based in the uk
5: Mark (Habanero-Jones) Thompson
6: Richard Garrison- WAVELENGTH---
7: Ken Geary - Ademco -(article on Ademco in April issue of PC Graphics &
Video)
8: Brian "Can only stand to be there Monday" Tatosky, Equinox Images, Inc.
9: Ace Miles - Who's tryin to find a flight in Tues & out Wed :(
10: Paul Lara - "WaveRider" (VDO Productions)
Article: 16186
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HELP!! Lightwave can't use MSVCRT20.DLL
Date: Fri, 5 Apr 96 12:48:19
Organization: NewTek Technical Support
Lines: 27
Distribution: world
Message-ID: <19960405.7A52AF0.B7CB@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Mon 1-Apr-1996 8:14 , Jeff Yeh wrote:
JY> I just installed Lightwave 4.0, but it will not
JY> start because it was looking for MSVCRT20.DLL. I looked
JY> on my Windows NT 3.51 CD-ROM, and found the .dll, so I
JY> copied it into the /newtek/programs directory. Now
JY> Lightwave says that the .dll is an invalid NT image.
JY> Could someone please help me out with this problem?
JY> --
JY> "The truth is out there..."
JY> - THE X-FILES
JY> Georgia Institute of Technology, Atlanta Georgia, 30332
JY> Internet: gt4687c@prism.gatech.edu
The Lightwave CD has a version of MSVCRT.DLL, in a Win_NT directory. Install
that version.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16187
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Replacement Plugin...HELP!
Date: Fri, 5 Apr 96 12:54:39
Organization: NewTek Technical Support
Lines: 29
Distribution: world
Message-ID: <19960405.79234D0.BD2C@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 5-Apr-1996 9:04 , snouty wrote:
s> An did anyone answer my question about how does the obj replacement
s> plugin for Intel work? What does it do and why?
s> That's all folks
s> ---
s> -------------------------------------------------------------
s> Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
s> Home Page http://www.webscape.co.uk/phil/
s> Webscape Ltd http://www.webscape.co.uk
s> -------------------------------------------------------------
OBJREP.P is a plugin provided for use by other plugins, and is only of
interest to developers. Documentation for this and for some forthcoming
additional developer support plugins will be part of our next SDK release for
registered developers.
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16188
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Rumor alert!
Date: Fri, 5 Apr 96 13:00:39
Organization: NewTek Technical Support
Lines: 24
Distribution: world
Message-ID: <19960405.7924100.BE95@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
On Fri 5-Apr-1996 6:30 , Michael Powell wrote:
MP> Semi-lightwave related:
MP> distributors are getting the word out that Toaster 4 will be
MP> in their hands in ~1 week...
MP> Bets anyone?
MP> -mp-
I guess before anyone puts any money down on this one they should be aware
that the first Toaster 4.1 upgrade packages shipped from our production
facility yesterday....
******************************************************************************
* Chuck Baker * TekWorld: NewTek Tech Support BBS *
* Technical Support Online Services * telnet address: bbs.newtek.com *
* NewTek, Inc. * modem ports: 913-271-9299 *
*============================================================================*
* >>>> TekWorld is a public message tech support venue <<<< *
* >>>> For Email tech support send to: Tech@newtek.com <<<< *
******************************************************************************
Article: 16189
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!Frankfurt.Germany.EU.net!news.maz.net!news.vistec.com!news.omnilink.net!usenet
From: Andreas Resch <Andreas.Resch@darmstadt.netsurf.de>
Newsgroups: comp.graphics.apps.lightwave
Subject: LW faster than 3DS ?
Date: Fri, 05 Apr 1996 17:12:10 +0100
Organization: Omnilink --- your link to the Net
Lines: 12
Message-ID: <3165465A.187E@darmstadt.netsurf.de>
NNTP-Posting-Host: board-15.darmstadt.netsurf.de
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01 (Win95; I)
I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
I heard (from NewTek) that Lightwave is much faster than 3DS in
rendering/raytracing.
I would like to know : IS IT TRUE ??
and how much faster is it ?
Any comments welcome
Andreas Resch
Article: 16190
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc
From: mbc@po.cwru.edu (Michael B. Comet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 5 Apr 1996 20:39:58 GMT
Organization: Case Western Reserve University
Lines: 16
Message-ID: <4k40eu$5hn@madeline.INS.CWRU.Edu>
References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com>
NNTP-Posting-Host: sushi.ins.cwru.edu
X-Newsreader: CWRU GnomeNews for Windows
In a previous article jbooth411@aol.com (JBooth411) said:
> Whoever you spoke to did not know a thing about modeler. It's well
> known that it has a point and polygon limit of 65384. It will create
> objects above this, but will not save them..
I may be wrong but aren't all the limits listed somewhere in
the manuals?
mbc
--
| Michael B. Comet - mbc@po.cwru.edu
| http://inswww.ins.cwru.edu/php/comet/
| LW FAQ, 3D Graphics & Animation and more!
Article: 16191
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!lamarck.sura.net!news.cc.ucf.edu!usenet
From: Ed Gross <ehg89279@pegasus.cc.ucf.edu>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 05 Apr 1996 15:54:13 -0500
Organization: EG Graphics
Lines: 17
Message-ID: <31658875.6FDD@pegasus.cc.ucf.edu>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com> <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
NNTP-Posting-Host: 132.170.24.21
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01Gold (Win95; I)
Xref: news2.cais.com comp.graphics.packages.3dstudio:14304 comp.graphics.apps.lightwave:16191 comp.graphics.animation:33960
Jon Carroll wrote:
>
> Here's a good joke.... an supposed 3d instructor at a local college is
> not only convinced that 3d Studio is better than Lightwave, he also
> thinks it's comparable to Alias..... funny, huh?
>
> -draven@infi.net
You're missing the point. Remember the old addage: Seperate the art from the artist." Wll, in cyberspace, we
have to learn a new addage: "Seperate the art from the application!" or, "You are what you make, not what you
use!"
--
Ed Gross / EG Graphics
mail me at: ehg89279@pegasus.cc.ucf.edu
or visit me at: http://pegasus.cc.ucf.edu/~ehg89279/
Article: 16192
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet
From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FTP site
Date: 5 Apr 1996 20:45:14 GMT
Organization: MCSNet Internet Services
Lines: 29
Message-ID: <1266.6669T602T2614@mt-inc.com>
References: <19960404.79A4798.96F9@bbs.newtek.com>
NNTP-Posting-Host: mtinc.pr.mcs.net
X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
On 04-Apr-96 05:22:26, Chuck Baker (chuck@bbs.newtek.com) posted:
> ========================================
> We have the PC and Win NT versions of LHA on our BBS, in Uploads and
> Downloads section, Utilities/Archivers. I'll push copies over to our
> FTP site and check with the FTP manager to see if he may need anything
> else mirrored over there in the way of archive handling utilities.
> ***********************************************************************
Is something wrong with your FTP server? I've been trying for several days
now to connect, and I just get "unknown error code". I can ping it, but
there's no connect, and no other message.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 16193
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail
From: lthouse@primenet.com (David Hopkins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Frames Per Second?
Date: 5 Apr 1996 14:36:01 -0700
Organization: Lighthouse Imaging
Lines: 31
Sender: root@primenet.com
Message-ID: <4k43o1$rcu@nnrp1.news.primenet.com>
References: <mad.5y7s@torment.tmisnet.com>
X-Posted-By: ip225.sna.primenet.com
X-Newsreader: WinVN 0.99.7
MIME-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
In article <mad.5y7s@torment.tmisnet.com>, mad@torment.tmisnet.com says...
>
>On Mon 1-Apr-1996 6:16p, William A. Mendez wrote:
>W> Hello To All,
>
>
>W> I am currently working on a animation of a logo that rotates around the
>W> Earth. The logo currently rotates too quickly, My questions is how can
>W> I slow it down. The speed I want it to loop is 6 frames per second it
>W> look correct while previewing. How would I do this?
>
>W> 1: the logos motion graph/spline control/tension?
>W> 2: Go to Scene and type 6 frames per second instead of 30?
>
>W> Thanks!
>W> Will Mendez
>________________________
>
>It seems to me that your going at it backwards......no? Just go into your
>sceenes panel and select the Shift All Frames and then enter 2 or whatever
>your think you need and that should slow things down. By doing this you are
>"actually" adding more frames to the animation, which would then slow things
>down for you.
>.............................md :)
Actually, I believe you meant SCALE, now SHIFT. Of course, a scale of 2 would
make an animation setup at 30 fps take 60 fps, a scale of .5 would make it 15
fps...
-David
Article: 16194
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 5 Apr 1996 21:43:31 GMT
Organization: Digital Equipment Corporation
Lines: 23
Distribution: world
Message-ID: <4k4463$vov@nntpd.lkg.dec.com>
References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com> <31633351.3E7C@osu.edu>
Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
Xref: news2.cais.com comp.graphics.packages.3dstudio:14307 comp.graphics.apps.lightwave:16194 comp.graphics.animation:33962
|>> Well, MAX still isn't shipping, right? LightWave is rumoured to be
|>> shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
|>> ship first?
|>
|>MAX should be shipping the end of this month, will Lightwave 5.0 be shipping
|>by then. If it is all I have to say is bug city like 4.0 prerelease. What
|>features will LW have over MAX?
|>
|>Jeff,
Well in the above statements I see nothing that brings any value to the list.
If someone feels a need to carry on this thread at least list ALL these
great features Max has that LW don't. If you can't bring anything to the
table other than when my puppy is born it's going to br better than your dog
then give it a rest. I think this multi list stuff sucks. If I want to read
about max I know where the 3dS list is, I can go there. BTW if you do compile
a list of all these killer features restrict it to those that only come with
the program. If you don't have the info then your not really in a position
to be saying anything
-bill
Article: 16195
Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!newsfeed.internetmci.com!in1.uu.net!scoop.eco.twg.com!usenet
From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: 5 Apr 1996 22:02:50 GMT
Organization: The Wollongong Group
Lines: 40
Message-ID: <4k45aa$bpg@scoop.eco.twg.com>
References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com>
<scrutnzr-1703960014410001@ts18-04.tor.inforamp.net>
<4ipa1g$868@homer.alpha.net>
<scrutnzr-2403962304160001@ts47-14.tor.inforamp.net>
<Pine.SUN.3.91.960325143007.27626A-100000@access1.digex.net>
<4j8sh9$3l2@news.cais.com>
<Pine.SUN.3.91.960326145542.25236C-100000@access1.digex.net>
<scrutnzr-2903960406480001@ts5-08.tor.istar.ca>
NNTP-Posting-Host: vishnu.eco.twg.com
In article <scrutnzr-2903960406480001@ts5-08.tor.istar.ca>, scrutnzr@inforamp.net (Jim May) writes:
>In article <Pine.SUN.3.91.960326145542.25236C-100000@access1.digex.net>,
>Ernie Wright <erniew@access1.digex.net> wrote:
>
>> Michael D. Bartman wrote:
>>
>> >> Money doesn't "have" value; it *is* value.
>> >
>> > Nope, money, like everything else, *has* value.
>>
>> No. A meter doesn't "have" length. Light doesn't "have" photons.
>> Money doesn't "have" value. To put it another way, *what is* money?
>
>I said I wouldn't, but -- ARRGH!
>
>A meter has length -- about 39 inches, if I remember correctly. A little
>over waist high.
For you maybe. For me a meter is barely up to the hips (I'm about 198 cm
tall).
>A U.S. dollar has value -- about $1.38 Canadian, last I looked... or,
>it's worth about .85 gallons of gas (depending on where you drive) or
>about .0025 troy ounce gold.
Or nothing if you live on the moon. Value is relative not absolute. If
value wasn't different for different people there'd be no trade.
-- Mike "you'll take this useless yellow metal for FOOD?!?" Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
"Keyboard? How quaint!" - M. Scott
------------------------------------------------------------------------------
Article: 16196
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help Find Lee Stranahan a Job!
Date: 5 Apr 1996 22:25:32 GMT
Organization: The Wollongong Group
Lines: 24
Message-ID: <4k46ks$bpg@scoop.eco.twg.com>
References: <4jfm40$7qs@news.cais.com> <4jg4d5$m3@newsbf02.news.aol.com>
NNTP-Posting-Host: vishnu.eco.twg.com
In article <4jg4d5$m3@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes:
>You know, with all this talk about money...
>
>.....has anyone found me a job yet?
Sure Lee, you can help us move the last of the boxes from our old digs to
the new ones! We pay in pizza and beer, payday is when the rental truck
goes back. Interested? ;^)
-- Mike
"once we're settled I'm getting Lightwave and will have other
opportunities for employment for you"
Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
Say it with flowers - Give her a triffid.
------------------------------------------------------------------------------
Article: 16197
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!nntp.earthlink.net!usenet
From: "Warren W. James" <wwjames@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle precautions
Date: 5 Apr 1996 22:36:17 GMT
Organization: Earthlink Network, Inc.
Lines: 5
Message-ID: <4k4791$ee0@ecuador.it.earthlink.net>
References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com> <3161720f.920802203@snews.zippo.com> <wturber.59.39D0ED62@primenet.com>
NNTP-Posting-Host: wwjames.earthlink.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
What about incompatabilities when you have more than one piece of software that
needs a dongle. I know that the dongle manufacturers say that there are no
problems, but I'm wondering if anyone here has had problems using multiple dongles,
or with printer problems using the pass through feature.
Article: 16198
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip049.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Subject: Re: Web Design & Pantone to RGB
Date: 5 Apr 1996 15:47:00 -0700
Organization: Primenet Services for the Internet
Lines: 35
Sender: root@primenet.com
Message-ID: <wturber.64.3E0586BE@primenet.com>
References: <4jsbc9$r79@news1.io.org> <4jt0c9$d7d@nntp1.best.com> <316346F9.167E@wn.planet.gen.nz>
X-Posted-By: ip049.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
Xref: news2.cais.com comp.sys.amiga.graphics:47177 comp.graphics.apps.lightwave:16198 comp.sys.sgi.graphics:14598 alt.design.graphics:1666 comp.graphics.apps.alias:1493
>Yeah it's a pain. Basically there are some colours that you can print
>(mainly cyans and light greens) but you can't get the exact same colour
>in rgb space (because rgb is just fooling our eyes into thinking it's
>seeing a particular wavelength of light).
>Photoshop 3.0 has the best colour space conversion I've seen (much
>better than Corel) but it's still not perfect but at least the pantone
>colours look about right on the screen.
>--
>Jon Allitt ph +64 4 801 9555
We have a Pantone Swatch book. I enter the CMYK values printed on the
swatch into Photoshop's color picker and then note the RGB values that were
generated. This gets you in the ballpark. After that, I fiddle with values
as is required by the application that I am using to generate the image. For
instance, if it is the surface of LightWave object, I enter the RGB values and
do a final adjustment only after the animation lighting and basic motions are
finished. Since the rendering is "3D" and the object is described by a lot of
"variations" on the specified RGB color there can be no exact match. I
make adjustments to RGB (paying careful attention not to change the overall
proportion between the colors too much), luminance and diffuse until the
overall color is similar to the swatch in the Pantone book (to bring the
process back full circle). Lot of judgement involved, but it does seem to
work.
As everybody here has agreed, the colors don't match. Part of the
problem is the difference between CMYK and RGB color space but I think a
bigger problem is that a monitor is radiating color while printed material is
reflecting. There are different brightnesses and contrasts working against
you.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16199
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!rail.news.pipex.net!pipex!tube.news.pipex.net!pipex!lade.news.pipex.net!pipex!tank.news.pipex.net!pipex
From: vandalay@earthlink.net (JH)
Newsgroups: comp.graphics.apps.lightwave
Subject: JOB OFFER
Date: 5 Apr 1996 22:54:13 GMT
Organization: Your Organization
Lines: 5
Message-ID: <4k48al$l6r@bolivia.it.earthlink.net>
NNTP-Posting-Host: max4-so-ca-19.earthlink.net
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.7
Disney is looking for you if you are a Lightwave whiz! Current and
future opening for 3D modelers, animators and CGI artists. Full-time
or contract work. Contact Gary Kleinman at Disney's Multimedia Lab
(818)558-2310. E-MAIL gary_kleinman@studio.disney.com
Article: 16200
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!gt-news!prism!prism!not-for-mail
From: ccasttt@prism.gatech.edu (Taka Torimoto)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Rumor alert!
Date: 5 Apr 1996 17:58:11 -0500
Organization: Georgia Institute of Technology
Lines: 21
Message-ID: <4k48i3$o2@acmez.gatech.edu>
References: <19960405.7924100.BE95@bbs.newtek.com>
NNTP-Posting-Host: acmez-prism.gatech.edu
>I guess before anyone puts any money down on this one they should be aware
>that the first Toaster 4.1 upgrade packages shipped from our production
>facility yesterday....
>******************************************************************************
>* Chuck Baker * TekWorld: NewTek Tech Support BBS *
>* Technical Support Online Services * telnet address: bbs.newtek.com *
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
WHOA!! SINCE WHEN?!?!!
.. and to think i've been calling in long distance.. :T
*grump*
-taka
--
Takahito "Taka" Torimoto Sound Illusions Multimedia Studios ///
Georgia Institute of Technology Flocking Sheep Productions __ ///
Electrical/Computer Engineering Senior http://www.gatech.edu/taka \\\///
"tabula rasa? que pasa? green pasta?" --'--,--(@ Team AMIGA \XX/
Article: 16201
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!battery.awod.com!harbour.awod.com!usenet
From: COREL 6 anyone? <dshealey@awod.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Still in Shrinkwrap !!!
Date: Fri, 05 Apr 1996 17:48:25 -0500
Lines: 30
Message-ID: <3165A339.5CB3@awod.com>
NNTP-Posting-Host: chs0102.awod.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB2 (Win95; I)
Corel Draw 6.0 for Windows 95 / Windows NT
Includes:
32Bit Graphics Design ( 4 CD's)
Corel Multimedia Manager
Corel Font Master
Corel OCR-Trace
Corel Depth
Corel Capture
Script Editor
Script Dialog Editor
Corel Runtime Player
Corel Dream 3D 6
Corel Photo Paint 6
Corel Motion animator 6
Corel Presentations 6
Full Package with all the goodies...(NEW)
Still in Factory shrinkwrapp
Sells for $460!
It's yours for $ 225
E-mail or call me:
Dwayne Shealey
dshealey@awod.com
(803)723-1080
Article: 16202
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip049.phx.primenet.com!wturber
From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 5 Apr 1996 16:18:01 -0700
Organization: Primenet Services for the Internet
Lines: 34
Sender: root@primenet.com
Message-ID: <wturber.66.3E21931D@primenet.com>
References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com> <31633351.3E7C@osu.edu>
X-Posted-By: ip049.phx.primenet.com
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
Xref: news2.cais.com comp.graphics.packages.3dstudio:14309 comp.graphics.apps.lightwave:16202 comp.graphics.animation:33965
In article <31633351.3E7C@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
>From: Jeff Jasper <jasper.7@osu.edu>
>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>Date: Wed, 03 Apr 1996 21:26:25 -0500
>> Well, MAX still isn't shipping, right? LightWave is rumoured to be
>> shipping 'soon'....so is it fair to say LW is playing 'catch-up' if they
>> ship first?
>MAX should be shipping the end of this month, will Lightwave 5.0 be shipping
>by then. If it is all I have to say is bug city like 4.0 prerelease. What
>features will LW have over MAX?
>Jeff
As I recall, most of the bugs with the 4.0 pre-release were related to the
HIIP filters. Additionally, 4.0 was a port to a completely different
platform!! 5.0 release won't have either these issues to deal with so it
really doesn't make a lot of sense to compare the 4.0 pre-release with a 5.0
release. I had 4.0 pre-release and found that it was stable. The program was
not inclined to crash - whether rendering or not. It was perfectly acceptable
for our production work (video graphics). In fact, most of the bugs had no
effect on us at all since we did not have a need for the HIIP filters.
This doesn't mean that 5.0 will not be buggy. It could go either
way depending on how much is changed and how much has been tested. The
situations surrounding 4.0 pre-release and the rumored 5.0 release are
significantly different though.
So - will MAX have a competitive upgrade offer?
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16203
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Star Wars and LightWave
Date: 5 Apr 1996 23:32:06 GMT
Organization: The Wollongong Group
Lines: 64
Message-ID: <4k4ahm$bpg@scoop.eco.twg.com>
References: <N.032496.175427.36@earthlink.net.earthlink.net>
<4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com>
<dloubet.960.316000BE@origin.ea.com> <4jt2aj$36k@dfw-ixnews4.ix.netcom.com>
<dloubet.966.31631D62@origin.ea.com>
NNTP-Posting-Host: vishnu.eco.twg.com
In article <dloubet.966.31631D62@origin.ea.com>, dloubet@origin.ea.com (Denis Loubet) writes:
>In article <4jt2aj$36k@dfw-ixnews4.ix.netcom.com> wivey@ix.netcom.com(William H. Ivey) writes:
>
>
>>Hi Denis,
>> Access panelling isn't, but its position is determined by the
>>innards, not what looks right from outside.
>
>That's true, but you can see a certain rhythm and consistancy to panel
>placement in real-world objects. If an artist can imitate that panel
>placement, then he can suggest realistic complex interior workings without
>having to design the interior.
Take a look at a fighter with all it's access panels open. There's not much
space left closed! Access pannels are placed wherever it's most convenient
for service, consistent with functional limitations on strength and
aerodynamics. Some are closed with a hundred fasteners, others have a
single recessed handle. Some blend into the surrounding paint almost
perfectly, some were painted seperatly and have a different level of gloss
or even a slightly different color (some are even transparent), and some are
outlined in a different color or have big arrows pointing to them to make
finding them in a hurry easier.
The one thing that is common to all access pannels is that their location,
size, color, material, etc. were NOT chosen for aesthetic effect but purely
for the job they are there to do. Form follows function in modern military
devices. You want artistic effects, go look at stuff designed in the
Victorian era. Those folks thought it was worth time, expense and mass to
decorate things with lots of fancy curliques and leafy branchings. Today we
just make it work as simply and cheaply as possible.
>Yeah, I was thinking that too. I think lumpyness would look great on certain
>B5 ships, but they don't do that. It all boils down to the fact that I don't
>like the way the panelling looks on most of the ships on B5. That's my
>subjective opinion only.
Well, tough. When you see the schematics and understand the physics behind
the devices you'll understand why they have to look like that. You'll also
be able to collect a shelf full of Nobel prizes and royalty money from the
patents like you wouldn't believe! ;^)
They aren't anything you've ever experienced before. Why do you expect them
to look like things they aren't, and that you've never seen anyway?
>However, it doesn't detract from the excitement of the show. I watch it
>whenever I can.
Good! Personally I like a universe where all isn't goodness and light, or
all darkness and shaddows. ST is all wonderfullness. S:A&B is all darkness
and danger. B5 is still trying to decide which way it will go and I like
watching to see.
-- Mike "it's kinda like life that way" Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
Schizophrenia beats being alone.
------------------------------------------------------------------------------
Article: 16204
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!news.ultranet.com!usenet
From: Jason Andreas <jason.andreas@online.ultranet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
Date: Fri, 05 Apr 1996 17:31:29 -0500
Organization: illipse Inc.
Lines: 12
Message-ID: <31659F41.3C77@online.ultranet.com>
References: <4jkbgb$r5u@ecuador.it.earthlink.net> <4jobs2$ml0@irk.zetnet.co.uk> <4joq2h$r6e@nntp1.best.com> <4jr8sq$9s3@irk.zetnet.co.uk>
NNTP-Posting-Host: col248.acol.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0GoldB1 (Win95; I)
Simon Blackledge wrote:
> For the catoon shader go to newtek`s ftp site
> in Plug-Ins download cartoon.zip
> Don`t forget the .txt :-}
> Regards Simon
> DO NOT DOWNLOAD cartoon.zip. It was placed on ftp.newtek.com for someone (adam chrystie)
to try for a specific scene. To get the latest version for intel, amiga, alpha and SGI
goto to http://tomahawk.grandi.com or http://isys.ml.org
The filenames will be carb_*.zip The "cartoon.zip" bares no resemblance to the more
upto date version. Within the next fews day I will release a rev. C that is even better
looking with more features/options.
If someone knows who to contact at Newtek to delete "cartoon.zip" please let me know.
Article: 16205
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: re: Star Wars and Lightwave
Date: 5 Apr 1996 23:39:22 GMT
Organization: The Wollongong Group
Lines: 23
Message-ID: <4k4ava$bpg@scoop.eco.twg.com>
References: <Pine.LNX.3.91.960324183633.9633A-100000-100000@iasmh.bsu.edu>
<4jai9a$gq2@news.accessone.com>
NNTP-Posting-Host: vishnu.eco.twg.com
In article <4jai9a$gq2@news.accessone.com>, jeric@accessone.com writes:
>> Shadowbird <darius@iasmh.bsu.edu> writes:
>> > It would definitely add something - remember the upside-down and
>> > sideways rooms in the 2001: space station dock, or the long pull back
>> > showing Bruce Dern in the galley window of the Valley Forge in Silent
>> > Running?
>
> Yeah: where'd the gravity come from on that ship?
Sears.
-- Mike "Craftsman Lifetime Guaranteed Neutronium decking" Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
Science asks why. I ask why not.
------------------------------------------------------------------------------
Article: 16206
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 60,000 point limit?
Date: 6 Apr 1996 00:01:30 GMT
Organization: The Wollongong Group
Lines: 85
Message-ID: <4k4c8q$bpg@scoop.eco.twg.com>
References: <4jvbja$fbs@aphex.direct.ca> <4k123s$k9e@newsbf02.news.aol.com>
<4k1njl$q5e@scoop.eco.twg.com>
<Pine.SUN.3.92.960405015028.15928E-100000@access1.digex.net>
NNTP-Posting-Host: vishnu.eco.twg.com
In article <Pine.SUN.3.92.960405015028.15928E-100000@access1.digex.net>, Ernie Wright <erniew@access.digex.net> writes:
>Mike "making me type this out by hand so that it doesn't say 'This space
>intentionally left blank wrote'" wrote:
>
>> Sounds like a classic 16-bit integer problem. Can't they just rebuild
>> it with 32-bit integers (i.e. "long int" rather than "int" most likely)?
>> That would put the limit somewhere in the 4 billion range.
>
>[Sound of Allen and Stuart slapping their foreheads for not having thought
>of this themselves.]
Yeah, well, so why haven't they done it? ;^)
>Well, yeah. One hurdle here is the intelligent modification of the file
>format. There are others, though none that won't be surmounted.
What?!? There's no tag in the file specifying the version of the file
format?!? If not, shame on them for not thinking ahead. If there is, then
congrats, and just have two import routines, one for the new format that
just reads it in, and one for the old that extends the integers as it reads,
turning the old format into the new one. If you want compatibility, you
allow saving in both for any data that is compatible with the old one. If
not, you just save everything in the new one.
Why is this complicated?
>> -- Mike "too bad C is such a cruddy language" Bartman --
>
> Hay, NO WAY doooooooooood!!!!!!!!! C is
>the
> kewlest!!!!!!!!!
Only to someone who only knows C. After you've used a dozen or so languages
for a decade or two you'll be able to see the huge gapeing holes in C, the
slimefilled pits in the syntax, just waiting to eat unwarry programmers, and
the horrible decisions made in the past that make it impossible to create a
decent descendent (C++) without losing compatibility or crippling the
offspring with the sins of the past. That's why the C++ standardization
hasn't moved much in the last 3 years...they want to make something elegant
and useful and compatible with C...and it's a case of "choose any 2".
It's possible to create decent working programs in C, but only with a lot of
effort spent working to avoid the many traps and opportunities for serious
errors. When you see programmer after programmer wasting time correcting
the same errors over and over you tend to start blaming the language for
leading them into it, and when you've figured out exactly what it is about
the language that does this, you're ready to design a language that doesn't
have those features (hint: take a look at Ada for a pretty good example of
the result of this being done).
To make C a decent development language you have to hack out large chunks of
what it can do and just refuse to touch them. You have to put together
things like coding standards and debug code that protect you from the little
errors that everyone makes (like typos) that C compilers can't catch (ever
type "if (foo = 3)..." when you meant "if (foo == 3)..."? If you always
code things like this as "if (3 == foo)..." THEN, and only then, will the
compiler warn you if you accidentally drop an "="). You have to keep
reminding yourself that arrays and structures are two completely different
animals with very little in common, despite that fact that they *should* be
very similar agregate types. I'd rather spend all this effort on something
the user can see, not fighting the language to keep the bug count down. The
language is supposed to help, not hurt, otherwise you might as well write in
assembler.
>flame flame what irrelevant newsgroup can I crosspost this to???????
>
>- Ernie
>(where's my medication...)
I think I 'C' it over there... :^)
-- Mike
"I hate single token errors and compilers that can't catch them"
Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
I brake for interrupt vectors.
------------------------------------------------------------------------------
Article: 16207
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!fnnews.fnal.gov!nntp-server.caltech.edu!avalon.softaware.com!nntp.earthlink.net!pool030.max5.cleveland.oh.dynip.alter.
From: subst8n@slip.net (subst8n 500 - Detroit)
Newsgroups: comp.graphics.apps.lightwave
Subject: Map Conversion/Dpaint
Date: Wed, 03 Apr 1996 18:13:03 -0400
Organization: .
Lines: 20
Message-ID: <subst8n-0304961813030001@pool030.max5.cleveland.oh.dynip.alter.net>
NNTP-Posting-Host: pool030.max5.cleveland.oh.dynip.alter.net
Does anyone know of any way to convert Amiga Deluxe Paint 4 .anim files to
a sequence of images (without having an amiga present!) i.e. a conversion
utility for DOS, or MAC.
Also, Is Deluxe paint still available for the PC?
Mike Sherrill
subst8n@slip.net
===================================================
Pixelmedia Group
Design, Production & Consulting
for Multimedia
http://www.tripod.com/~Pixel/index.html
email: subst8n@slip.net
===================================================
Article: 16208
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: rolandlb@aol.com (RolandLB)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW faster than 3DS ?
Date: 5 Apr 1996 21:06:38 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 4
Sender: root@newsbf02.news.aol.com
Message-ID: <4k4jje$qq4@newsbf02.news.aol.com>
References: <3165465A.187E@darmstadt.netsurf.de>
Reply-To: rolandlb@aol.com (RolandLB)
NNTP-Posting-Host: newsbf02.mail.aol.com
3DS is much faster in general, that LW4, about 3 or 4 times. When
rendering in raytracing the differnce is not that big.
But the quality of the rendering is far better with LW4, a diffence you
can't judge with figures
Article: 16209
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news
From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with Golf ball texture on sphere.
Date: Fri, 05 Apr 1996 18:06:18 -0800
Organization: got net?
Lines: 27
Message-ID: <3165D19A.60DE@got.net>
References: <4hp25s$dup@lantana.singnet.com.sg> <Do3JHr.Anx@cix.compulink.co.uk> <4iqg4b$kfm@dragon.cabot.nf.ca> <wturber.36.00509E48@primenet.com> <4jfgev$b3o@dragon.cabot.nf.ca> <Norman-2903961857510001@red_knight.msfc.nasa.gov> <4jvcqr$fj1@dragon.cabot
NNTP-Posting-Host: ace.got.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
To: Sean Huxter <sean@mirror.det.mun.ca>
Sean Huxter wrote:
>
> Norman@eisner.decus.org (Richard) wrote:
>
> >> sean@mirror.det.mun.ca (Sean Huxter) wrote:
>
> >Same deal with text. Select the faces and do a cut and paste to "separate"
> >them from the bevel and sides. Smoothing should now work better
> >especially with textures such as GOLD.
>
> But this doesn't achieve the effect I'm talking about. I'm talking
> about text that's all rounded, not with a sharp bevelled edge. I don't
> want any polygons separated. Try that, and you'll see weird streaking.
>
> Sean.
Try lowering your Maximum smoothing angle when you are surfacing in
Layout. If this front edge is too sharp for you still, try adding
another very small bevel to the faces again.
-Ace
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 16210
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
From: saddoris@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: volumetric shadows
Date: Sat, 06 Apr 1996 01:58:40 GMT
Organization: Earthlink Network, Inc.
Lines: 6
Message-ID: <4k4j3q$nu0@bolivia.it.earthlink.net>
NNTP-Posting-Host: max5-la-ca-27.earthlink.net
X-Newsreader: Forte Free Agent 1.0.82
I just saw the ad for 3dsMAX in New Media. Is there a way to do
volumetric lighting/shadows in LW4? (Other than creating a bunch of
opacity mapped cones)
jeffery
Article: 16211
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW faster than 3DS ?
Date: Fri, 05 Apr 1996 19:33:29 -0500
Organization: Concentric Internet Services
Lines: 26
Message-ID: <3165BBD9.6497@pilot.msu.edu>
References: <3165465A.187E@darmstadt.netsurf.de>
NNTP-Posting-Host: crc11-fddi.cris.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01Gold (Win95; I)
Andreas Resch wrote:
>
> I have been working with 3DS 4 on a PC and with PowerAnimator on an SGI
>
> I heard (from NewTek) that Lightwave is much faster than 3DS in
> rendering/raytracing.
>
> I would like to know : IS IT TRUE ??
>
> and how much faster is it ?
>
> Any comments welcome
>
> Andreas Resch
From what I have heard 3DS is slightly faster than LW in scanline
rendering. BUT in a comparison of LW's raytracer and 3DS w/ ray plug-in
LW's is MUCH faster I believe. This is due to the control that LW gives
you in selecting what does and does not get traced. (i.e. you can have
a sphere that only reflects one object out of many, or objects that
don't cast nor receive shadows.)
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16212
Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!gatech!news.mindspring.com!usenet
From: bigger@mindspring.com (Jim Cable)
Newsgroups: comp.graphics.apps.lightwave
Subject: Is Obstacle Illusions BBS still out there?
Date: 6 Apr 1996 02:39:03 GMT
Organization: MindSpring Enterprises
Lines: 2
Message-ID: <4k4lg7$1bni@mule1.mindspring.com>
NNTP-Posting-Host: user-168-121-94-233.dialup.mindspring.com
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
X-Newsreader: WinVN 0.99.7
anyone know if obstacle illusions bbs is still in operation?
Article: 16213
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!castle.nando.net!news
From: Carl Schmidt <anim8r@nando.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle precautions
Date: Fri, 05 Apr 1996 22:26:38 -0500
Organization: Nando.net Public Access
Lines: 14
Message-ID: <3165E46E.258F@nando.net>
References: <4iu4ag$3uh@steel.interlog.com> <wturber.33.00150F3B@primenet.com> <3161720f.920802203@snews.zippo.com> <wturber.59.39D0ED62@primenet.com> <4k4791$ee0@ecuador.it.earthlink.net>
NNTP-Posting-Host: grail2615.nando.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win95; I)
Warren W. James wrote:
>
> What about incompatabilities when you have more than one piece of software that
> needs a dongle. I know that the dongle manufacturers say that there are no
> problems, but I'm wondering if anyone here has had problems using multiple dongles,
> or with printer problems using the pass through feature.
I have this problem. I use 3D Studio, Liquid Speed, and Lightwave. I
still can't get lightwave to work on my PC so I usually have to use one
at work to use Lightwave. I always get an error message saying that it
can't find the dongle. 3DS and lightwave both use Sentinel Pros and the
other is a not. Any suggestions?
Carl Schmidt
Article: 16214
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 5 Apr 1996 22:30:53 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 39
Sender: root@newsbf02.news.aol.com
Message-ID: <4k4ohd$sgs@newsbf02.news.aol.com>
References: <wturber.66.3E21931D@primenet.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Xref: news2.cais.com comp.graphics.packages.3dstudio:14317 comp.graphics.apps.lightwave:16214 comp.graphics.animation:33970
So - will MAX have a competitive upgrade offer?
-------------------------
Good question. As much as NewTek's lack of marketing acumen bugs me,
Autodesk has about maybe .2 more of a clue. At a lower price point, MAX
could have OWNED the market - LW didn't take advantage of the window to
capture 3DS seats, and SoftImage is great, but pricey.
I like LightWave. I make money with it. Would I try MAX? Sure....at the
right price, which for me means around $500 - I have a program I like, I
don't NEED to try something else, but I'd look at it. At around $1000 my
curiousity dies altogether.
NewTek's hold in Hollywood for television visual effects is tenuous.
Autodesk (or Microsoftimage, for that matter) could destroy NewTek's major
remaining marketing asset by seeding a few choice people, just as NewTek
could have AGGRESSIVELY marketed to game companies and hurt Autodesk a few
months ago.
Autodesk's advantage is the plug-in market. NewTek can't bridge this gap
unless they fire some people - some big plug-in companies feel like they
were jerked around by NewTek employees, plus the numbers just aren't
there.
NewTek needs to get 5.0 out soon, to steal some MAX thunder - the downside
is that comparision will be inevitable. Pound for pound, LightWave is a
better value, I think - but the question of whether Max is $2500 better
than LightWave 5.0 is still an open one.
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16215
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where's the Toaster mailing list??
Date: 6 Apr 1996 03:59:40 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 12
Message-ID: <4k4q7c$pa3@lori.albany.net>
References: <4k0lt7$64j@acmey.gatech.edu>
NNTP-Posting-Host: magik.albany.net
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
Taka Torimoto (ccasttt@prism.gatech.edu) wrote:
: Can someone tell me where/how to subscribe to the Toaster mailing list?
Yup, just send me some e-mail and I'll subscribe you to the list.
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Only 10 days until the Lightspeed Animation Contest deadline!!
--
Article: 16216
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Rumor alert!
Date: 6 Apr 1996 04:03:02 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 21
Message-ID: <4k4qdm$pa3@lori.albany.net>
References: <4k2en4$qrp@nntp.crl.com> <4k3ea6$5mf@guitar.sound.net>
NNTP-Posting-Host: magik.albany.net
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
Brad Peebler (Brad@newtek.com) wrote:
: > distributors are getting the word out that Toaster 4 will be
: > in their hands in ~1 week...
:
: Sounds about right. I'll check with Bob Anderson, VT prod manager. I
: know the discs have gone to duplication...
What I'd like to know is when will LightWave 4.0 FINAL for the Alpha be
shipping to the rest of us??
My copy of the Pre-Release turned 1 year old today and customer service
has been telling me for weeks that it is shipping. Is it??
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Only 10 days until the Lightspeed Animation Contest deadline!!
--
Article: 16217
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LIGHTSPEED, is it coming soon?
Date: 6 Apr 1996 04:05:31 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 17
Message-ID: <4k4qib$pa3@lori.albany.net>
References: <4k1lc8$g0u@orb.direct.ca>
NNTP-Posting-Host: magik.albany.net
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
Kurt Harmel (kharmel@Direct.CA) wrote:
: To those at Lightspeed:
:
: I was looking over my Lightspeed collection and was wondering,
: is issue no.6 ever going to arrive. Seems like there is a real
: slow down here.
As far as I know, Lightspeed Issue #6 is scheduled to being shipping on
April 25th...
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Only 10 days until the Lightspeed Animation Contest deadline!!
--
Article: 16218
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew
From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LWO format
Date: Sat, 6 Apr 1996 00:52:10 -0500
Organization: Express Access Online Communications, USA
Lines: 22
Message-ID: <Pine.SUN.3.92.960406004304.15315A-100000@access1.digex.net>
References: <4k1ak3$4cq@nntp1.best.com>
NNTP-Posting-Host: access1.digex.net
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Sender: erniew@access1.digex.net
In-Reply-To: <4k1ak3$4cq@nntp1.best.com>
Omar Eljumaily wrote:
> Anybody know if there's a subtle difference in the way LW 4.0
> scene layout and LW modeler read LWO files? Our product needs to write
> to LWO format and our objects read corerectly in the scene builder, but
> I get a error from the modeler.
You have an error in your files, then. Modeler writes the SRFS chunk
before the PNTS chunk, and Layout does it the other way around, but
there's no semantic difference, and each (obviously) reads the other's
files.
> Also, is there a difference between LWO and LWB?
The convention for the 3-character extension is .LWO, but since the
format has for a long time been known by its 4-character IFF ID (LWOB),
some people might be using .LWB instead. There's only one object file
format.
- Ernie
Article: 16219
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news
From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Fri, 05 Apr 1996 22:39:04 -0500
Organization: Concentric Internet Services
Lines: 17
Message-ID: <3165E758.5582@pilot.msu.edu>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3162062E.62D5@netpass.com> <stricherz-0504961304250001@aggie.coaps.fsu.edu>
NNTP-Posting-Host: cnc045190.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01 (Win95; I)
Xref: news2.cais.com comp.graphics.animation:33971 comp.graphics.apps.lightwave:16219 comp.graphics.apps.photoshop:13284 comp.graphics.packages.3dstudio:14319 comp.os.ms-windows.apps.utilities.win3x:1355 comp.os.ms-windows.apps.utilities.win95:7540 alt.26
I R A Aggie wrote:
>
> In article <3162062E.62D5@netpass.com>, Kenneth Livingston
> <underhill@netpass.com> wrote:
>
> + Hate to tell you this, but Win95 *is* true multitasking.
>
> Specify: what do you mean by "true" multitasking?
>
Well Win95 is a preemptive multitasker, but it isn't multi-threaded like
NT.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16220
Path: news2.cais.com!news.cais.net!news.cais.com!news
From: bonfire@ezdial.com
Newsgroups: comp.graphics.apps.lightwave
Subject: 'Node1' Standalone renderer
Date: Sat, 06 Apr 1996 06:10:12 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
Lines: 69
Message-ID: <4k51o7$ef6@news.cais.com>
NNTP-Posting-Host: dialup_0.ezdial.com
X-Newsreader: Forte Agent .99b.112
Hello all, this is a blurb of what we'll be putting out very soon.
I'll be
uploading a demo version of the program to the NewTek site within a
couple
of days. The full version should be ready soon after. We have a full
working version already , so there's no vaporware here :) Now for the
blurb:
* * * Node1 * * *
for Windows95 and WindowsNT
Copyright (c) 1996 EXP Engineering
NODE1 is a front end program for Lightwave's ScreamerNETII program.
Node1
only runs under one cpu machine (single node, hence Node1 :). NODE1
will
give you the ability to render Lightwave's Scene files without having
the
main Lightwave program running. This is possible through ScreamerNET.
Since
ScreamerNET itself IS Lightwave without the interface, NODE1 takes
advantage
of the following:
- Significant decrease in rendering times. This is true for
Windows95
where we've rendered a Scene file up to 100% faster than
Lightwave!
Sometimes faster than NT!
- Runs with full single node ScreamerNETII capabilities.
- More available RAM for rendering. This is because Lightwave
is not
running, only ScreamerNET.
So what's so special about NODE1? When you load a scene file through
NODE1,
it allows you to make any last minute changes before you start
rendering, such
as motion blur, RGB image destinations, raytracing, resolutions, etc.
This is possible because NODE1 reads and displays the settings saved
in your
Scene file. These settings are the same as the ones under Lightwave's
'Camera' and 'Record' menu. Once you're satisfied with the changes
you've
made, just click the START button and NODE1 will automatically
configure
and start the ScreamerNET process. After a few moments, NODE1
terminates
itself to free more memory for rendering. Simple!
NODE1 is also non-destructive. It will not change your original Scene
file.
It is also Windows NT compatible since it is a 32bit program.
I hope you enjoy the program and if you have any questions or comments
please
send email to:
bonfire@ezdial.com
Thanks!
Article: 16221
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 06 Apr 96 06:48:39 GMT
Organization: Earthlink Network, Inc.
Lines: 14
Message-ID: <N.040596.224839.15@earthlink.net.earthlink.net>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
<4h8ibd$mns@nnrp1.news.primenet.com> <4h9emc$cd2@irk.zetnet.co.uk>
<4hev63$jq0@news.nstn.ca> <31428458.5366@got.net> <3143CB41.4C95@osu.edu>
<3149A076.3715@got.net> <314BA157.4CB8@osu.edu> <4ii2uo$klm@nntp.pinc.com>
<31509A00.520F@osu.edu> <4ji3ef$ck9@nntp.pinc.com> <315DE6FF.57E1@osu.edu>
<N.040296.002708.87@earthlink.net.earthlink.net> <3160EB0A.6AF6@osu.edu>
NNTP-Posting-Host: 206.85.95.156
X-Newsreader: Quarterdeck Message Center [2.00]
Xref: news2.cais.com comp.graphics.animation:33972 comp.graphics.apps.lightwave:16221 comp.graphics.packages.3dstudio:14321
On 4/2/96 12:53AM, in message <3160EB0A.6AF6@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> > In my school, we learned that the contraction for "you are" is "you're" not
> > "your".
>
> sory wen it iz 4 Am I donnnt kare or think abuot mi gramer.
>
> Gef
Well I'd like to see the quality of your other work.
--
-=Fred=-
Article: 16222
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Sat, 06 Apr 96 06:59:58 GMT
Organization: Earthlink Network, Inc.
Lines: 39
Message-ID: <N.040596.225958.58@earthlink.net.earthlink.net>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
<4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net>
<4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca>
<3160dfbd.93903735@news.infi.net> <3160EA2E.5760@osu.edu>
<3161D8BA.38DF@imaginate.com>
NNTP-Posting-Host: 206.85.95.156
X-Newsreader: Quarterdeck Message Center [2.00]
Xref: news2.cais.com comp.graphics.animation:33973 comp.graphics.apps.lightwave:16222 comp.graphics.packages.3dstudio:14322
On 4/2/96 5:47PM, in message <3161D8BA.38DF@imaginate.com>, Jack Walsh
<jwalsh@imaginate.com> wrote:
> Jeff Jasper wrote:
> >
> > > Here's a good joke.... an supposed 3d instructor at a local college is
> > > not only convinced that 3d Studio is better than Lightwave, he also
> > > thinks it's comparable to Alias..... funny, huh?
> >
> > I would say it depends on who is using them. They are all just tools
> > anyhow. Ask any big production company what software they use, and
> > many will say just about every package on the market plus a many
> > of our own. So yes I would say 3DS is comparable to Alias and Softimage
> > or whatever else you want to put it up against.
> >
> > Jeff
>
> Jeff,
>
> I've been spending a good deal of time using MAX a dealer friend of mine
> and I can tell you it will kick the sh*t out of 'Lite'Wave 4.0 which
> I've also used. People will be amazed at how fast MAX will take over the
> low-end broadcast work. It has full rotoscope capabilities now and the
> default scanline renderer looks tremendous. Not to mention you'll be
> able to plug-in any other renderer that's interfaced for MAX. It's
> basically the only low-cost solution on the NT platform if you want to
> fin a job and make money. SoftImage for NT is great but it's hardware
> requirements are very tough to swallow.
>
> Jack
It seems a little unfair to me. All of these people are playing with MAX while
us Lightwave people have to work and make tons of money doing CGI. When do I
get to play? I guess that's the real price you have to pay for knowing
Lightwave...
--
-=Fred=-
Article: 16223
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.interlog.com!gdavison
From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Sat, 06 Apr 96 06:47:17 GMT
Organization: InterLog Internet Services
Lines: 24
Distribution: world
Message-ID: <4k53jt$t1d@steel.interlog.com>
References: <151405@cup.portal.com> <4k3ng3$hk9@newsbf02.news.aol.com>
NNTP-Posting-Host: gdavison.interlog.com
X-Newsreader: News Xpress Version 1.0 Beta #2
equinoxii@aol.com (Equinox II) wrote:
>Considering Max intends to ship this month (intends, which means probably
>this quarter), LightWave 5.0 needs to ship real, real soon.
>
>It's going to be an interesting show, with seeing what NewTek announces,
>with Play's big Event with SoftImage, Metatools, etc., seeing more of Max,
>and seeing what's up with the DVC product line.
>--Brian
>Equinox Images, Inc.
>http://members.aol.com/equinoxii/
Since the ubiquitous "deadline pressure" will prevent me from going to NAB
this year, :-( I'd appreciate it if someone at the show [hint! hint!]
could post a *brief* update on the 3D universe according to NAB that you
have described above, Brian?
I can't wait for the VTU show recap! <Sigh> Maybe next year.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 16224
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!usenet
From: FWS <doc@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Future Works Studios: Call for Animations
Date: Sat, 06 Apr 1996 02:14:03 -0800
Organization: Future Works Studios
Lines: 43
Message-ID: <316643EB.7054@erinet.com>
NNTP-Posting-Host: edlp053.erinet.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.0 (Win16; I)
Call for participation:
Future Works Studios is producing a new in-house video of 3D animations.
We would like to invite anyone interested to submit your original
animations for possible inclusion on our first independent effort.
All animations submitted will be screened. The best will be included.
-----------------------------------------------------------------------
Requirements:
All works must be originals.
Animations must be submitted either on 3/4 or VHS tape
Please include the following information:
Your Name
Address
Voice Phone
Fax (optional)
E-mail
Those choosen to be included on this video will be notified and
further discussions will be made on royalty arrangements.
-------------------------------------------------------------------------
Qualifications:
none..... The 3D field is wide open. Alot of talent exists around
the world yet undiscovered. We simply wish to professionally produce an
entertaining video which showcases the fun and creativity of 3D.
If your animation is included in the final video you will also share in
the profits along with us.
To be considered, please send your tape(s) to:
Future Works Studios
5333 Westland Dr.
New Carlisle, OH 45344
USA
If you have any questions or comments, e-mail: doc@erinet.com
Article: 16225
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.campus.mci.net!calweb!quiknet3.quiknet.com!usenet
From: r2r@cwnet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Video Toaster 3.1 with Amiga 3000
Date: Fri, 05 Apr 1996 04:41:25 GMT
Organization: Quiknet Information Services
Lines: 26
Message-ID: <4k3mbp$nub@quiknet3.quiknet.com>
NNTP-Posting-Host: fo-121.quiknet.com
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Free Agent 1.0.82
For Sale: Video Toaster 3.1 on an Amiga 3000
2 meg chip ram
9 meg fast ram
keyboard,mouse monitor
2 - 50 meg hard drives
Software includes: Imagefx 2.0
Hollwood FX
WaveMAker
Adpro
Directory Opus
Lightwave 3.5 Stand Alone
Trex
ALL FOR ONLY $ 1500
If interested Please EMAIL me at r2r@cwnet.com as I don't get a chance
to read this news group as much as I would like.
Additionally
DPS PAR card for $1350 TBC-IV $600 if purchased with the PAR
AMILINK VT 4000 for $1500
Article: 16226
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 6 Apr 1996 02:51:45 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 18
Sender: root@newsbf02.news.aol.com
Message-ID: <4k57qh$3ri@newsbf02.news.aol.com>
References: <4k53jt$t1d@steel.interlog.com>
Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Since the ubiquitous "deadline pressure" will prevent me from going to NAB
this year, :-( I'd appreciate it if someone at the show [hint! hint!]
could post a *brief* update on the 3D universe according to NAB that you
have described above, Brian?
---------------------------------------------------------
I expect to have a NAB webpage up and running by the end of next week
with pics and everything....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16227
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.campus.mci.net!calweb!quiknet3.quiknet.com!usenet
From: r2r@cwnet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: PAR card with TBC-IV for SALE
Date: Fri, 05 Apr 1996 04:49:59 GMT
Organization: Quiknet Information Services
Lines: 11
Message-ID: <4k3mrq$nuv@quiknet3.quiknet.com>
NNTP-Posting-Host: fo-121.quiknet.com
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Free Agent 1.0.82
For SALE
DPS Personal Animation Recorder $ 1350.00
TBC -IV $ 600.00
Plus Shipping
If interested Please EMAIL at r2r@cwnet.com as I don't get a chance to
read this news group as much as I would like
Article: 16228
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Message-ID: <mad.60vn@torment.tmisnet.com>
Date: 5 Apr 96 23:17:28 PST
Organization: Tierra-Miga BBS
Lines: 12
I've been reading all this stuff about everyone debating and complaining about
the way the spaceships look on B5. I got to say, that of all the demos that
you see everyone else making, I don't see how anyone of them can even make any
kind of remarks about it. Since NONE of them, "or at least most" of them can't
even come close to the quality on that program, or for that matter, any TV
space show. I'm always looking at people's sample work on things like
LightSpeed and in user groups and on them computer animation videos that
everyone has seen, and MOST of what is out there IMO, just looks like it was
done on a computer. I know that it's just a discussion, but still, lets see
them all do it..........From what you usually see, it looks like everyone just
goes out and BUYS all of thier textures and then paste `em on other people's
models...........LAME...............
Article: 16229
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!daver!news.packet.net!usenet
From: totoro@orbit.flnet.com (Totoro)
Newsgroups: comp.graphics.apps.lightwave
Subject: Animation School?:Ringling
Date: Sat, 06 Apr 1996 11:39:00 GMT
Organization: PacketWorks Public Newsserver
Lines: 39
Message-ID: <4k5ajb$5r@siesta.packet.net>
NNTP-Posting-Host: dialup-6.flnet.com
X-Newsreader: Forte Free Agent 1.0.82
mbeha@edcen.ehhs.cmich.edu (Matt Beha) wrote:
>I know there is an animation school in Vancouver, B.C., but are there any
>schools in the U.S. that offer such things as 3-D Computer Animation. I
>have a son who wants to get into that, but we can't find anywhere outside
>of Canada that offers it, and the distance and exchange rate factors make
>that quite expensive.
>Thanks for your help.
>--
>Matt Beha - It is inexcusable for scientists to torture
> animals; let them make their experiments on
> journalists and politicians. - Henrik Ibsen
You betcha Matt:)
Try the Ringling School of Art and Design...Sounds like just the
school for your son. Its located in Sarasota Florida...
http://www.rsad.edu
I am a student at Ringling myself who came down from East Lansing
Michigan.... and I am having much fun here and the weather is
beautiful here!
But he better apply ASAP...I hear there is a long waiting list to get
into the program! If you have any questions send me some Email.
Good Luck,
Justin
http://www.flnet.com/~totoro/welcome.html
Article: 16230
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.mathworks.com!uunet!in2.uu.net!news1.digital.com!decwrl!amd!netcomsv!uu4news.netcom.com!mogur!mstets
From: mstets@mogur.com (Mstets)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Growing Flares
Date: Thu, 4 Apr 1996 22:02:00 GMT
Message-ID: <9604052359556369@mogur.com>
Organization: TGT Technologies Inc. / The MOG-UR'S EMS | 818-366-1238
Distribution: world
References: <4jtdps$ds9@news.enterprise.net>
Lines: 29
DM>From: davidm@enterprise.net (David Munden)
DM>Subject: Growing Flares
DM>
DM>Hello All,
DM>
DM>Now that I am getting to grips with lightwave I have started a little
DM>project where there is a light behind some text. The idea is that
DM>over the course of about 30 frames I want the flare from the light to
DM>grow from nothing to a large flare, as briefly seen in the babylon 5
DM>intro. I have tried setting up an envelope to gradually increase the
DM>light intensity from 0% to 100%, which I thought would be the right
DM>things to do, but unfortunately the flare at the first frame is as
DM>large as the flare at the end frame.
DM>
The problem which I also had a first is understanding that flare
intensity and light intensity are NOT related to each other. The light
intensity is the actual light generated by that light to illuminate
whatever. That light's flare intensity in the lens flare panel is what
controls the intensity of the rendered flare. You can have a light with
0% intensity and a lens flare intensity of 100%. All this means is that
you will have a bright flare without it actually lighting anything
around it.
To sum it up. Save your light intensity envelope and then set intensity
to 0%, then for the lens flare, click the envelope for flare intensity
and load the previously saved env.
* CMPQwk 1.42 8093p *Suicidal twin kills brother by mistake. Details at 11:00
Article: 16231
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!news.kei.com!news.texas.net!cdc2.cdc.net!uunet!in2.uu.net!news1.digital.com!decwrl!amd!netcomsv!uu4news.netcom.com!mogur!mstets
From: mstets@mogur.com (Mstets)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Loading images ...
Date: Thu, 4 Apr 1996 22:10:00 GMT
Message-ID: <9604052359566370@mogur.com>
Organization: TGT Technologies Inc. / The MOG-UR'S EMS | 818-366-1238
Distribution: world
References: <31632B66.649C@ix.netcom.com>
Lines: 25
L>From: Charles Ng <lonersam@ix.netcom.com>
L>Subject: Loading images ...
L>
L>I still can't get it. I have a lws file with surfaces named. I loaded
L>images fr om the image panel and assign them
L>onto the surface thru surface panel. I save the lws, and guess what,
L>LW simply doesn't assign any images onto the
L>surfaces, in fact, it simply forget or doesn't know that it has to
L>LOAD the ima ge (from scene panel, the image
L>count is zero). How come??
L>
L>I tried saving the surfaces as srf files, but still, it wouldn't work.
L>Why???
L>Please help guys!
If you are talking about your objects, such as you surface them and then
save either surfaces or the scene, and the next time you load the scene,
the objects all appear with the default surface coloring again, then it
is a matter of saving the actual objects from the objects panel, as
surface characteristics are saved in the object file, not the scene
file, and *.srf files serve only to simplify surfacing an object with a
cool surface you previously created.
Hope this helps!
* CMPQwk 1.42 8093p *A good catchword can obscure analysis for fifty years.
Article: 16232
Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!SoNet!usenet
From: leelee@aladdin.co.uk (leelee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVI Color reduction - vfd.exe (0/2)
Date: Sat, 06 Apr 1996 16:50:00 GMT
Organization: SoNet - The first Internet provider on the south coast
Lines: 33
Message-ID: <4k5b5c$1hf@news.aladdin.co.uk>
References: <4j4luk$gvv@inet-nntp-gw-1.us.oracle.com>
NNTP-Posting-Host: 193.119.110.51
X-Newsreader: Forte Free Agent 1.0.82
gturner@au.oracle.com (Graeme Turner) wrote:
Graeme,
I've attached VFD for you....have fun
Don
>
>A few weeks ago someone mentioned a utility for reducing the number of colors
>used in an AVI file.
>I believe the utility was called vfd90 or something similar.
>Can someone please mail this to me or point me to an ftp site where I can
>download. (I assume it is shareware)
>Thanx
>Graeme
>___________________________________________________________________
>Graeme Turner
>Senior Systems Consultant - Sales Automation
>
>Oracle Systems (Aust) Pty Limited Business: +61-2-99001000
>Level 8, 1 Pacific Highway Fax: +61-2-9959 5318
>North Sydney NSW 2060
>Sydney Australia Email: gturner@au.oracle.com
>
>Definition of a Consultant: A person that knows 100 ways to make love
>but doesnt know any women.
>___________________________________________________________________
Article: 16233
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.alt.net!news1.alt.net!news.aa.net!usenet
From: davis@aa.net (Mark W. Davis)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Installation Instructions for Win95
Date: Sat, 06 Apr 1996 03:57:02 GMT
Organization: Alternate Access Incorporated
Lines: 10
Message-ID: <3165eb2a.3264521@news.aa.net>
References: <315EE97A.A40@pilot.msu.edu>
Reply-To: davis@aa.net
NNTP-Posting-Host: s3c3p2.aa.net
X-Newsreader: Forte Agent .99d/32.182
Bryant Reif <reifbrya@pilot.msu.edu> wrote:
>
>4. Does LW 4.0C change any system files? (i.e. deleting the folder "NewTek" will
>completely clear LW from my harddrive)
>
No. LW 4.0C installed on Win95 doesn't change the dlls.
Mark W. Davis <><><><><><><><><><><><><><><> davis.aa.net
Article: 16236
Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!SoNet!usenet
From: leelee@aladdin.co.uk (leelee)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Networking amiga<->PC
Date: Sat, 06 Apr 1996 17:03:42 GMT
Organization: SoNet - The first Internet provider on the south coast
Lines: 34
Message-ID: <4k5bv1$283@news.aladdin.co.uk>
References: <3158E544.B66@www.terranet.ab.ca>
NNTP-Posting-Host: 193.119.110.51
X-Newsreader: Forte Free Agent 1.0.82
I have manged to network my PC (NT3.51) and Amiga by using SAMBA. The
problem with this is you will need to buy Ethernet cards for both
machines and on the Amiga they are expensive. There is a cheaper way
by using a null modem cable and a program called Twin Express
(Twin-11a) this lets you take over the remote machine and it works
both ways. The only downside of twin express iis its speed, the
fastest that I have manged to get it working is 112500 over the serial
null modem cable, but it works under windows/95 and NT.
Both SAMBA (you will also need AmiTcp for the Ethernet option) and
Twin Express are public domain.
Hope that this helps.
Don....
--- I started life with nothing....and now still have most of it----
marc <marc@www.terranet.ab.ca> wrote:
>I'm trying to help a friend network his amiga 4000 and dx/2 66 running
>win 95 to share files or network. I was wondering if there is any
>software out there that will help us out.
>thanks,
>Cameron Tofer
Article: 16237
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!psinntp!psinntp!psinntp!interramp.com!usenet
From: BOXHOLDER@OCCUPANT.FedEx.net (Boxholder)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: Sat, 06 Apr 1996 09:01:10 GMT
Organization: Junk mail by the Gigabyte
Lines: 77
Message-ID: <4k5bvp$d28@usenet7.interramp.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net>
Reply-To: boxholder@anon.pissy.fi
NNTP-Posting-Host: ip79.miami.fl.interramp.com
X-Newsreader: Forte Agent .99d/16.182
Xref: news2.cais.com comp.graphics.animation:33977 comp.graphics.apps.lightwave:16237 comp.graphics.apps.photoshop:13294 comp.graphics.packages.3dstudio:14326 comp.os.ms-windows.apps.utilities.win3x:1356 comp.os.ms-windows.apps.utilities.win95:7546 alt.26
On Tue, 02 Apr 1996 21:54:41 GMT, hybridv, hybridv wrote:
>On Tue, 02 Apr 1996 12:48:53 -0800, "Frank O. Schaefer"
><psycho@europeonline.com> wrote:
>
>>Rascal wrote:
>>>
>>> On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote:
>>>
>>> >Ever want to just leave your computer to download 5 files? Now you
>>> >can (you can download as many files as you want, one by one)!!
>>> >
>>> >Visit:
>>> >
>>> >http://www.loop.com/~maeder/
>>> >
>>> >
>>> >Your Welcome,
>>> >
>>> >Spader
>>> If you use WIN95 you can download multipule files.
>>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!!
>>
>>If you haven't already noticed:
>>Win95 does not do real multitasking Win95 is pure SHIT !
>>You should use a real multitasking environment instead !
>>And if your on a PC the only thing for YOU is OS/2 !!
>>
>>--
>>THE DARK SITE - Psycho's Hompepage...
>>http://www-city.europeonline.com/cyberhome/psycho/home.htm
>
>
>shut the FUCK up loser... Win95 Does better multitasking then os/2 by
>far obviously you have either a shitty computer or you just suck...
>
>i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
>adobe premiere 4.2 all at the same time with no noticble slow down or
>crashes... therefor you dont know how to fucking setup your computer
>or your just a dumbass...
>
>HybridV
>
NO, I say again, NO WAY does WIN95 do "Multi-Tasking"! There is but
one processor and it is working on one program at a time!
You may seem to be running a bunch of programs, but all you are doing
is splitting the clock cycles. Granted the Pxxx chip does the execute
shuffel rather fast so one would hardly notice the it is only working
on one executaable program at a time. BUT, it is doing just that "one
at a time". Unless you have a multi processor (eg a dual or quad
pentium) you are not and never will do multi tasking. It just aint
possible for one processor to think about two programs at once.
The first popular multiprocessing computer was the CDC 6400 in the mid
to late 1960's and damn few places could afford one. It did have a
large redundant system of processors feeding off a single controll
processor. capable of running 22+ printers, 16 tape drives, 16 disk
pak units 4 7foot diameter 32 platter disk units, 200 telex hookups
and a few dozen card reader and other input mediums. that my little
twit is multitasking.
What you are refering so proudly to is job switching. - - - So who is
the fucking ass hole here ??? Me thinks it is you fart face. Your
talking about things you only wish you knew. Try going to school in
stead of playing in sme chat room trying to impress the teeny bopper
jail bait.
And yea I was writing in binary and octal before you were an evel
thought your father never should have carried out!
***************************************************
Exxon and Exon - What a team they make! One shits on
the environment while the other shits on the people.
***** FUCK the CDA of 1996. *****
This message brought to you in spite of the loss of
our Bill of Rights. Member - The Outer Rim(less)
***************************************************
Article: 16238
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
Date: Sat, 6 Apr 1996 10:07:22 +0100
Lines: 31
Message-ID: <4k5eg2$4fh@irk.zetnet.co.uk>
References: <4jkbgb$r5u@ecuador.it.earthlink.net> <4jobs2$ml0@irk.zetnet.co.uk> <4joq2h$r6e@nntp1.best.com> <4jr8sq$9s3@irk.zetnet.co.uk> <31659F41.3C77@online.ultranet.com>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <31659F41.3C77@online.ultranet.com>
Jason Andreas <jason.andreas@online.ultranet.com> writes:
> Simon Blackledge wrote:
> > For the catoon shader go to newtek`s ftp site
> > in Plug-Ins download cartoon.zip
> > Don`t forget the .txt :-}
> > Regards Simon
> > DO NOT DOWNLOAD cartoon.zip. It was placed on ftp.newtek.com
for someone (adam chrystie)
> to try for a specific scene. To get the latest version for intel,
amiga, alpha and SGI
> goto to http://tomahawk.grandi.com or http://isys.ml.org
> The filenames will be carb_*.zip The "cartoon.zip" bares no
resemblance to the more
> upto date version. Within the next fews day I will release a rev.
C that is even better
> looking with more features/options.
> If someone knows who to contact at Newtek to delete "cartoon.zip"
please let me know.
Sorry all for the mistake.It works for me though?
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16239
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.earthlink.net!usenet
From: "Warren W. James" <wwjames@earthlink.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave for pc
Date: 6 Apr 1996 09:57:46 GMT
Organization: Earthlink Network, Inc.
Lines: 17
Message-ID: <4k5f6q$89r@argentina.it.earthlink.net>
References: <19960401.7953E30.EEAE@bbs.newtek.com> <4jti7a$oc1@irk.zetnet.co.uk>
NNTP-Posting-Host: wwjames.earthlink.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
tran3d@zetnet.co.uk (Simon Blackledge) wrote:
>In message <19960401.7953E30.EEAE@bbs.newtek.com>
> videogi@bbs.newtek.com (Darrel Goheen) writes:
>
>> > Could anybody post lightwave for pc i have lots of related material
>> > on 3dstudio key,cracks,plugins also some lightwave objectand scenes
>> > I know its a huge prog.. cd... but the disk ver is 5
>> > thanks mac@easynet.co.uk
>
>> Why don't you just buy LW like everyone else?? Yeah I know you want to
>> leach off of everyone else. You are a disgrace to this industry.
>
>Why don`t we all club together and buy the guy it.
>
Better yet, why don't we all just get together and club the guy.
Article: 16240
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.campus.mci.net!calweb!calweb!usenet
From: Kiki Stockhammer <kiki@play.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Invite to Cool NAB Event
Date: Sat, 06 Apr 1996 02:06:56 -0800
Organization: Play Incorporated
Lines: 35
Message-ID: <31664240.58A0@play.com>
NNTP-Posting-Host: cam1-17.calweb.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
NNTP-Posting-User: account=markr
X-Mailer: Mozilla 2.01Gold (Win95; I)
Hi,
Just a note to readers of comp.graphics.apps.lightwave that are going to
the National Association of Broadcasters show in Las Vegas. You're
invited to attend Sunday night's Big Event at Caesar's Palace. This
special event is jointly sponsored by Play Incorporated (Trinity) and
Softimage/Microsoft. We'll be unveiling some very cool stuff there.
Other sponsors of the event include Sierra Design Labs, Graham Patten
Systems, MetaTools, Merging Technologies and Videssence.
Please note: There won't be anything Lightwave specific presented but
there will be some unbelievable video production technology shown that
relates to 3D (and the event is free). I hope no one minds my posting
non-Lightwave stuff here in the Lightwave group but many old friends
from my Toaster days read this conference and I wanted you to be able to
attend in case you're interested.
I'll be there on stage myself so be sure to stick around afterwards and
say hi. If you can't make it to the event but will be at NAB then stop
by my booth (#9777) and say hi there (be sure to mention that you're
from comp.graphics.apps.lightwave), I'll have some neat things to show
you. (No, I can't tell you what it is now ... it's secret until Sunday
night :-))
Caesar's Palace
Sunday April 14th, 7:30 pm
Further event details are available at
http://www.play.com - and -
http://www.softimage.com
See you there!
Kiki
Article: 16241
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!usenet
From: draven@infi.net (Jon Carroll)
Newsgroups: comp.graphics.apps.lightwave
Subject: CybergraphicX on LightWave 4.0??
Date: Sat, 06 Apr 1996 23:19:45 GMT
Organization: InfiNet
Lines: 31
Message-ID: <3166fb49.18596185@news.infi.net>
References: <509.6667T702T88@mbox200.swipnet.se>
NNTP-Posting-Host: pa8dsp5.richmond.infi.net
X-Newsreader: Forte Agent .99d/32.168
On 03 Apr 96 11:42:01 -500, videoking@mbox200.swipnet.se (Johan
Otterstrom) wrote:
>Hi there!
>
>Is there anyway to get LightWave 4.0 for the Amiga to run on CybergraphX
>boards? I'm getting tired of running LW3.5 on native resolution, especially
>since other software costing one fifth of LightWave gladly runs on
>CybergraphX (Cinema4D). I know I can promote the LW layout and modeler but
>wireframe preview doesn't work at all then in Layout, making it useless for
>animation work.
>
>Thankful for any information or tips.
>
>Has anyone tried LightWave 4.0 on the Draco?
>
>videoking@mbox200.swipnet.se
>
Use NewMode to promote JUST the Modeler screen and the Layout
screen.... make sure that it is ONLY promoting those screens.
There is also a Cybergraphics render device posted on Aminet.
I am running LW on Cybergraphics version 2.16 and they fixed all the
buggies with screen refreshes, i.e. the grid in modeler now refreshed
properly.
email me if you need more specific instructions.
-draven@infi.net
Article: 16242
Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,comp.sys.sgi.graphics,alt.design.graphics,comp.graphics.apps.alias
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!news.uh.edu!news.sfasu.edu!NewsWatcher!user
From: fulldog@tag01.acnet.net (Victor Vargas G.)
Subject: Re: Web Design & Pantone to RGB
Message-ID: <fulldog-0604960139590001@167.114.251.24>
Date: Sat, 06 Apr 1996 07:42:51 GMT
References: <4jsbc9$r79@news1.io.org>
Organization: NoneYet :^\
Lines: 57
Xref: news2.cais.com comp.sys.amiga.graphics:47185 comp.graphics.apps.lightwave:16242 comp.sys.sgi.graphics:14605 alt.design.graphics:1672 comp.graphics.apps.alias:1499
In article <4jsbc9$r79@news1.io.org>, gmead@io.org (Glen Mead) wrote:
> Hi All,
>
> First of all, with respect to WWW page design, what limitations should I
> keep in mind (IE. file formats, colours etc) when creating graphics and
> textures for the web? Also, how does Netscape (and others) handle a web page
> with 2 16.7 million colour palette JPEG's and a series of 256 colour gif
> buttons? Does it remap all of them to match a single colour palette of the
> same depth as the system it's being accesed with? If that is the case, is it
> best to stick with 256 colour (or less) gifs all with the same palette
to make
> graphics more efficient? I've seen a web page (designed by a friend) in
which
> the individual images look spectacular but once on the page together, they
> look grainy.
First off, remember that most users are connecting at 14.400 with dialup
providers, so pages full of big grafx over a highly detailed multicolor
pattern that takes forever to load are likely to be avoided, no matter how
cool design is... GIF is the standard of course, and its limitation to 256
colors makes it suitable for logos, buttons and graphic elements that use
little color variety, but still is wise to reduce its palette as much as
possible, i.e. if your logo is just 4 colors, you can get away with a
16-color gif (allowing some extra colors for antialiasing). If you need to
show complex grafx (3D renders, realistic textures with gradiations,
photographs) you'll likely need to use JPEGs, which are >way< smaller but
have to be uncompressed by the user's machine, and this may slow down
display if it is a wimpy CPU...
Remaping: indeed all grafx on a page are mapped to the screen mode of the
user's machine, so if he/she has a Mac with a 24bit display all grafx will
look beautiful, but someone using just 8-bit (256 cols.) on a Mac or
Windoze will have see a lot of dithering. In fact grafx can vary widely
when displayed on the same machine if using different browsers, so
checking your page on as many systems/browsers as possible is your best
bet for avoiding nasty surprises if you need truly accurate designs...
> Second, are there any programs (either stand alone or as features within
> another program)or tables to convert Pantone colours to RGB? At work I tried
> selecting a Pantone colour in CorelDraw 4.0 as a fill colour, then I changed
> from the Pantone palette to an RGB palette and recorded the RGB values.
Then,
> I took the colour values over to our SGI and the resulting colour was nothing
> like the colour I was looking for.
So your client wants to see his great logo on a RGB screen with its
Pantone colors exactly matching those of the glossy printed brochure he
mails, right? Well, its just about impossible to match >reflected<
(printed) colors to those >emanating< from a RGB monitor, the best you can
get is approximations, and if to that you add that everybody has a
different gamma on his monitor, well... I use Photoshop and Illustrator's
Pantone video simulation features (via Macintosh ShapeShifter emulation on
my A4000) for >approximating< Pantone swatches in RGB, and believe me,
you'll go blind if you try to match pixels and paper...
--
Victor Vargas G. Amiga 3D animation & video graphics/Mac DTP
Article: 16243
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nwnews.wa.com!news1.halcyon.com!chinook.halcyon.com!andrel54
From: "Andre L. Lewis" <andrel54@halcyon.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Is there an "Official" Web Site?
Date: Fri, 5 Apr 1996 21:38:38 -0800
Organization: Northwest Nexus Inc.
Lines: 10
Message-ID: <Pine.ULT.3.91.960405213302.27270A-100000@chinook.halcyon.com>
NNTP-Posting-Host: chinook.halcyon.com
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
I'm an Amiga LW user that needs to move to a Pentium/Win 95 platform and I
haven't ever seen any advertising for lightwave in the PC Markets. Does
anyone know a site with info/demo copies or anims done on the Intel?
I'd also like to get the 800 number, so if anyone out there could E-Mail
me back, that would be great.
Also does anyone know if I can import PovRay scenes/objects?
Thanks!
Article: 16244
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!usenet
From: "David R. Stromberger" <pixelboy@iea.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: realistic reflections when compositing.
Date: Fri, 05 Apr 1996 18:22:31 -0800
Organization: Liason Ltd.
Lines: 25
Message-ID: <3165D567.680F@iea.com>
NNTP-Posting-Host: e13.iea.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01Gold (WinNT; I)
I am wondering if I can get some ideas from all you
wavers our there. Heres my problem:
I am trying to composite a model of a car into a
real life scene. The car has lots of chrome on it,
and I want to ray-trace it, with shadows on. So,
I use objects with "shadow alpha" turned on to get
shadows in my real-world background (See
users-guide page 68). Then I composite using the
alpha image. The problem is that chrome reflects
the "shadow alpha" objects, which is NOT what I
want.... since the "shadow alpha" objects are
supposed to be solid black, this makes for some
really ugly looking reflections. The only other
option I can think of, is to render without
raytracing my reflections, but that's kinda ugly
too. Basically, what I would like to do is cast
shadows on my "shadow alpha" objects, but have them
be invisible and non-reflectable in my scene.
Any ideas, workarounds, or hacks are appreciated.
--
David R. Stromberger
scope out the home page!
http://www.iea.com/~pixelboy
Article: 16245
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 6 Apr 1996 11:00:59 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 5
Sender: root@newsbf02.news.aol.com
Message-ID: <4k64fr$9h3@newsbf02.news.aol.com>
References: <4k57qh$3ri@newsbf02.news.aol.com>
Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
Oh, don't worry. I'll have things to say after NAB. Brief? That might
be difficult though.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16246
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: robanims@aol.com (RobAnims)
Newsgroups: comp.graphics.apps.lightwave
Subject: PictureBlack
Date: 6 Apr 1996 11:02:14 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
Sender: root@newsbf02.news.aol.com
Message-ID: <4k64i6$9hh@newsbf02.news.aol.com>
Reply-To: robanims@aol.com (RobAnims)
NNTP-Posting-Host: newsbf02.mail.aol.com
Hello.
I'm I lightwave 4.0 user running on a 275 dec alpha. Doing Corporate
animations I have a general question for the learned out in Cyberspace.
Some of my clients are asking for Picture Black or SuperBlack when I dub
my Lightwave Anims to BetacamSP. Can I achieve this through a lightwave
panel option that I am not familiar with? Or Is this a hardware only
addon and if so what do I need?
Thanks
Article: 16247
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is there an "Official" Web Site?
Date: 6 Apr 1996 11:03:31 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 8
Sender: root@newsbf02.news.aol.com
Message-ID: <4k64kj$9i6@newsbf02.news.aol.com>
References: <Pine.ULT.3.91.960405213302.27270A-100000@chinook.halcyon.com>
Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
Start by checking out http://www.newetek.com. Then head to
http://www.portal.com/~amg, which is VTU and LightWavePro's website.
Also, you might want to check out my list of LightWave Internet Resources,
at http://members.aol.com/virtualbri, which also has links to other
LightWave Artists' Galleries.
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16248
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!artworks.demon.co.uk!not-for-mail
From: ade@artworks.demon.co.uk (Ade Rutter)
Newsgroups: comp.graphics.apps.lightwave
Subject: vrml...
Date: Sat, 06 Apr 1996 16:41:06 GMT
Organization: Hull Community Artworks
Lines: 10
Message-ID: <828808866.25604@artworks.demon.co.uk>
NNTP-Posting-Host: artworks.demon.co.uk
X-NNTP-Posting-Host: artworks.demon.co.uk
X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
any-one using LW4 for vrml creation,and have anytips?
thanks in advance,
ade
~===========================================================================~
Ade Rutter - ade@artworks.demon.co.uk (The Image Factory)
Digital Imaging, Multi-Media, 3D Animation/Modelling etc. etc.
Article: 16249
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: chipdaddy@aol.com (ChipDaddy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LWO ---> OpenGL?
Date: 6 Apr 1996 12:33:49 -0500
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
Sender: root@newsbf02.news.aol.com
Message-ID: <4k69tt$bgo@newsbf02.news.aol.com>
References: <4jvf45$acn@dfw-ixnews4.ix.netcom.com>
Reply-To: chipdaddy@aol.com (ChipDaddy)
NNTP-Posting-Host: newsbf02.mail.aol.com
Well, there is a way.
You could make it a Modeler plug-in.
Fori, a programmer, did this in his "PowerView" plug-in.
See, by making it a plug-in, you wouldn't have to mess with loading the
object file, instead you could get the coords right from modeler. This
would make it much easier to convert them to OpenGL coords.
However, the next version of LightWave will have total OpenGL support
built-in!
I heard about compatability with Open-Inventor on SGI systems.
Good luck man, and if you make the plug-in, send me a copy to beta-test!
See ya,
ML
Article: 16250
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access4.digex.net!erniew
From: Ernie Wright <erniew@access.digex.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Replacement Plugin...HELP!
Date: Sat, 6 Apr 1996 13:14:28 -0500
Organization: Express Access Online Communications, USA
Lines: 26
Message-ID: <Pine.SUN.3.92.960406123427.2599A-100000@access4.digex.net>
References: <19960405.79234D0.BD2C@bbs.newtek.com>
NNTP-Posting-Host: access4.digex.net
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
X-Sender: erniew@access4.digex.net
In-Reply-To: <19960405.79234D0.BD2C@bbs.newtek.com>
Chuck Baker wrote:
> OBJREP.P is a plugin provided for use by other plugins, and is only of
> interest to developers.
Mostly true, but there may be some non-developers that find a use for it.
OBJREP.P lets you load a sequence of objects the same way you load image
sequences. As with image sequences, it's unlikely you'll be creating
each of the objects in a sequence by hand; a plug-in or program will do
that, but this could be a script you've written yourself.
Or you could do the object equivalent of the method used to write a logo.
Create a model and save it as the last object in the sequence, then start
deleting polygons and saving object "frames" numbered in reverse order.
When you animate, OBJREP.P loads a new version of your object at each
frame, and the model appears to construct itself a few polygons at a time.
(Note: If you actually try this, be sure to take your completed model
into Layout and get all of the surfacing done *before* you start erasing
polygons and saving the objects in the sequence. Once the objects in a
sequence have been saved, there's no practical way to go back and edit
the surfaces--they have to be changed in every one of the object files.)
- Ernie